Switch to GCC and C++
Also add workspace file
This commit is contained in:
parent
4fecba89dd
commit
1a1a73ea9f
8 changed files with 125 additions and 91 deletions
25
.vscode/c_cpp_properties.json
vendored
25
.vscode/c_cpp_properties.json
vendored
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@ -7,10 +7,31 @@
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"${workspaceFolder}/raylib/src/extras"
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"${workspaceFolder}/raylib/src/extras"
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],
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],
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"windowsSdkVersion": "10.0.19041.0",
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"windowsSdkVersion": "10.0.19041.0",
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"compilerPath": "C:\\dev\\tcc\\tcc.exe",
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"compilerPath": "D:/mingw/mingw32/bin/gcc.exe",
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"cStandard": "c17",
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"cStandard": "c17",
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"cppStandard": "c++17",
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"cppStandard": "c++17",
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"intelliSenseMode": "windows-gcc-x64"
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"intelliSenseMode": "windows-gcc-x64",
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"compilerArgs": [
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"-Iinclude",
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"-Iraylib/src",
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"-Iraylib/src/extras",
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"-Llib",
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"-std=c++2a",
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"-Werror",
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"-Wall",
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"-Wextra",
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"-Wno-missing-field-initializers",
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"-Wpedantic",
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"-pedantic-errors",
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"-Wwrite-strings",
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"-lraylib",
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"-lopengl32",
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"-lgdi32",
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"-luser32",
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"-lshell32",
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"-lwinmm",
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"-D__DEBUG"
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]
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}
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}
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],
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],
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"version": 4
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"version": 4
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5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
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@ -2,9 +2,4 @@
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"C_Cpp.default.defines": [
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"C_Cpp.default.defines": [
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"__DEBUG"
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"__DEBUG"
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],
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],
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"files.associations": {
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"*.lock": "yarnlock",
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"monogram.h": "c",
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"*.m": "cpp"
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}
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}
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}
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88
.vscode/tasks.json
vendored
88
.vscode/tasks.json
vendored
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@ -6,28 +6,31 @@
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{
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{
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"label": "Compile (Debug)",
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"label": "Compile (Debug)",
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"type": "shell",
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"type": "shell",
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"command": "tcc",
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"command": "gcc",
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"args": [
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"args": [
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{ "value": "src/**.c", "quoting": "weak" },
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{ "value": "src/**.cpp", "quoting": "weak" },
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{ "value": "-ooutput.exe", "quoting": "strong" },
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{ "value": "-ooutput.exe", "quoting": "strong" },
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{ "value": "-bench", "quoting": "strong" },
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{ "value": "-Og", "quoting": "strong" },
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{ "value": "-v", "quoting": "strong" },
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{ "value": "-g", "quoting": "strong" },
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{ "value": "-b", "quoting": "strong" },
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{ "value": "-Iinclude", "quoting": "strong" },
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{ "value": "-Iinclude", "quoting": "strong" },
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{ "value": "-Iraylib/src", "quoting": "strong" },
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{ "value": "-Iraylib/src", "quoting": "strong" },
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{ "value": "-Iraylib/src/extras", "quoting": "strong" },
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{ "value": "-Iraylib/src/extras", "quoting": "strong" },
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{ "value": "-Llib", "quoting": "strong" },
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{ "value": "-Llib", "quoting": "strong" },
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{ "value": "-std=c++2a", "quoting": "strong" },
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{ "value": "-stdc99", "quoting": "strong" },
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{ "value": "-Werror", "quoting": "strong" },
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{ "value": "-Wall", "quoting": "strong" },
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{ "value": "-Wall", "quoting": "strong" },
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{ "value": "-Werror", "quoting": "strong" },
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{ "value": "-Wextra", "quoting": "strong" },
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{ "value": "-Wwrite-strings", "quoting": "strong" },
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{ "value": "-Wno-missing-field-initializers", "quoting": "strong" },
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{ "value": "-lraylib", "quoting": "strong" },
