reuse motionnotify()

This commit is contained in:
Guido Cella 2020-09-04 15:35:04 +02:00
parent d98ca07a64
commit 35b93669f1

18
dwl.c
View file

@ -1236,16 +1236,8 @@ void
maplayersurfacenotify(struct wl_listener *listener, void *data)
{
LayerSurface *layersurface = wl_container_of(listener, layersurface, map);
double sx = 0.0, sy = 0.0;
struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
layersurface->layer_surface,
cursor->x - layersurface->geo.x,
cursor->y - layersurface->geo.y,
&sx, &sy);
wlr_surface_send_enter(layersurface->layer_surface->surface, layersurface->layer_surface->output);
if (sub)
wlr_seat_pointer_notify_enter(seat, sub, sx, sy);
/* XXX check if the layer surface is below a client */
motionnotify(0);
}
void
@ -1317,6 +1309,11 @@ motionnotify(uint32_t time)
double sx = 0, sy = 0;
struct wlr_surface *surface = NULL;
Client *c = NULL;
struct timespec now;
if (!time) {
clock_gettime(CLOCK_MONOTONIC, &now);
time = now.tv_sec * 1000 + now.tv_nsec / 1000000;
}
/* Update selmon (even while dragging a window) */
if (sloppyfocus)
@ -2102,7 +2099,8 @@ unmaplayersurface(LayerSurface *layersurface)
)
wlr_seat_keyboard_notify_clear_focus(seat);
/* XXX recheck keyboard and pointer focus */
/* XXX recheck keyboard focus */
motionnotify(0); // XXX why doesn't this work?
}
void