use scene-graph API for Client/LayerSurface
This commit is contained in:
parent
929d3d9569
commit
1b38801eef
1 changed files with 115 additions and 307 deletions
422
dwl.c
422
dwl.c
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@ -33,6 +33,7 @@
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_server_decoration.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_viewporter.h>
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@ -60,12 +61,12 @@
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#define LENGTH(X) (sizeof X / sizeof X[0])
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#define END(A) ((A) + LENGTH(A))
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#define TAGMASK ((1 << LENGTH(tags)) - 1)
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#define ROUND(X) ((int)((X)+0.5))
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#define LISTEN(E, L, H) wl_signal_add((E), ((L)->notify = (H), (L)))
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/* enums */
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enum { CurNormal, CurMove, CurResize }; /* cursor */
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enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
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enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, NUM_LAYERS }; /* scene layers */
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#ifdef XWAYLAND
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enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
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NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
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@ -89,9 +90,11 @@ typedef struct Monitor Monitor;
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typedef struct {
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/* Must be first */
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unsigned int type; /* XDGShell or X11* */
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struct wlr_scene_node *scene;
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struct wlr_scene_rect *border[4];
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struct wlr_scene_node *scene_surface;
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struct wl_list link;
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struct wl_list flink;
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struct wl_list slink;
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union {
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struct wlr_xdg_surface *xdg;
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struct wlr_xwayland_surface *xwayland;
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@ -143,8 +146,9 @@ typedef struct {
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typedef struct {
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/* Must be first */
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unsigned int type; /* LayerShell */
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struct wlr_layer_surface_v1 *layer_surface;
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struct wlr_scene_node *scene;
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struct wl_list link;
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struct wlr_layer_surface_v1 *layer_surface;
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struct wl_listener destroy;
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struct wl_listener map;
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@ -203,14 +207,6 @@ typedef struct {
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int monitor;
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} Rule;
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/* Used to move all of the data necessary to render a surface from the top-level
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* frame handler to the per-surface render function. */
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struct render_data {
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struct wlr_output *output;
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struct timespec *when;
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int x, y; /* layout-relative */
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};
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/* function declarations */
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static void applybounds(Client *c, struct wlr_box *bbox);
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static void applyexclusive(struct wlr_box *usable_area, uint32_t anchor,
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@ -265,13 +261,9 @@ static void pointerfocus(Client *c, struct wlr_surface *surface,
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static void printstatus(void);
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static void quit(const Arg *arg);
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static void quitsignal(int signo);
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static void render(struct wlr_surface *surface, int sx, int sy, void *data);
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static void renderclients(Monitor *m, struct timespec *now);
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static void renderlayer(struct wl_list *layer_surfaces, struct timespec *now);
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static void rendermon(struct wl_listener *listener, void *data);
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static void resize(Client *c, int x, int y, int w, int h, int interact);
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static void run(char *startup_cmd);
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static void scalebox(struct wlr_box *box, float scale);
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static Client *selclient(void);
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static void setcursor(struct wl_listener *listener, void *data);
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static void setpsel(struct wl_listener *listener, void *data);
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@ -299,9 +291,8 @@ static void updatetitle(struct wl_listener *listener, void *data);
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static void urgent(struct wl_listener *listener, void *data);
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static void view(const Arg *arg);
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static void virtualkeyboard(struct wl_listener *listener, void *data);
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static Client *xytoclient(double x, double y);
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static struct wlr_surface *xytolayersurface(struct wl_list *layer_surfaces,
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double x, double y, double *sx, double *sy);
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static struct wlr_scene_node *xytonode(double x, double y, struct wlr_surface **psurface,
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Client **pc, LayerSurface **pl, double *nx, double *ny);
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static Monitor *xytomon(double x, double y);
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static void zoom(const Arg *arg);
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@ -309,6 +300,8 @@ static void zoom(const Arg *arg);
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static const char broken[] = "broken";
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static struct wl_display *dpy;
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static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene_node *layers[NUM_LAYERS];
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static struct wlr_renderer *drw;
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static struct wlr_compositor *compositor;
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@ -316,7 +309,6 @@ static struct wlr_xdg_shell *xdg_shell;
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static struct wlr_xdg_activation_v1 *activation;
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static struct wl_list clients; /* tiling order */
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static struct wl_list fstack; /* focus order */
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static struct wl_list stack; /* stacking z-order */
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static struct wl_list independents;
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static struct wlr_idle *idle;
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static struct wlr_layer_shell_v1 *layer_shell;
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@ -366,9 +358,7 @@ static void activatex11(struct wl_listener *listener, void *data);
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static void configurex11(struct wl_listener *listener, void *data);