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{ "value": "-Wpedantic", "quoting": "strong" },
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{ "value": "-lopengl32", "quoting": "strong" },
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{ "value": "-pedantic-errors", "quoting": "strong" },
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{ "value": "-lgdi32", "quoting": "strong" },
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{ "value": "-Wwrite-strings", "quoting": "strong" },
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{ "value": "-luser32", "quoting": "strong" },
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{ "value": "-lraylib", "quoting": "strong" },
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{ "value": "-lshell32", "quoting": "strong" },
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{ "value": "-lopengl32", "quoting": "strong" },
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{ "value": "-lwinmm", "quoting": "strong" },
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{ "value": "-lgdi32", "quoting": "strong" },
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{ "value": "-D__DEBUG", "quoting": "strong" },
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{ "value": "-luser32", "quoting": "strong" },
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{ "value": "-lshell32", "quoting": "strong" },
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{ "value": "-lwinmm", "quoting": "strong" },
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{ "value": "-D__DEBUG", "quoting": "strong" },
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],
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],
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"group": {
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"group": {
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"kind": "build",
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"kind": "build",
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@ -37,27 +40,30 @@
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{
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{
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"label": "Compile (Release)",
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"label": "Compile (Release)",
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"type": "shell",
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"type": "shell",
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"command": "tcc",
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"command": "gcc",
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"args": [
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"args": [
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{ "value": "src/**.c", "quoting": "weak" },
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{ "value": "src/**.cpp", "quoting": "weak" },
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{ "value": "-ooutput.exe", "quoting": "strong" },
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{ "value": "-ooutput.exe", "quoting": "strong" },
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{ "value": "-bench", "quoting": "strong" },
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{ "value": "-Ofast", "quoting": "strong" },
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{ "value": "-v", "quoting": "strong" },
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{ "value": "-Iinclude", "quoting": "strong" },
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{ "value": "-Iinclude", "quoting": "strong" },
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{ "value": "-Iraylib/src", "quoting": "strong" },
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{ "value": "-Iraylib/src", "quoting": "strong" },
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{ "value": "-Iraylib/src/extras", "quoting": "strong" },
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{ "value": "-Iraylib/src/extras", "quoting": "strong" },
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{ "value": "-Llib", "quoting": "strong" },
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{ "value": "-Llib", "quoting": "strong" },
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{ "value": "-std=c++2a", "quoting": "strong" },
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{ "value": "-stdc99", "quoting": "strong" },
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{ "value": "-Werror", "quoting": "strong" },
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{ "value": "-Wall", "quoting": "strong" },
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{ "value": "-Wall", "quoting": "strong" },
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{ "value": "-Werror", "quoting": "strong" },
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{ "value": "-Wextra", "quoting": "strong" },
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{ "value": "-Wwrite-strings", "quoting": "strong" },
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{ "value": "-Wno-missing-field-initializers", "quoting": "strong" },
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{ "value": "-lraylib", "quoting": "strong" },
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{ "value": "-Wpedantic", "quoting": "strong" },
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{ "value": "-lopengl32", "quoting": "strong" },
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{ "value": "-pedantic-errors", "quoting": "strong" },
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{ "value": "-lgdi32", "quoting": "strong" },
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{ "value": "-Wwrite-strings", "quoting": "strong" },
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{ "value": "-luser32", "quoting": "strong" },
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{ "value": "-lraylib", "quoting": "strong" },
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{ "value": "-lshell32", "quoting": "strong" },
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{ "value": "-lopengl32", "quoting": "strong" },
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{ "value": "-lwinmm", "quoting": "strong" },
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{ "value": "-lgdi32", "quoting": "strong" },
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{ "value": "-Wl,--subsystem,windows", "quoting": "strong" },
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{ "value": "-luser32", "quoting": "strong" },
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{ "value": "-lshell32", "quoting": "strong" },
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{ "value": "-lwinmm", "quoting": "strong" },
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{ "value": "-Wl,--subsystem,windows", "quoting": "strong" },
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],
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],
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"group": "build",
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"group": "build",
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}
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}
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12
.vscode/workspace.code-workspace
vendored
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12
.vscode/workspace.code-workspace
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@ -0,0 +1,12 @@
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{
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"folders": [
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{
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"path": ".."
