use l
instead of layersurface
`layer_surface` instead of `wlr_layer_surface` and `scene_layer` whenever a wlr_scene_tree is related to layer surfaces
This commit is contained in:
parent
b100b446b8
commit
2e4fdc1664
1 changed files with 68 additions and 78 deletions
146
dwl.c
146
dwl.c
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@ -469,21 +469,20 @@ arrange(Monitor *m)
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void
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arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int exclusive)
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{
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LayerSurface *layersurface;
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LayerSurface *l;
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struct wlr_box full_area = m->m;
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wl_list_for_each(layersurface, list, link) {
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struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
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struct wlr_layer_surface_v1_state *state = &wlr_layer_surface->current;
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wl_list_for_each(l, list, link) {
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struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
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struct wlr_layer_surface_v1_state *state = &layer_surface->current;
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if (exclusive != (state->exclusive_zone > 0))
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continue;
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wlr_scene_layer_surface_v1_configure(layersurface->scene_layer, &full_area, usable_area);
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wlr_scene_node_set_position(&layersurface->popups->node,
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layersurface->scene->node.x, layersurface->scene->node.y);
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layersurface->geom.x = layersurface->scene->node.x;
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layersurface->geom.y = layersurface->scene->node.y;
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wlr_scene_layer_surface_v1_configure(l->scene_layer, &full_area, usable_area);
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wlr_scene_node_set_position(&l->popups->node, l->scene->node.x, l->scene->node.y);
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l->geom.x = l->scene->node.x;
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l->geom.y = l->scene->node.y;
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}
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}
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@ -492,11 +491,11 @@ arrangelayers(Monitor *m)
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{
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int i;
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struct wlr_box usable_area = m->m;
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LayerSurface *l;
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uint32_t layers_above_shell[] = {
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ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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};
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LayerSurface *layersurface;
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if (!m->wlr_output->enabled)
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return;
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@ -515,14 +514,12 @@ arrangelayers(Monitor *m)
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/* Find topmost keyboard interactive layer, if such a layer exists */
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for (i = 0; i < LENGTH(layers_above_shell); i++) {
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wl_list_for_each_reverse(layersurface,
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&m->layers[layers_above_shell[i]], link) {
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if (!locked && layersurface->layer_surface->current.keyboard_interactive
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&& layersurface->mapped) {
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wl_list_for_each_reverse(l, &m->layers[layers_above_shell[i]], link) {
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if (!locked && l->layer_surface->current.keyboard_interactive && l->mapped) {
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/* Deactivate the focused client. */
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focusclient(NULL, 0);
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exclusive_focus = layersurface;
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client_notify_enter(layersurface->layer_surface->surface, wlr_seat_get_keyboard(seat));
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exclusive_focus = l;
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client_notify_enter(l->layer_surface->surface, wlr_seat_get_keyboard(seat));
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return;
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}
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}
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@ -708,25 +705,24 @@ closemon(Monitor *m)
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void
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commitlayersurfacenotify(struct wl_listener *listener, void *data)
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{
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LayerSurface *layersurface = wl_container_of(listener, layersurface, surface_commit);
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struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
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struct wlr_scene_tree *layer = layers[layermap[wlr_layer_surface->current.layer]];
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LayerSurface *l = wl_container_of(listener, l, surface_commit);
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struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
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struct wlr_scene_tree *scene_layer = layers[layermap[layer_surface->current.layer]];
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if (wlr_layer_surface->current.committed == 0
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&& layersurface->mapped == wlr_layer_surface->surface->mapped)
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if (layer_surface->current.committed == 0 && l->mapped == layer_surface->surface->mapped)
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return;
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layersurface->mapped = wlr_layer_surface->surface->mapped;
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l->mapped = layer_surface->surface->mapped;
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if (layer != layersurface->scene->node.parent) {
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wlr_scene_node_reparent(&layersurface->scene->node, layer);
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wl_list_remove(&layersurface->link);
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->current.layer],
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&layersurface->link);
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wlr_scene_node_reparent(&layersurface->popups->node, (wlr_layer_surface->current.layer
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< ZWLR_LAYER_SHELL_V1_LAYER_TOP ? layers[LyrTop] : layer));
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if (scene_layer != l->scene->node.parent) {
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wlr_scene_node_reparent(&l->scene->node, scene_layer);
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wl_list_remove(&l->link);
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wl_list_insert(&l->mon->layers[layer_surface->current.layer], &l->link);
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wlr_scene_node_reparent(&l->popups->node, (layer_surface->current.layer
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< ZWLR_LAYER_SHELL_V1_LAYER_TOP ? layers[LyrTop] : scene_layer));
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}
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arrangelayers(layersurface->mon);
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arrangelayers(l->mon);
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}
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void
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@ -795,48 +791,44 @@ createkeyboard(struct wlr_keyboard *keyboard)
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void
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createlayersurface(struct wl_listener *listener, void *data)
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{
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struct wlr_layer_surface_v1 *wlr_layer_surface = data;
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LayerSurface *layersurface;
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struct wlr_layer_surface_v1 *layer_surface = data;
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LayerSurface *l;
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struct wlr_surface *surface = layer_surface->surface;
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struct wlr_scene_tree *scene_layer = layers[layermap[layer_surface->pending.layer]];
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struct wlr_layer_surface_v1_state old_state;
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struct wlr_scene_tree *l = layers[layermap[wlr_layer_surface->pending.layer]];