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static void createnotifyx11(struct wl_listener *listener, void *data);
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static Atom getatom(xcb_connection_t *xc, const char *name);
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static void renderindependents(struct wlr_output *output, struct timespec *now);
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static void xwaylandready(struct wl_listener *listener, void *data);
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static Client *xytoindependent(double x, double y);
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static struct wl_listener new_xwayland_surface = {.notify = createnotifyx11};
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static struct wl_listener xwayland_ready = {.notify = xwaylandready};
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static struct wlr_xwayland *xwayland;
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@ -483,12 +473,17 @@ applyrules(Client *c)
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mon = m;
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}
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}
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wlr_scene_node_reparent(c->scene, layers[c->isfloating ? LyrFloat : LyrTile]);
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setmon(c, mon, newtags);
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}
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void
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arrange(Monitor *m)
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{
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Client *c;
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wl_list_for_each(c, &clients, link)
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wlr_scene_node_set_enabled(c->scene, VISIBLEON(c, c->mon));
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if (m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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/* TODO recheck pointer focus here... or in resize()? */
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@ -567,6 +562,7 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int
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applyexclusive(usable_area, state->anchor, state->exclusive_zone,
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state->margin.top, state->margin.right,
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state->margin.bottom, state->margin.left);
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wlr_scene_node_set_position(layersurface->scene, box.x, box.y);
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wlr_layer_surface_v1_configure(wlr_layer_surface, box.width, box.height);
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}
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}
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@ -650,7 +646,8 @@ buttonpress(struct wl_listener *listener, void *data)
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switch (event->state) {
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case WLR_BUTTON_PRESSED:;
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/* Change focus if the button was _pressed_ over a client */
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if ((c = xytoclient(cursor->x, cursor->y)))
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xytonode(cursor->x, cursor->y, NULL, &c, NULL, NULL, NULL);
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if (c)
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focusclient(c, 1);
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keyboard = wlr_seat_get_keyboard(seat);
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@ -762,6 +759,9 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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struct wlr_output *wlr_output = wlr_layer_surface->output;
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Monitor *m;
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wlr_scene_node_reparent(layersurface->scene,
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layers[wlr_layer_surface->current.layer]);
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if (!wlr_output)
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return;
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@ -932,8 +932,13 @@ createlayersurface(struct wl_listener *listener, void *data)
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layersurface->layer_surface = wlr_layer_surface;
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wlr_layer_surface->data = layersurface;
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m = wlr_layer_surface->output->data;
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layersurface->scene = wlr_scene_surface_tree_create(
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layers[wlr_layer_surface->client_pending.layer],
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wlr_layer_surface->surface);
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layersurface->scene->data = layersurface;
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wl_list_insert(&m->layers[wlr_layer_surface->client_pending.layer],
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&layersurface->link);
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@ -1075,8 +1080,9 @@ focusclient(Client *c, int lift)
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/* Raise client in stacking order if requested */
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if (c && lift) {
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wl_list_remove(&c->slink);
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wl_list_insert(&stack, &c->slink);
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/* This isn't easy to do via the current API */
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wl_list_remove(&c->scene->state.link);
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wl_list_insert(c->scene->parent->state.children.prev, &c->scene->state.link);
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}
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if (c && client_surface(c) == old)
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@ -1303,27 +1309,40 @@ mapnotify(struct wl_listener *listener, void *data)
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{
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/* Called when the surface is mapped, or ready to display on-screen. */
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Client *c = wl_container_of(listener, c, map);
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int i;
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/* Create scene tree for this client and its border */
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c->scene = &wlr_scene_tree_create(layers[LyrTile])->node;
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c->scene_surface = wlr_scene_surface_tree_create(c->scene, client_surface(c));
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c->scene_surface->data = c;
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for (i = 0; i < 4; i++) {
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c->border[i] = wlr_scene_rect_create(c->scene, 0, 0, bordercolor);
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c->border[i]->node.data = c;
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}
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if (client_is_unmanaged(c)) {
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/* Floating, no border */
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wlr_scene_node_reparent(c->scene, layers[LyrFloat]);
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c->bw = 0;
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/* Insert this independent into independents lists. */
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wl_list_insert(&independents, &c->link);
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return;
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}
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/* Insert this client into client lists. */
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wl_list_insert(&clients, &c->link);
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wl_list_insert(&fstack, &c->flink);
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wl_list_insert(&stack, &c->slink);
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/* Initialize client geometry with room for border */
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT);
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client_get_geometry(c, &c->geom);
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c->geom.width += 2 * c->bw;
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c->geom.height += 2 * c->bw;
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/* Tell the client not to try anything fancy */
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT);