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}
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],
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"extensions": {
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"recommendations": [
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"ms-vscode.cpptools"
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]
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}
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}
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@ -6,9 +6,9 @@ void fileToBytes(const char *inputFileName, const char *outputFileName, const ch
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{
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{
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unsigned int fileSize = 0;
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unsigned int fileSize = 0;
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unsigned char *fileData = LoadFileData(inputFileName, &fileSize);
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unsigned char *const fileData = LoadFileData(inputFileName, &fileSize);
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char *content = (char *)MemAlloc(sizeof(char) * fileSize * 10);
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char *const content = (char *const)MemAlloc(sizeof(char) * fileSize * 10);
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int cursor = 0;
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int cursor = 0;
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@ -18,9 +18,9 @@ void fileToBytes(const char *inputFileName, const char *outputFileName, const ch
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}
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}
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cursor = 0;
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cursor = 0;
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char *final = (char *)MemAlloc((sizeof("const unsigned char ") + sizeof("[] = {\n") + (fileSize * sizeof(" 0x00,\n")) + sizeof("};") + strlen(arrayName)) * sizeof(char));
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char *const final = (char *const)MemAlloc((sizeof("static const unsigned char ") + strlen(arrayName) + sizeof("[] = {\n") + (fileSize * sizeof(" 0x00,\n")) + sizeof("};")) * sizeof(char));
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TextAppend(final, "const unsigned char ", &cursor);
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TextAppend(final, "static const unsigned char ", &cursor);
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TextAppend(final, arrayName, &cursor);
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TextAppend(final, arrayName, &cursor);
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TextAppend(final, TextFormat("[%d] = {\n", fileSize), &cursor);
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TextAppend(final, TextFormat("[%d] = {\n", fileSize), &cursor);
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TextAppend(final, content, &cursor);
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TextAppend(final, content, &cursor);
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@ -1,4 +1,4 @@
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const unsigned char monogramFontBytes[] = {
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static const unsigned char monogramFontBytes[] = {
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0x00,
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0x00,
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0x01,
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0x01,
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0x00,
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0x00,
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2
raylib
2
raylib
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@ -1 +1 @@
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Subproject commit ff2627dd10f1a6d013001611ae7947bee96aefeb
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Subproject commit 0851960397f02a477d80eda2239f90fae14dec64
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@ -2,59 +2,56 @@
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#include "raymath.h"
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#include "raymath.h"
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#include "monogram.ttf.h"
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#include "monogram.ttf.h"
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// Size of a gameboard pixel
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enum class Player
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#define SCREEN_SCALE 256
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#define TOPBAR_HEIGHT 40
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#define SCREEN_SIZE (SCREEN_SCALE * 3)
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#define VIRTUAL_SCREEN_SIZE SCREEN_SIZE / SCREEN_SCALE
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#define TEXT_SPACING 2.0f
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typedef enum Player
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{
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{
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NONE,
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NONE,
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RED_PLAYER,
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RED_PLAYER,
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BLUE_PLAYER,
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BLUE_PLAYER,
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} Player;
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};
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Player checkBoard(Player board[9])
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Player checkBoard(Player board[9])
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{
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{
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// horizontal, vertical, and diagonal checks from first cell
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// horizontal, vertical, and diagonal checks from first cell
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if (board[0] != NONE && ((board[0] == board[1] && board[0] == board[2]) || (board[0] == board[3] && board[0] == board[6]) || (board[0] == board[4] && board[0] == board[8])))
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if (board[0] != Player::NONE && ((board[0] == board[1] && board[0] == board[2]) || (board[0] == board[3] && board[0] == board[6]) || (board[0] == board[4] && board[0] == board[8])))
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return board[0];
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return board[0];
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// vertical check from second cell
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// vertical check from second cell
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if (board[1] != NONE && (board[1] == board[4] && board[1] == board[7]))
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if (board[1] != Player::NONE && (board[1] == board[4] && board[1] == board[7]))
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return board[1];
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return board[1];
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// vertical and diagonal checks from third cell
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// vertical and diagonal checks from third cell
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if (board[2] != NONE && ((board[2] == board[5] && board[2] == board[8]) || (board[2] == board[4] && board[2] == board[6])))
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if (board[2] != Player::NONE && ((board[2] == board[5] && board[2] == board[8]) || (board[2] == board[4] && board[2] == board[6])))
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return board[2];
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return board[2];
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// horizontal check from fourth cell
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// horizontal check from fourth cell
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if (board[3] != NONE && (board[3] == board[4] && board[3] == board[5]))
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if (board[3] != Player::NONE && (board[3] == board[4] && board[3] == board[5]))
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return board[3];
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return board[3];
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// horizontal check from seventh cell
