disable and destroy monitor's layer surfaces when it's being destroyed
Fixes: https://github.com/djpohly/dwl/issues/314
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parent
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commit
4eabf6f7eb
1 changed files with 10 additions and 2 deletions
12
dwl.c
12
dwl.c
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@ -762,7 +762,15 @@ void
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cleanupmon(struct wl_listener *listener, void *data)
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{
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Monitor *m = wl_container_of(listener, m, destroy);
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int nmons, i = 0;
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LayerSurface *l, *tmp;
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int nmons, i;
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for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) {
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wl_list_for_each_safe(l, tmp, &m->layers[i], link) {
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wlr_scene_node_set_enabled(l->scene, 0);
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wlr_layer_surface_v1_destroy(l->layer_surface);
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}
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}
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wl_list_remove(&m->destroy.link);
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wl_list_remove(&m->frame.link);
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@ -771,7 +779,7 @@ cleanupmon(struct wl_listener *listener, void *data)
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_scene_output_destroy(m->scene_output);
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if ((nmons = wl_list_length(&mons)))
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if (!(i = 0) && (nmons = wl_list_length(&mons)))
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do /* don't switch to disabled mons */
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selmon = wl_container_of(mons.prev, selmon, link);
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while (!selmon->wlr_output->enabled && i++ < nmons);
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