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/* Insert this client into client lists. */
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wl_list_insert(&clients, &c->link);
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wl_list_insert(&fstack, &c->flink);
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/* Set initial monitor, tags, floating status, and focus */
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applyrules(c);
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resize(c, c->geom.x, c->geom.y, c->geom.width, c->geom.height, 0);
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}
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void
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motionnotify(uint32_t time)
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{
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double sx = 0, sy = 0;
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struct wlr_surface *surface = NULL;
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Client *c = NULL;
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struct wlr_surface *surface = NULL;
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// time is 0 in internal calls meant to restore pointer focus.
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if (time) {
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return;
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}
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if ((surface = xytolayersurface(&selmon->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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cursor->x, cursor->y, &sx, &sy)))
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;
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else if ((surface = xytolayersurface(&selmon->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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cursor->x, cursor->y, &sx, &sy)))
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;
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#ifdef XWAYLAND
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/* Find an independent under the pointer and send the event along. */
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else if ((c = xytoindependent(cursor->x, cursor->y))) {
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surface = wlr_surface_surface_at(c->surface.xwayland->surface,
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cursor->x - c->surface.xwayland->x - c->bw,
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cursor->y - c->surface.xwayland->y - c->bw, &sx, &sy);
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/* Otherwise, find the client under the pointer and send the event along. */
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}
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#endif
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else if ((c = xytoclient(cursor->x, cursor->y))) {
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surface = client_surface_at(c, cursor->x - c->geom.x - c->bw,
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cursor->y - c->geom.y - c->bw, &sx, &sy);
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}
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else if ((surface = xytolayersurface(&selmon->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
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cursor->x, cursor->y, &sx, &sy)))
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;
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else
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surface = xytolayersurface(&selmon->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
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cursor->x, cursor->y, &sx, &sy);
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/* Find the client under the pointer and send the event along. */
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xytonode(cursor->x, cursor->y, &surface, &c, NULL, &sx, &sy);
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/* If there's no client surface under the cursor, set the cursor image to a
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* default. This is what makes the cursor image appear when you move it
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@ -1437,7 +1432,10 @@ motionrelative(struct wl_listener *listener, void *data)
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void
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moveresize(const Arg *arg)
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{
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if (cursor_mode != CurNormal || !(grabc = xytoclient(cursor->x, cursor->y)))
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if (cursor_mode != CurNormal)
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return;
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xytonode(cursor->x, cursor->y, NULL, &grabc, NULL, NULL, NULL);
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if (!grabc)
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return;
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/* Float the window and tell motionnotify to grab it */
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@ -1604,140 +1602,11 @@ quitsignal(int signo)
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quit(NULL);
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}
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void
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render(struct wlr_surface *surface, int sx, int sy, void *data)
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{
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/* This function is called for every surface that needs to be rendered. */
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struct render_data *rdata = data;
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struct wlr_output *output = rdata->output;
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double ox = 0, oy = 0;
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struct wlr_box obox;
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float matrix[9];
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enum wl_output_transform transform;
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/* We first obtain a wlr_texture, which is a GPU resource. wlroots
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* automatically handles negotiating these with the client. The underlying
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* resource could be an opaque handle passed from the client, or the client
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* could have sent a pixel buffer which we copied to the GPU, or a few other
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* means. You don't have to worry about this, wlroots takes care of it. */
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture)
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return;
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/* The client has a position in layout coordinates. If you have two displays,
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* one next to the other, both 1080p, a client on the rightmost display might
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* have layout coordinates of 2000,100. We need to translate that to
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* output-local coordinates, or (2000 - 1920). */
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wlr_output_layout_output_coords(output_layout, output, &ox, &oy);
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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* part of the puzzle, dwl does not fully support HiDPI. */
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obox.x = ox + rdata->x + sx;
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obox.y = oy + rdata->y + sy;
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obox.width = surface->current.width;
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obox.height = surface->current.height;
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scalebox(&obox, output->scale);
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/*
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* Those familiar with OpenGL are also familiar with the role of matrices
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* in graphics programming. We need to prepare a matrix to render the
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* client with. wlr_matrix_project_box is a helper which takes a box with
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* a desired x, y coordinates, width and height, and an output geometry,
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* then prepares an orthographic projection and multiplies the necessary
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* transforms to produce a model-view-projection matrix.
