do not compute layout box twice
This commit is contained in:
parent
2212363225
commit
8e3f5364d3
1 changed files with 2 additions and 2 deletions
4
dwl.c
4
dwl.c
|
@ -2586,8 +2586,8 @@ updatemons(struct wl_listener *listener, void *data)
|
|||
config_head = wlr_output_configuration_head_v1_create(config, m->wlr_output);
|
||||
|
||||
/* Get the effective monitor geometry to use for surfaces */
|
||||
wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->m));
|
||||
wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->w));
|
||||
wlr_output_layout_get_box(output_layout, m->wlr_output, &m->m);
|
||||
m->w = m->m;
|
||||
wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
|
||||
|
||||
wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
|
||||
|
|
Loading…
Reference in a new issue