fix drag icon's surface returned by xytonode

This commit is contained in:
Leonardo Hernández Hernández 2022-03-23 13:50:08 -06:00
parent c2899bc00b
commit 3e79a9a5d7
Failed to generate hash of commit

29
dwl.c
View file

@ -68,7 +68,7 @@
/* enums */
enum { CurNormal, CurMove, CurResize }; /* cursor */
enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, NUM_LAYERS }; /* scene layers */
enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, LyrNoFocus, NUM_LAYERS }; /* scene layers */
#ifdef XWAYLAND
enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
@ -1784,6 +1784,7 @@ setup(void)
layers[LyrFloat] = &wlr_scene_tree_create(&scene->node)->node;
layers[LyrTop] = &wlr_scene_tree_create(&scene->node)->node;
layers[LyrOverlay] = &wlr_scene_tree_create(&scene->node)->node;
layers[LyrNoFocus] = &wlr_scene_tree_create(&scene->node)->node;
/* Create a renderer with the default implementation */
if (!(drw = wlr_renderer_autocreate(backend)))
@ -1953,7 +1954,7 @@ startdrag(struct wl_listener *listener, void *data)
if (!drag->icon)
return;
drag->icon->data = wlr_scene_subsurface_tree_create(layers[LyrTop], drag->icon->surface);
drag->icon->data = wlr_scene_subsurface_tree_create(layers[LyrNoFocus], drag->icon->surface);
motionnotify(0);
wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);
}
@ -2183,17 +2184,23 @@ xytonode(double x, double y, struct wlr_surface **psurface,
struct wlr_surface *surface = NULL;
Client *c = NULL;
LayerSurface *l = NULL;
int i;
int focus_order[] = { LyrOverlay, LyrTop, LyrFloat, LyrTile, LyrBottom, LyrBg };
if ((node = wlr_scene_node_at(&scene->node, x, y, nx, ny))) {
if (node->type == WLR_SCENE_NODE_SURFACE)
surface = wlr_scene_surface_from_node(node)->surface;
/* Walk the tree to find a node that knows the client */
for (pnode = node; pnode && !c; pnode = pnode->parent)
c = pnode->data;
if (c && c->type == LayerShell) {
c = NULL;
l = pnode->data;
for (i = 0; i < LENGTH(focus_order); i++) {
if ((node = wlr_scene_node_at(layers[focus_order[i]], x, y, nx, ny))) {
if (node->type == WLR_SCENE_NODE_SURFACE)
surface = wlr_scene_surface_from_node(node)->surface;
/* Walk the tree to find a node that knows the client */
for (pnode = node; pnode && !c; pnode = pnode->parent)
c = pnode->data;
if (c && c->type == LayerShell) {
c = NULL;
l = pnode->data;
}
}
if (surface)
break;
}
if (psurface) *psurface = surface;