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*
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* Naturally you can do this any way you like, for example to make a 3D
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* compositor.
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*/
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transform = wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &obox, transform, 0,
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output->transform_matrix);
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/* This takes our matrix, the texture, and an alpha, and performs the actual
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* rendering on the GPU. */
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wlr_render_texture_with_matrix(drw, texture, matrix, 1);
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/* This lets the client know that we've displayed that frame and it can
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* prepare another one now if it likes. */
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wlr_surface_send_frame_done(surface, rdata->when);
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wlr_presentation_surface_sampled_on_output(presentation, surface, output);
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}
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void
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renderclients(Monitor *m, struct timespec *now)
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{
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Client *c, *sel = selclient();
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const float *color;
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double ox, oy;
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int i, w, h;
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struct render_data rdata;
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struct wlr_box *borders;
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struct wlr_surface *surface;
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/* Each subsequent window we render is rendered on top of the last. Because
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* our stacking list is ordered front-to-back, we iterate over it backwards. */
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wl_list_for_each_reverse(c, &stack, slink) {
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/* Only render visible clients which show on this monitor */
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if (!VISIBLEON(c, c->mon) || !wlr_output_layout_intersects(
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output_layout, m->wlr_output, &c->geom))
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continue;
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surface = client_surface(c);
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ox = c->geom.x, oy = c->geom.y;
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wlr_output_layout_output_coords(output_layout, m->wlr_output,
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&ox, &oy);
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if (c->bw) {
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w = surface->current.width;
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h = surface->current.height;
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borders = (struct wlr_box[4]) {
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{ox, oy, w + 2 * c->bw, c->bw}, /* top */
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{ox, oy + c->bw, c->bw, h}, /* left */
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{ox + c->bw + w, oy + c->bw, c->bw, h}, /* right */
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{ox, oy + c->bw + h, w + 2 * c->bw, c->bw}, /* bottom */
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};
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/* Draw window borders */
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color = (c == sel) ? focuscolor : bordercolor;
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for (i = 0; i < 4; i++) {
|
||||
