check if a client is resizing before checking if it's visible

It's not like it's noticeable, but theoretically this is faster
This commit is contained in:
Leonardo Hernández Hernández 2022-12-30 14:15:21 -06:00
parent 5347ed663d
commit 6d0e3a5198
Failed to generate hash of commit

2
dwl.c
View file

@ -1834,7 +1834,7 @@ rendermon(struct wl_listener *listener, void *data)
/* Render if no XDG clients have an outstanding resize and are visible on /* Render if no XDG clients have an outstanding resize and are visible on
* this monitor. */ * this monitor. */
wl_list_for_each(c, &clients, link) wl_list_for_each(c, &clients, link)
if (client_is_rendered_on_mon(c, m) && (!c->isfloating && c->resize) && !client_is_stopped(c)) if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c))
goto skip; goto skip;
if (!wlr_scene_output_commit(m->scene_output)) if (!wlr_scene_output_commit(m->scene_output))
return; return;