Rust Day 2
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6 changed files with 2687 additions and 3 deletions
2
rust/Cargo.lock
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2
rust/Cargo.lock
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@ -4,4 +4,4 @@ version = 3
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[[package]]
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[[package]]
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name = "advent-of-code"
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name = "advent-of-code"
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version = "22.1.2"
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version = "22.2.2"
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "advent-of-code"
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name = "advent-of-code"
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version = "22.1.2"
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version = "22.2.2"
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edition = "2021"
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edition = "2021"
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resolver = "2"
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resolver = "2"
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@ -29,4 +29,8 @@ path = "src/day00/main.rs"
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[[bin]]
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[[bin]]
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name = "day01"
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name = "day01"
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path = "src/day01/main.rs"
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path = "src/day01/main.rs"
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[[bin]]
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name = "day02"
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path = "src/day02/main.rs"
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2500
rust/src/day02/input.txt
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2500
rust/src/day02/input.txt
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File diff suppressed because it is too large
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161
rust/src/day02/main.rs
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161
rust/src/day02/main.rs
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const INPUT: &str = include_str!("input.txt");
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mod part_1;
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use std::str::FromStr;
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use part_1::part_1;
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mod part_2;
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use part_2::part_2;
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#[derive(Clone, Copy)]
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pub(crate) enum Shape {
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Rock,
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Paper,
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Scissors,
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}
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#[derive(Clone, Copy)]
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pub(crate) enum GameResult {
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Win,
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Tie,
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Loss,
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}
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impl Shape {
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fn play_against(&self, other: &Shape) -> GameResult {
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match self {
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Shape::Rock => match other {
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Shape::Rock => GameResult::Tie,
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Shape::Paper => GameResult::Loss,
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Shape::Scissors => GameResult::Win,
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},
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Shape::Paper => match other {
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Shape::Rock => GameResult::Win,
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Shape::Paper => GameResult::Tie,
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Shape::Scissors => GameResult::Loss,
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},
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Shape::Scissors => match other {
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Shape::Rock => GameResult::Loss,
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Shape::Paper => GameResult::Win,
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Shape::Scissors => GameResult::Tie,
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},
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}
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}
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fn get_response_for_result(&self, result: &GameResult) -> Self {
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match self {
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Shape::Rock => match result {
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GameResult::Tie => Shape::Rock,
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GameResult::Loss => Shape::Scissors,
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GameResult::Win => Shape::Paper,
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},
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Shape::Paper => match result {
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GameResult::Win => Shape::Scissors,
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GameResult::Tie => Shape::Paper,
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GameResult::Loss => Shape::Rock,
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},
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Shape::Scissors => match result {
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GameResult::Loss => Shape::Paper,
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GameResult::Win => Shape::Rock,
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GameResult::Tie => Shape::Scissors,
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},
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}
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}
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}
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impl From<&Shape> for u64 {
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fn from(shape: &Shape) -> Self {
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match shape {
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Shape::Rock => 1,
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Shape::Paper => 2,
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Shape::Scissors => 3,
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}
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}
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}
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impl From<&GameResult> for u64 {
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fn from(game_result: &GameResult) -> Self {
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match game_result {
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GameResult::Win => 6,
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GameResult::Tie => 3,
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GameResult::Loss => 0,
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct ParseShapeError;
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impl FromStr for Shape {
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type Err = ParseShapeError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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assert_eq!(s.len(), 1);
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let Some(character) = s.bytes().next() else {
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return Err(ParseShapeError);
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};
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match character {
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b'A' | b'X' => Ok(Shape::Rock),
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b'B' | b'Y' => Ok(Shape::Paper),
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b'C' | b'Z' => Ok(Shape::Scissors),
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_ => Err(ParseShapeError),
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct ParseGameResultError;
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impl FromStr for GameResult {
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type Err = ParseGameResultError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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assert_eq!(s.len(), 1);
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let Some(character) = s.bytes().next() else {
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return Err(ParseGameResultError);
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};
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match character {
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b'X' => Ok(GameResult::Loss),
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b'Y' => Ok(GameResult::Tie),
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b'Z' => Ok(GameResult::Win),
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_ => Err(ParseGameResultError),
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}
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}
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}
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fn parse_input_part_1() -> Vec<[Shape; 2]> {
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INPUT
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.split('\n')
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.map(|round_string| {
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let round = round_string
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.split(' ')
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.map(|play| {
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Shape::from_str(play).unwrap_or_else(|_| panic!("Found invalid play {play}"))
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})
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.take(2)
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.collect::<Vec<_>>();
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[round[0], round[1]]
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})
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.collect::<Vec<_>>()
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}
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fn parse_input_part_2() -> Vec<(Shape, GameResult)> {
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INPUT
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.split('\n')
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.map(|round_string| {
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let round = round_string.split(' ').take(2).collect::<Vec<_>>();
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assert_eq!(round.len(), 2);
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let enemy_shape = Shape::from_str(round[0])
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.unwrap_or_else(|_| panic!("Found invalid play {}", round[0]));
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let desired_result = GameResult::from_str(round[1])
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.unwrap_or_else(|_| panic!("Found invalid desired result {}", round[1]));
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(enemy_shape, desired_result)
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})
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.collect::<Vec<_>>()
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}
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pub fn main() {
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part_1(parse_input_part_1().as_slice());
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part_2(parse_input_part_2().as_slice());
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}
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8
rust/src/day02/part_1.rs
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8
rust/src/day02/part_1.rs
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use crate::Shape;
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pub(crate) fn part_1(input: &[[Shape; 2]]) {
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let final_score = input.iter().fold(0u64, |acc, [enemy, mine]| {
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acc + u64::from(&mine.play_against(enemy)) + u64::from(mine)
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});
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println!("Part 1: {final_score}");
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}
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11
rust/src/day02/part_2.rs
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use crate::{GameResult, Shape};
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pub(crate) fn part_2(input: &[(Shape, GameResult)]) {
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let final_score = input
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.iter()
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.fold(0u64, |acc, (enemy_play, desired_result)| {
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acc + u64::from(&enemy_play.get_response_for_result(desired_result))
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+ u64::from(desired_result)
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});
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println!("Part 2: {final_score}");
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}
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