scalebox(&borders[i], m->wlr_output->scale);
|
||||
wlr_render_rect(drw, &borders[i], color,
|
||||
m->wlr_output->transform_matrix);
|
||||
}
|
||||
}
|
||||
|
||||
/* This calls our render function for each surface among the
|
||||
* xdg_surface's toplevel and popups. */
|
||||
rdata.output = m->wlr_output;
|
||||
rdata.when = now;
|
||||
rdata.x = c->geom.x + c->bw;
|
||||
rdata.y = c->geom.y + c->bw;
|
||||
client_for_each_surface(c, render, &rdata);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
renderlayer(struct wl_list *layer_surfaces, struct timespec *now)
|
||||
{
|
||||
LayerSurface *layersurface;
|
||||
wl_list_for_each(layersurface, layer_surfaces, link) {
|
||||
struct render_data rdata = {
|
||||
.output = layersurface->layer_surface->output,
|
||||
.when = now,
|
||||
.x = layersurface->geo.x,
|
||||
.y = layersurface->geo.y,
|
||||
};
|
||||
|
||||
wlr_surface_for_each_surface(layersurface->layer_surface->surface,
|
||||
render, &rdata);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
rendermon(struct wl_listener *listener, void *data)
|
||||
{
|
||||
Client *c;
|
||||
int render = 1;
|
||||
int skip = 0;
|
||||
|
||||
/* This function is called every time an output is ready to display a frame,
|
||||
* generally at the output's refresh rate (e.g. 60Hz). */
|
||||
|
@ -1746,13 +1615,9 @@ rendermon(struct wl_listener *listener, void *data)
|
|||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
|
||||
/* Do not render if any XDG clients have an outstanding resize. */
|
||||
wl_list_for_each(c, &stack, slink) {
|
||||
if (c->resize) {
|
||||
wlr_surface_send_frame_done(client_surface(c), &now);
|
||||
render = 0;
|
||||
}
|
||||
}
|
||||
/* Skip rendering if any XDG clients have an outstanding resize. */
|
||||
wl_list_for_each(c, &clients, link)
|
||||
skip = skip || c->resize;
|
||||
|
||||
/* HACK: This loop is the simplest way to handle ephemeral pageflip
|
||||
* failures but probably not the best. Revisit if damage tracking is
|
||||
|
@ -1762,50 +1627,46 @@ rendermon(struct wl_listener *listener, void *data)
|
|||
if (!wlr_output_attach_render(m->wlr_output, NULL))
|
||||
return;
|
||||
|
||||
if (render) {
|
||||
if (!skip) {
|
||||
/* Begin the renderer (calls glViewport and some other GL sanity checks) */
|
||||
wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height);
|
||||
wlr_renderer_clear(drw, rootcolor);
|
||||
|
||||
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now);
|
||||
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now);
|
||||
renderclients(m, &now);
|
||||
#ifdef XWAYLAND
|
||||
renderindependents(m->wlr_output, &now);
|
||||
#endif
|
||||
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now);
|
||||
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now);
|
||||
|
||||
/* Hardware cursors are rendered by the GPU on a separate plane, and can be
|
||||
* moved around without re-rendering what's beneath them - which is more
|
||||
* efficient. However, not all hardware supports hardware cursors. For this
|
||||
* reason, wlroots provides a software fallback, which we ask it to render
|
||||
* here. wlr_cursor handles configuring hardware vs software cursors for you,
|
||||
* and this function is a no-op when hardware cursors are in use. */
|
||||
wlr_output_render_software_cursors(m->wlr_output, NULL);
|
||||
/* Render the scene at (-mx, -my) to get this monitor's view.
|
||||
* wlroots will not render windows falling outside the box. */
|
||||
wlr_scene_render_output(scene, m->wlr_output, -m->m.x, -m->m.y, NULL);
|
||||
|
||||
/* Conclude rendering and swap the buffers, showing the final frame
|
||||
* on-screen. */
|
||||
wlr_renderer_end(drw);
|
||||
}
|
||||
|
||||
} while (!wlr_output_commit(m->wlr_output));
|
||||
|
||||
/* Let clients know a frame has been rendered */
|
||||
wl_list_for_each(c, &clients, link)
|
||||
wlr_surface_send_frame_done(client_surface(c), &now);
|
||||
}
|
||||
|
||||
void
|
||||
resize(Client *c, int x, int y, int w, int h, int interact)
|
||||
{
|
||||
/*
|
||||
* Note that I took some shortcuts here. In a more fleshed-out
|
||||
* compositor, you'd wait for the client to prepare a buffer at
|
||||
* the new size, then commit any movement that was prepared.
