use scene layer shell helper
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3577802541
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a7c4f6100a
1 changed files with 5 additions and 133 deletions
138
dwl.c
138
dwl.c
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@ -144,6 +144,7 @@ typedef struct {
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/* Must be first */
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unsigned int type; /* LayerShell */
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struct wlr_scene_node *scene;
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struct wlr_scene_layer_surface_v1 *scene_layer;
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struct wl_list link;
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struct wlr_layer_surface_v1 *layer_surface;
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@ -151,18 +152,8 @@ typedef struct {
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener surface_commit;
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struct wlr_box geo;
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} LayerSurface;
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typedef struct {
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uint32_t singular_anchor;
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uint32_t anchor_triplet;
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int *positive_axis;
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int *negative_axis;
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int margin;
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} Edge;
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typedef struct {
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const char *symbol;
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void (*arrange)(Monitor *);
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@ -206,9 +197,6 @@ typedef struct {
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/* function declarations */
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static void applybounds(Client *c, struct wlr_box *bbox);
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static void applyexclusive(struct wlr_box *usable_area, uint32_t anchor,
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int32_t exclusive, int32_t margin_top, int32_t margin_right,
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int32_t margin_bottom, int32_t margin_left);
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static void applyrules(Client *c);
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static void arrange(Monitor *m);
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static void arrangelayer(Monitor *m, struct wl_list *list,
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@ -386,61 +374,6 @@ applybounds(Client *c, struct wlr_box *bbox)
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c->geom.y = bbox->y;
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}
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void
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applyexclusive(struct wlr_box *usable_area,
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uint32_t anchor, int32_t exclusive,
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int32_t margin_top, int32_t margin_right,
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int32_t margin_bottom, int32_t margin_left) {
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Edge edges[] = {
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{ // Top
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.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.positive_axis = &usable_area->y,
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.negative_axis = &usable_area->height,
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.margin = margin_top,
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},
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{ // Bottom
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.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = NULL,
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.negative_axis = &usable_area->height,
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.margin = margin_bottom,
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},
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{ // Left
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.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
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.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = &usable_area->x,
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.negative_axis = &usable_area->width,
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.margin = margin_left,
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},
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{ // Right
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.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
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.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = NULL,
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.negative_axis = &usable_area->width,
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.margin = margin_right,
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}
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};
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for (size_t i = 0; i < LENGTH(edges); i++) {
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if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet)
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&& exclusive + edges[i].margin > 0) {
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if (edges[i].positive_axis)
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*edges[i].positive_axis += exclusive + edges[i].margin;
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if (edges[i].negative_axis)
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*edges[i].negative_axis -= exclusive + edges[i].margin;
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break;
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}
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}
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}
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void
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applyrules(Client *c)
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{
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@ -492,72 +425,11 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int
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wl_list_for_each(layersurface, list, link) {
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struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
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struct wlr_layer_surface_v1_state *state = &wlr_layer_surface->current;
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struct wlr_box bounds;
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struct wlr_box box = {
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.width = state->desired_width,
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.height = state->desired_height
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};
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const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
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const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
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if (exclusive != (state->exclusive_zone > 0))
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continue;
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bounds = state->exclusive_zone == -1 ? full_area : *usable_area;
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// Horizontal axis
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if ((state->anchor & both_horiz) && box.width == 0) {
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box.x = bounds.x;
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box.width = bounds.width;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
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box.x = bounds.x;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
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box.x = bounds.x + (bounds.width - box.width);
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} else {
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box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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}
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// Vertical axis
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if ((state->anchor & both_vert) && box.height == 0) {
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box.y = bounds.y;
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box.height = bounds.height;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
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box.y = bounds.y;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
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box.y = bounds.y + (bounds.height - box.height);
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} else {
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box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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}
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// Margin
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if ((state->anchor & both_horiz) == both_horiz) {
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box.x += state->margin.left;
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box.width -= state->margin.left + state->margin.right;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
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box.x += state->margin.left;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
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box.x -= state->margin.right;
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}
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if ((state->anchor & both_vert) == both_vert) {
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box.y += state->margin.top;
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box.height -= state->margin.top + state->margin.bottom;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
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box.y += state->margin.top;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
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box.y -= state->margin.bottom;
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}
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if (box.width < 0 || box.height < 0) {
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wlr_layer_surface_v1_destroy(wlr_layer_surface);
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continue;
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}
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layersurface->geo = box;
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if (state->exclusive_zone > 0)
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applyexclusive(usable_area, state->anchor, state->exclusive_zone,
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state->margin.top, state->margin.right,
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state->margin.bottom, state->margin.left);
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wlr_scene_node_set_position(layersurface->scene, box.x, box.y);
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wlr_layer_surface_v1_configure(wlr_layer_surface, box.width, box.height);
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wlr_scene_layer_surface_v1_configure(layersurface->scene_layer, &full_area, usable_area);
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}
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}
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@ -916,9 +788,9 @@ createlayersurface(struct wl_listener *listener, void *data)
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wlr_layer_surface->data = layersurface;
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m = wlr_layer_surface->output->data;
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layersurface->scene = wlr_scene_subsurface_tree_create(
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layers[wlr_layer_surface->pending.layer],
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wlr_layer_surface->surface);
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layersurface->scene_layer = wlr_scene_layer_surface_v1_create(
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layers[wlr_layer_surface->pending.layer], wlr_layer_surface);
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layersurface->scene = layersurface->scene_layer->node;
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layersurface->scene->data = layersurface;
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wl_list_insert(&m->layers[wlr_layer_surface->pending.layer],
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