use the focus stack to determine stacking order
Suddenly we have autoraise!
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1 changed files with 4 additions and 4 deletions
8
dwl.c
8
dwl.c
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@ -822,9 +822,9 @@ rendermon(struct wl_listener *listener, void *data)
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wlr_renderer_clear(drw, rootcolor);
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wlr_renderer_clear(drw, rootcolor);
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/* Each subsequent window we render is rendered on top of the last. Because
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/* Each subsequent window we render is rendered on top of the last. Because
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* our client list is ordered front-to-back, we iterate over it backwards. */
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* our focus stack is ordered front-to-back, we iterate over it backwards. */
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Client *c;
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Client *c;
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wl_list_for_each_reverse(c, &clients, link) {
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wl_list_for_each_reverse(c, &fstack, flink) {
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/* Only render clients which are on this monitor. */
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/* Only render clients which are on this monitor. */
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/* XXX consider checking wlr_output_layout_intersects, in case a
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/* XXX consider checking wlr_output_layout_intersects, in case a
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* window can be seen on multiple outputs */
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* window can be seen on multiple outputs */
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@ -1241,9 +1241,9 @@ xytoclient(double x, double y,
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struct wlr_surface **surface, double *sx, double *sy)
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struct wlr_surface **surface, double *sx, double *sy)
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{
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{
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/* This iterates over all of our surfaces and attempts to find one under the
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/* This iterates over all of our surfaces and attempts to find one under the
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* cursor. This relies on clients being ordered from top-to-bottom. */
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* cursor. This relies on fstack being ordered from top-to-bottom. */
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Client *c;
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Client *c;
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wl_list_for_each(c, &clients, link) {
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wl_list_for_each(c, &fstack, flink) {
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/* Skip clients that aren't visible */
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/* Skip clients that aren't visible */
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if (!VISIBLEON(c, c->mon))
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if (!VISIBLEON(c, c->mon))
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continue;
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continue;
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