|
||||
*/
|
||||
struct wlr_box *bbox = interact ? &sgeom : &c->mon->w;
|
||||
c->geom.x = x;
|
||||
c->geom.y = y;
|
||||
c->geom.width = w;
|
||||
c->geom.height = h;
|
||||
applybounds(c, bbox);
|
||||
|
||||
/* Update scene-graph, including borders */
|
||||
wlr_scene_node_set_position(c->scene, c->geom.x, c->geom.y);
|
||||
wlr_scene_node_set_position(c->scene_surface, c->bw, c->bw);
|
||||
wlr_scene_rect_set_size(c->border[0], c->geom.width, c->bw);
|
||||
wlr_scene_rect_set_size(c->border[1], c->geom.width, c->bw);
|
||||
wlr_scene_rect_set_size(c->border[2], c->bw, c->geom.height - 2 * c->bw);
|
||||
wlr_scene_rect_set_size(c->border[3], c->bw, c->geom.height - 2 * c->bw);
|
||||
wlr_scene_node_set_position(&c->border[1]->node, 0, c->geom.height - c->bw);
|
||||
wlr_scene_node_set_position(&c->border[3]->node, c->geom.width - c->bw, c->bw);
|
||||
|
||||
/* wlroots makes this a no-op if size hasn't changed */
|
||||
c->resize = client_set_size(c, c->geom.width - 2 * c->bw,
|
||||
c->geom.height - 2 * c->bw);
|
||||
|
@ -1870,15 +1731,6 @@ run(char *startup_cmd)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
scalebox(struct wlr_box *box, float scale)
|
||||
{
|
||||
box->width = ROUND((box->x + box->width) * scale) - ROUND(box->x * scale);
|
||||
box->height = ROUND((box->y + box->height) * scale) - ROUND(box->y * scale);
|
||||
box->x = ROUND(box->x * scale);
|
||||
box->y = ROUND(box->y * scale);
|
||||
}
|
||||
|
||||
Client *
|
||||
selclient(void)
|
||||
{
|
||||
|
@ -1911,6 +1763,7 @@ void
|
|||
setfloating(Client *c, int floating)
|
||||
{
|
||||
c->isfloating = floating;
|
||||
wlr_scene_node_reparent(c->scene, layers[c->isfloating ? LyrFloat : LyrTile]);
|
||||
arrange(c->mon);
|
||||
}
|
||||
|
||||
|
@ -1957,7 +1810,7 @@ setmon(Client *c, Monitor *m, unsigned int newtags)
|
|||
}
|
||||
if (m) {
|
||||
/* Make sure window actually overlaps with the monitor */
|
||||
applybounds(c, &m->m);
|
||||
resize(c, c->geom.x, c->geom.y, c->geom.width, c->geom.height, 0);
|
||||
wlr_surface_send_enter(client_surface(c), m->wlr_output);
|
||||
c->tags = newtags ? newtags : m->tagset[m->seltags]; /* assign tags of target monitor */
|
||||
arrange(m);
|
||||
|
@ -2010,6 +1863,15 @@ setup(void)
|
|||
if (!(backend = wlr_backend_autocreate(dpy)))
|
||||
BARF("couldn't create backend");
|
||||
|
||||
/* Initialize the scene graph used to lay out windows */
|
||||
scene = wlr_scene_create();
|
||||
layers[LyrBg] = &wlr_scene_tree_create(&scene->node)->node;
|
||||
layers[LyrBottom] = &wlr_scene_tree_create(&scene->node)->node;
|
||||
layers[LyrTile] = &wlr_scene_tree_create(&scene->node)->node;
|
||||
layers[LyrFloat] = &wlr_scene_tree_create(&scene->node)->node;
|
||||
layers[LyrTop] = &wlr_scene_tree_create(&scene->node)->node;
|
||||
layers[LyrOverlay] = &wlr_scene_tree_create(&scene->node)->node;
|
||||
|
||||
/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
|
||||
* The renderer is responsible for defining the various pixel formats it
|
||||
* supports for shared memory, this configures that for clients. */
|
||||
|
@ -2054,7 +1916,6 @@ setup(void)
|
|||
*/
|
||||
wl_list_init(&clients);
|
||||
wl_list_init(&fstack);
|
||||
wl_list_init(&stack);
|
||||
wl_list_init(&independents);
|
||||
|
||||
idle = wlr_idle_create(dpy);
|
||||
|
@ -2302,7 +2163,7 @@ unmapnotify(struct wl_listener *listener, void *data)
|
|||
|
||||
setmon(c, NULL, 0);
|
||||
wl_list_remove(&c->flink);
|
||||
wl_list_remove(&c->slink);
|
||||
wlr_scene_node_destroy(c->scene);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -2386,37 +2247,31 @@ virtualkeyboard(struct wl_listener *listener, void *data)
|
|||
createkeyboard(device);
|
||||
}
|
||||
|
||||
Client *
|
||||
xytoclient(double x, double y)
|
||||
struct wlr_scene_node *
