Reuse render() and struct timespec *now

This commit is contained in:
Guido Cella 2020-08-28 09:00:03 +02:00
parent 03c020f058
commit 2c08d0b421

50
dwl.c
View file

@ -240,8 +240,7 @@ static void pointerfocus(Client *c, struct wlr_surface *surface,
static void quit(const Arg *arg);
static void render(struct wlr_surface *surface, int sx, int sy, void *data);
static void renderclients(Monitor *m, struct timespec *now);
static void renderlayer(Monitor *m, struct wl_list *layer_surfaces);
static void renderlayersurface(struct wlr_surface *surface, int sx, int sy, void *data);
static void renderlayer(struct wl_list *layer_surfaces, struct timespec *now);
static void rendermon(struct wl_listener *listener, void *data);
static void resize(Client *c, int x, int y, int w, int h, int interact);
static void run(char *startup_cmd);
@ -1554,40 +1553,19 @@ renderclients(Monitor *m, struct timespec *now)
}
void
renderlayer(Monitor *m, struct wl_list *layer_surfaces)
renderlayer(struct wl_list *layer_surfaces, struct timespec *now)
{
struct render_data rdata;
LayerSurface *layersurface;
wl_list_for_each(layersurface, layer_surfaces, link)
wl_list_for_each(layersurface, layer_surfaces, link) {
rdata.output = layersurface->layer_surface->output;
rdata.when = now;
rdata.x = layersurface->geo.x;
rdata.y = layersurface->geo.y;
wlr_surface_for_each_surface(layersurface->layer_surface->surface,
renderlayersurface, layersurface);
render, &rdata);
}
void
renderlayersurface(struct wlr_surface *surface, int sx, int sy, void *data)
{
LayerSurface *layersurface = data;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
struct wlr_output *output;
double ox = 0, oy = 0;
enum wl_output_transform transform;
struct wlr_box box;
float matrix[9];
struct timespec now;
if (!texture) {
return;
}
output = layersurface->layer_surface->output;
wlr_output_layout_output_coords(output_layout, output, &ox, &oy);
ox += layersurface->geo.x + sx, oy += layersurface->geo.y + sy;
transform = wlr_output_transform_invert(surface->current.transform);
memcpy(&box, &layersurface->geo, sizeof(struct wlr_box));
wlr_matrix_project_box(matrix, &box, transform, 0,
output->transform_matrix);
wlr_render_texture_with_matrix(drw, texture, matrix, 1);
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_surface_send_frame_done(surface, &now);
}
void
@ -1620,14 +1598,14 @@ rendermon(struct wl_listener *listener, void *data)
wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height);
wlr_renderer_clear(drw, rootcolor);
renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now);
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now);
renderclients(m, &now);
#ifdef XWAYLAND
renderindependents(m->wlr_output, &now);
#endif
renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now);
renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now);
/* Hardware cursors are rendered by the GPU on a separate plane, and can be
* moved around without re-rendering what's beneath them - which is more