From d63f4078c51c484a47b1c463912dc6038e787426 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Thu, 5 Oct 2023 22:09:08 -0600 Subject: [PATCH] use the same border colors as dwm --- config.def.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/config.def.h b/config.def.h index 0a08aea..f4c3cae 100644 --- a/config.def.h +++ b/config.def.h @@ -7,8 +7,8 @@ static const int sloppyfocus = 1; /* focus follows mouse */ static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */ static const unsigned int borderpx = 1; /* border pixel of windows */ -static const float bordercolor[] = COLOR(0x808080ff); -static const float focuscolor[] = COLOR(0xff0000ff); +static const float bordercolor[] = COLOR(0x444444ff); +static const float focuscolor[] = COLOR(0x005577ff); /* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */ static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */