style in buttonpress
This commit is contained in:
parent
288f6397fa
commit
2f21445761
1 changed files with 18 additions and 19 deletions
17
dwl.c
17
dwl.c
|
@ -237,14 +237,16 @@ buttonpress(struct wl_listener *listener, void *data)
|
||||||
/* Notify the client with pointer focus that a button press has occurred */
|
/* Notify the client with pointer focus that a button press has occurred */
|
||||||
wlr_seat_pointer_notify_button(seat,
|
wlr_seat_pointer_notify_button(seat,
|
||||||
event->time_msec, event->button, event->state);
|
event->time_msec, event->button, event->state);
|
||||||
double sx, sy;
|
|
||||||
struct wlr_surface *surface;
|
|
||||||
Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
|
|
||||||
if (event->state == WLR_BUTTON_RELEASED) {
|
if (event->state == WLR_BUTTON_RELEASED) {
|
||||||
/* If you released any buttons, we exit interactive move/resize mode. */
|
/* If you released any buttons, we exit interactive move/resize mode. */
|
||||||
cursor_mode = CurNormal;
|
cursor_mode = CurNormal;
|
||||||
} else {
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
/* Change focus if the button was _pressed_ over a client */
|
/* Change focus if the button was _pressed_ over a client */
|
||||||
|
double sx, sy;
|
||||||
|
struct wlr_surface *surface;
|
||||||
|
Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
|
||||||
if (c) {
|
if (c) {
|
||||||
focus(c, surface);
|
focus(c, surface);
|
||||||
raiseclient(c);
|
raiseclient(c);
|
||||||
|
@ -252,14 +254,11 @@ buttonpress(struct wl_listener *listener, void *data)
|
||||||
|
|
||||||
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
|
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
|
||||||
uint32_t mods = wlr_keyboard_get_modifiers(keyboard);
|
uint32_t mods = wlr_keyboard_get_modifiers(keyboard);
|
||||||
for (int i = 0; i < LENGTH(buttons); i++) {
|
for (int i = 0; i < LENGTH(buttons); i++)
|
||||||
if (event->button == buttons[i].button &&
|
if (event->button == buttons[i].button &&
|
||||||
CLEANMASK(mods) == CLEANMASK(buttons[i].mod) &&
|
CLEANMASK(mods) == CLEANMASK(buttons[i].mod) &&
|
||||||
buttons[i].func) {
|
buttons[i].func)
|
||||||
buttons[i].func(&buttons[i].arg);
|
buttons[i].func(&buttons[i].arg);
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
Loading…
Reference in a new issue