|
||||
xytonode(double x, double y, struct wlr_surface **psurface,
|
||||
Client **pc, LayerSurface **pl, double *nx, double *ny)
|
||||
{
|
||||
/* Find the topmost visible client (if any) at point (x, y), including
|
||||
* borders. This relies on stack being ordered from top to bottom. */
|
||||
Client *c;
|
||||
wl_list_for_each(c, &stack, slink)
|
||||
if (VISIBLEON(c, c->mon) && wlr_box_contains_point(&c->geom, x, y))
|
||||
return c;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_surface *
|
||||
xytolayersurface(struct wl_list *layer_surfaces, double x, double y,
|
||||
double *sx, double *sy)
|
||||
{
|
||||
LayerSurface *layersurface;
|
||||
wl_list_for_each_reverse(layersurface, layer_surfaces, link) {
|
||||
struct wlr_surface *sub;
|
||||
if (!layersurface->layer_surface->mapped)
|
||||
continue;
|
||||
sub = wlr_layer_surface_v1_surface_at(
|
||||
layersurface->layer_surface,
|
||||
x - layersurface->geo.x,
|
||||
y - layersurface->geo.y,
|
||||
sx, sy);
|
||||
if (sub)
|
||||
return sub;
|
||||
struct wlr_scene_node *node, *pnode;
|
||||
struct wlr_surface *surface = NULL;
|
||||
Client *c = NULL;
|
||||
LayerSurface *l = NULL;
|
||||
|
||||
if ((node = wlr_scene_node_at(&scene->node, x, y, nx, ny))) {
|
||||
if (node->type == WLR_SCENE_NODE_SURFACE)
|
||||
surface = wlr_scene_surface_from_node(node)->surface;
|
||||
/* Walk the tree to find a node that knows the client */
|
||||
for (pnode = node; pnode && !c; pnode = pnode->parent)
|
||||
c = pnode->data;
|
||||
if (c && c->type == LayerShell) {
|
||||
c = NULL;
|
||||
l = pnode->data;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (psurface) *psurface = surface;
|
||||
if (pc) *pc = c;
|
||||
if (pl) *pl = l;
|
||||
return node;
|
||||
}
|
||||
|
||||
Monitor *
|
||||
|
@ -2520,31 +2375,6 @@ getatom(xcb_connection_t *xc, const char *name)
|
|||
return atom;
|
||||
}
|
||||
|
||||
void
|
||||
renderindependents(struct wlr_output *output, struct timespec *now)
|
||||
{
|
||||
Client *c;
|
||||
struct render_data rdata;
|
||||
struct wlr_box geom;
|
||||
|
||||
wl_list_for_each_reverse(c, &independents, link) {
|
||||
geom.x = c->surface.xwayland->x;
|
||||
geom.y = c->surface.xwayland->y;
|
||||
geom.width = c->surface.xwayland->width;
|
||||
geom.height = c->surface.xwayland->height;
|
||||
|
||||
/* Only render visible clients which show on this output */
|
||||
if (!wlr_output_layout_intersects(output_layout, output, &geom))
|
||||
continue;
|
||||
|
||||
rdata.output = output;
|
||||
rdata.when = now;
|
||||
rdata.x = c->surface.xwayland->x;
|
||||
rdata.y = c->surface.xwayland->y;
|
||||
wlr_surface_for_each_surface(c->surface.xwayland->surface, render, &rdata);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
xwaylandready(struct wl_listener *listener, void *data)
|
||||
{
|
||||
|
@ -2575,28 +2405,6 @@ xwaylandready(struct wl_listener *listener, void *data)
|
|||
|
||||
xcb_disconnect(xc);
|
||||
}
|
||||
|
||||
Client *
|
||||
xytoindependent(double x, double y)
|
||||
{
|
||||
/* Find the topmost visible independent at point (x, y).
|
||||
* For independents, the most recently created can be used as the "top".
|
||||
* We rely on the X11 convention of unmapping unmanaged when the "owning"
|
||||
* client loses focus, which ensures that unmanaged are only visible on
|
||||
* the current tag. */
|
||||
Client *c;
|
||||
wl_list_for_each_reverse(c, &independents, link) {
|
||||
struct wlr_box geom = {
|
||||
.x = c->surface.xwayland->x,
|
||||
.y = c->surface.xwayland->y,
|
||||
.width = c->surface.xwayland->width,
|
||||
.height = c->surface.xwayland->height,
|
||||
};
|
||||
if (wlr_box_contains_point(&geom, x, y))
|
||||
return c;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
int
|
||||
|
|
Loading…
Reference in a new issue