only destroy monitor's layer surfaces at destroy
This commit is contained in:
parent
8298f20a71
commit
99f062273e
1 changed files with 2 additions and 5 deletions
7
dwl.c
7
dwl.c
|
@ -644,12 +644,9 @@ cleanupmon(struct wl_listener *listener, void *data)
|
|||
LayerSurface *l, *tmp;
|
||||
int i;
|
||||
|
||||
for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) {
|
||||
wl_list_for_each_safe(l, tmp, &m->layers[i], link) {
|
||||
wlr_scene_node_set_enabled(&l->scene->node, 0);
|
||||
for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++)
|
||||
wl_list_for_each_safe(l, tmp, &m->layers[i], link)
|
||||
wlr_layer_surface_v1_destroy(l->layer_surface);
|
||||
}
|
||||
}
|
||||
|
||||
wl_list_remove(&m->destroy.link);
|
||||
wl_list_remove(&m->frame.link);
|
||||
|
|
Loading…
Reference in a new issue