destroy scene_output in cleanupmon()
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dwl.c
1
dwl.c
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@ -703,6 +703,7 @@ cleanupmon(struct wl_listener *listener, void *data)
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wl_list_remove(&m->frame.link);
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wl_list_remove(&m->frame.link);
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wl_list_remove(&m->link);
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wl_list_remove(&m->link);
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_scene_output_destroy(m->scene_output);
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if ((nmons = wl_list_length(&mons)))
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if ((nmons = wl_list_length(&mons)))
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do /* don't switch to disabled mons */
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do /* don't switch to disabled mons */
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