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if (!wlr_layer_surface->output
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&& !(wlr_layer_surface->output = selmon ? selmon->wlr_output : NULL)) {
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wlr_layer_surface_v1_destroy(wlr_layer_surface);
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if (!layer_surface->output
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&& !(layer_surface->output = selmon ? selmon->wlr_output : NULL)) {
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wlr_layer_surface_v1_destroy(layer_surface);
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return;
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}
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layersurface = wlr_layer_surface->data = ecalloc(1, sizeof(*layersurface));
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layersurface->type = LayerShell;
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LISTEN(&wlr_layer_surface->surface->events.commit,
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&layersurface->surface_commit, commitlayersurfacenotify);
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LISTEN(&wlr_layer_surface->events.destroy, &layersurface->destroy,
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destroylayersurfacenotify);
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LISTEN(&wlr_layer_surface->surface->events.map, &layersurface->map,
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maplayersurfacenotify);
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LISTEN(&wlr_layer_surface->surface->events.unmap, &layersurface->unmap,
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unmaplayersurfacenotify);
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l = layer_surface->data = ecalloc(1, sizeof(*l));
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l->type = LayerShell;
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LISTEN(&surface->events.commit, &l->surface_commit, commitlayersurfacenotify);
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LISTEN(&surface->events.map, &l->map, maplayersurfacenotify);
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LISTEN(&surface->events.unmap, &l->unmap, unmaplayersurfacenotify);
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LISTEN(&layer_surface->events.destroy, &l->destroy, destroylayersurfacenotify);
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layersurface->layer_surface = wlr_layer_surface;
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layersurface->mon = wlr_layer_surface->output->data;
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layersurface->scene_layer = wlr_scene_layer_surface_v1_create(l, wlr_layer_surface);
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layersurface->scene = layersurface->scene_layer->tree;
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layersurface->popups = wlr_layer_surface->surface->data = wlr_scene_tree_create(l);
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l->layer_surface = layer_surface;
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l->mon = layer_surface->output->data;
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l->scene_layer = wlr_scene_layer_surface_v1_create(scene_layer, layer_surface);
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l->scene = l->scene_layer->tree;
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l->popups = surface->data = wlr_scene_tree_create(scene_layer);
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l->scene->node.data = l;
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layersurface->scene->node.data = layersurface;
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->pending.layer],
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&layersurface->link);
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wlr_surface_send_enter(wlr_layer_surface->surface, wlr_layer_surface->output);
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wl_list_insert(&l->mon->layers[layer_surface->pending.layer],&l->link);
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wlr_surface_send_enter(surface, layer_surface->output);
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/* Temporarily set the layer's current state to pending
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* so that we can easily arrange it
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*/
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old_state = wlr_layer_surface->current;
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wlr_layer_surface->current = wlr_layer_surface->pending;
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layersurface->mapped = 1;
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arrangelayers(layersurface->mon);
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wlr_layer_surface->current = old_state;
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old_state = layer_surface->current;
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layer_surface->current = layer_surface->pending;
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l->mapped = 1;
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arrangelayers(l->mon);
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layer_surface->current = old_state;
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}
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void
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@ -1054,16 +1046,16 @@ destroyidleinhibitor(struct wl_listener *listener, void *data)
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void
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destroylayersurfacenotify(struct wl_listener *listener, void *data)
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{
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LayerSurface *layersurface = wl_container_of(listener, layersurface, destroy);
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LayerSurface *l = wl_container_of(listener, l, destroy);
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wl_list_remove(&layersurface->link);
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wl_list_remove(&layersurface->destroy.link);
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wl_list_remove(&layersurface->map.link);
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wl_list_remove(&layersurface->unmap.link);
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wl_list_remove(&layersurface->surface_commit.link);
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wlr_scene_node_destroy(&layersurface->scene->node);
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wlr_scene_node_destroy(&layersurface->popups->node);
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free(layersurface);
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wl_list_remove(&l->link);
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wl_list_remove(&l->destroy.link);
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wl_list_remove(&l->map.link);
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wl_list_remove(&l->unmap.link);
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wl_list_remove(&l->surface_commit.link);
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wlr_scene_node_destroy(&l->scene->node);
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wlr_scene_node_destroy(&l->popups->node);
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free(l);
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}
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void
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@ -2490,17 +2482,15 @@ unlocksession(struct wl_listener *listener, void *data)
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void
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unmaplayersurfacenotify(struct wl_listener *listener, void *data)
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{
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LayerSurface *layersurface = wl_container_of(listener, layersurface, unmap);
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LayerSurface *l = wl_container_of(listener, l, unmap);
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layersurface->mapped = 0;
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wlr_scene_node_set_enabled(&layersurface->scene->node, 0);
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if (layersurface == exclusive_focus)
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l->mapped = 0;
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wlr_scene_node_set_enabled(&l->scene->node, 0);
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if (l == exclusive_focus)
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exclusive_focus = NULL;
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if (layersurface->layer_surface->output
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&& (layersurface->mon = layersurface->layer_surface->output->data))
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arrangelayers(layersurface->mon);
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if (layersurface->layer_surface->surface ==
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seat->keyboard_state.focused_surface)
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if (l->layer_surface->output && (l->mon = l->layer_surface->output->data))
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arrangelayers(l->mon);
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if (l->layer_surface->surface == seat->keyboard_state.focused_surface)
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focusclient(focustop(selmon), 1);
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motionnotify(0);
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}
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