fix clients not being focused after destroy a layer surface
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parent
a1b33826cf
commit
570e6e2c27
1 changed files with 2 additions and 2 deletions
4
dwl.c
4
dwl.c
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@ -2340,11 +2340,11 @@ unmaplayersurfacenotify(struct wl_listener *listener, void *data)
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layersurface->mapped = 0;
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layersurface->mapped = 0;
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wlr_scene_node_set_enabled(layersurface->scene, 0);
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wlr_scene_node_set_enabled(layersurface->scene, 0);
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if (layersurface == exclusive_focus)
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exclusive_focus = NULL;
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if (layersurface->layer_surface->output
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if (layersurface->layer_surface->output
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&& (layersurface->mon = layersurface->layer_surface->output->data))
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&& (layersurface->mon = layersurface->layer_surface->output->data))
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arrangelayers(layersurface->mon);
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arrangelayers(layersurface->mon);
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if (layersurface == exclusive_focus)
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exclusive_focus = NULL;
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if (layersurface->layer_surface->surface ==
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if (layersurface->layer_surface->surface ==
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seat->keyboard_state.focused_surface)
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seat->keyboard_state.focused_surface)
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focusclient(selclient(), 1);
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focusclient(selclient(), 1);
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