do not call dmabuf_create twice
it is called automatically by `wlr_renderer_init_wl_display()` but since we need a pointer to wlr_linux_dmabuf_v1 to integrate it with scene API we need to recreate that function. Bug: https://github.com/emersion/xdg-desktop-portal-wlr/issues/216 Fixes: https://github.com/djpohly/dwl/issues/398
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1 changed files with 14 additions and 4 deletions
18
dwl.c
18
dwl.c
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@ -20,6 +20,7 @@
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_data_control_v1.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_export_dmabuf_v1.h>
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#include <wlr/types/wlr_fractional_scale_v1.h>
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@ -2174,7 +2175,19 @@ setup(void)
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/* Create a renderer with the default implementation */
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if (!(drw = wlr_renderer_autocreate(backend)))
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die("couldn't create renderer");
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wlr_renderer_init_wl_display(drw, dpy);
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/* Create shm, drm and linux_dmabuf interfaces by ourselves.
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* The simplest way is call:
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* wlr_renderer_init_wl_display(drw);
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* but we need to create manually the linux_dmabuf interface to integrate it
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* with wlr_scene. */
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wlr_renderer_init_wl_shm(drw, dpy);
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if (wlr_renderer_get_dmabuf_texture_formats(drw)) {
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wlr_drm_create(dpy, drw);
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wlr_scene_set_linux_dmabuf_v1(scene,
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wlr_linux_dmabuf_v1_create_with_renderer(dpy, 4, drw));
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}
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/* Create a default allocator */
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if (!(alloc = wlr_allocator_autocreate(backend, drw)))
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@ -2303,9 +2316,6 @@ setup(void)
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wl_signal_add(&output_mgr->events.test, &output_mgr_test);
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wlr_scene_set_presentation(scene, wlr_presentation_create(dpy, backend));
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wlr_scene_set_linux_dmabuf_v1(scene,
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wlr_linux_dmabuf_v1_create_with_renderer(dpy, 4, drw));
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#ifdef XWAYLAND
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/*
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