properly destroy scene
ΔSLOC: +1
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1
dwl.c
1
dwl.c
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@ -663,6 +663,7 @@ cleanup(void)
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waitpid(child_pid, NULL, 0);
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}
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wlr_backend_destroy(backend);
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wlr_scene_node_destroy(&scene->tree.node);
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wlr_renderer_destroy(drw);
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wlr_allocator_destroy(alloc);
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wlr_xcursor_manager_destroy(cursor_mgr);
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