don't autoraise
Still raise in buttonpress and focusstack of course. Focus models honestly wouldn't be too hard to make into a config.h option.
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1 changed files with 25 additions and 6 deletions
31
dwl.c
31
dwl.c
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@ -58,6 +58,7 @@ typedef struct Monitor Monitor;
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typedef struct {
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struct wl_list link;
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struct wl_list flink;
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struct wl_list slink;
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struct wlr_xdg_surface *xdg_surface;
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struct wl_listener map;
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struct wl_listener unmap;
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@ -145,6 +146,7 @@ static void motionnotify(uint32_t time);
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static void motionrelative(struct wl_listener *listener, void *data);
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static void movemouse(const Arg *arg);
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static void quit(const Arg *arg);
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static void raiseclient(Client *c);
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static void refocus(void);
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static void render(struct wlr_surface *surface, int sx, int sy, void *data);
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static void rendermon(struct wl_listener *listener, void *data);
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@ -179,6 +181,7 @@ static struct wlr_xdg_shell *xdg_shell;
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static struct wl_listener new_xdg_surface;
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static struct wl_list clients; /* tiling order */
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static struct wl_list fstack; /* focus order */
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static struct wl_list stack; /* stacking z-order */
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static struct wlr_cursor *cursor;
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static struct wlr_xcursor_manager *cursor_mgr;
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@ -240,8 +243,10 @@ buttonpress(struct wl_listener *listener, void *data)
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cursor_mode = CurNormal;
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} else {
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/* Change focus if the button was _pressed_ over a client */
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if (c)
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if (c) {
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focus(c, surface);
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raiseclient(c);
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}
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
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uint32_t mods = wlr_keyboard_get_modifiers(keyboard);
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@ -491,6 +496,7 @@ focusstack(const Arg *arg)
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}
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/* If only one client is visible on selmon, then c == sel */
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focus(c, NULL);
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raiseclient(c);
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}
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void
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@ -601,6 +607,7 @@ maprequest(struct wl_listener *listener, void *data)
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c->tags = c->mon->tagset[c->mon->seltags];
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wl_list_insert(&clients, &c->link);
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wl_list_insert(&fstack, &c->flink);
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wl_list_insert(&stack, &c->slink);
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focus(c, NULL);
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}
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@ -732,9 +739,19 @@ refocus(void)
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break;
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}
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}
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/* XXX consider: should this ever? always? raise the client? */
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focus(c, NULL);
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}
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void
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raiseclient(Client *c)
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{
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if (!c)
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return;
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wl_list_remove(&c->slink);
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wl_list_insert(&stack, &c->slink);
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}
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void
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render(struct wlr_surface *surface, int sx, int sy, void *data)
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{
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@ -822,9 +839,9 @@ rendermon(struct wl_listener *listener, void *data)
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wlr_renderer_clear(drw, rootcolor);
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/* Each subsequent window we render is rendered on top of the last. Because
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* our focus stack is ordered front-to-back, we iterate over it backwards. */
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* our stacking list is ordered front-to-back, we iterate over it backwards. */
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Client *c;
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wl_list_for_each_reverse(c, &fstack, flink) {
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wl_list_for_each_reverse(c, &stack, slink) {
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/* Only render clients which are on this monitor. */
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/* XXX consider checking wlr_output_layout_intersects, in case a
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* window can be seen on multiple outputs */
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@ -1045,7 +1062,7 @@ setup(void)
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new_output.notify = createmon;
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wl_signal_add(&backend->events.new_output, &new_output);
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/* Set up our lists of clients and the xdg-shell. The xdg-shell is a
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/* Set up our client lists and the xdg-shell. The xdg-shell is a
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* Wayland protocol which is used for application windows. For more
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* detail on shells, refer to the article:
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*
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@ -1053,6 +1070,7 @@ setup(void)
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*/
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wl_list_init(&clients);
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wl_list_init(&fstack);
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wl_list_init(&stack);
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xdg_shell = wlr_xdg_shell_create(dpy);
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new_xdg_surface.notify = createnotify;
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wl_signal_add(&xdg_shell->events.new_surface,
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@ -1220,6 +1238,7 @@ unmapnotify(struct wl_listener *listener, void *data)
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int hadfocus = (c == selclient());
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wl_list_remove(&c->link);
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wl_list_remove(&c->flink);
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wl_list_remove(&c->slink);
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if (hadfocus)
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refocus();
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@ -1241,9 +1260,9 @@ xytoclient(double x, double y,
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struct wlr_surface **surface, double *sx, double *sy)
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{
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/* This iterates over all of our surfaces and attempts to find one under the
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* cursor. This relies on fstack being ordered from top-to-bottom. */
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* cursor. This relies on stack being ordered from top-to-bottom. */
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Client *c;
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wl_list_for_each(c, &fstack, flink) {
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wl_list_for_each(c, &stack, slink) {
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/* Skip clients that aren't visible */
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if (!VISIBLEON(c, c->mon))
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continue;
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