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// horizontal check from seventh cell
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if (board[6] != NONE && (board[6] == board[7] && board[6] == board[8]))
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if (board[6] != Player::NONE && (board[6] == board[7] && board[6] == board[8]))
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return board[6];
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return board[6];
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return NONE;
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return Player::NONE;
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}
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}
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void resetBoard(Player board[9])
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void resetBoard(Player board[9])
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{
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{
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for (unsigned char i = 0; i < 9; i++)
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for (unsigned char i = 0; i < 9; i++)
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{
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{
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board[i] = NONE;
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board[i] = Player::NONE;
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}
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}
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}
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}
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int main(void)
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int main(void)
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{
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{
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// Size of a gameboard pixel
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static const int SCREEN_SCALE = 256;
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static const int TOPBAR_HEIGHT = 40;
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static const int VIRTUAL_SCREEN_SIZE = 3;
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static const int SCREEN_SIZE = VIRTUAL_SCREEN_SIZE * SCREEN_SCALE;
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static const float TEXT_SPACING = 2.0f;
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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#if defined(__DEBUG)
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#if defined(__DEBUG)
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@ -66,8 +63,8 @@ int main(void)
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SetConfigFlags(0);
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SetConfigFlags(0);
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InitWindow(SCREEN_SIZE, SCREEN_SIZE + TOPBAR_HEIGHT, "Tic Tac Toe");
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InitWindow(SCREEN_SIZE, SCREEN_SIZE + TOPBAR_HEIGHT, "Tic Tac Toe");
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int fontChars[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ' '};
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static const int fontChars[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ' '};
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Font monogramFont = LoadFontFromMemory(".ttf", monogramFontBytes, sizeof(monogramFontBytes), TOPBAR_HEIGHT, fontChars, sizeof(fontChars));
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Font monogramFont = LoadFontFromMemory(".ttf", monogramFontBytes, sizeof(monogramFontBytes), TOPBAR_HEIGHT, (int *)fontChars, sizeof(fontChars));
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/* For drawing */
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/* For drawing */
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RenderTexture2D target = LoadRenderTexture(VIRTUAL_SCREEN_SIZE, VIRTUAL_SCREEN_SIZE);
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RenderTexture2D target = LoadRenderTexture(VIRTUAL_SCREEN_SIZE, VIRTUAL_SCREEN_SIZE);
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@ -82,9 +79,9 @@ int main(void)
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SCREEN_SIZE};
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SCREEN_SIZE};
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/* For game logic */
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/* For game logic */
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Player board[9] = {0};
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Player board[9];
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resetBoard(board);
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resetBoard(board);
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Player currentPlayer = RED_PLAYER;
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Player currentPlayer = Player::RED_PLAYER;
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unsigned char points[3] = {0, 0, 0};
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unsigned char points[3] = {0, 0, 0};
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unsigned char turn = 0;
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unsigned char turn = 0;
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@ -113,22 +110,22 @@ int main(void)
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// Floor instead of trunc to check negative values for out-of-bounds check for cursor
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// Floor instead of trunc to check negative values for out-of-bounds check for cursor
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char hovered = (char)floorf(mousePos.x / (float)SCREEN_SCALE) + 3 * (char)floorf((mousePos.y - ((float)TOPBAR_HEIGHT)) / (float)SCREEN_SCALE);
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char hovered = (char)floorf(mousePos.x / (float)SCREEN_SCALE) + 3 * (char)floorf((mousePos.y - ((float)TOPBAR_HEIGHT)) / (float)SCREEN_SCALE);
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if (hovered < 0 || hovered >= 9 || board[hovered] != NONE)
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if (hovered < 0 || hovered >= 9 || board[(unsigned char)hovered] != Player::NONE)
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{
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{
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SetMouseCursor(MOUSE_CURSOR_DEFAULT);
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SetMouseCursor(MOUSE_CURSOR_DEFAULT);
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}
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}
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else if (board[hovered] == NONE)
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else if (board[(unsigned char)hovered] == Player::NONE)
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{
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{
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
|
{
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board[hovered] = currentPlayer;
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board[(unsigned char)hovered] = currentPlayer;
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currentPlayer = (currentPlayer == RED_PLAYER) ? BLUE_PLAYER : RED_PLAYER;
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currentPlayer = (currentPlayer == Player::RED_PLAYER) ? Player::BLUE_PLAYER : Player::RED_PLAYER;
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// Cursor doesn't really matter in this frame
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// Cursor doesn't really matter in this frame
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Player winner = checkBoard(board);
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Player winner = checkBoard(board);
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// Game is over
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// Game is over
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if (winner != NONE || (++turn) >= 9)
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if (winner != Player::NONE || (++turn) >= 9)
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{
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{
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TraceLog(LOG_INFO, TextFormat("Winner: %d", winner));
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TraceLog(LOG_INFO, TextFormat("Winner: %d", winner));
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points[(int)winner]++;
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points[(int)winner]++;
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||||||
|
@ -152,16 +149,17 @@ int main(void)
|
||||||
|
|
||||||
for (unsigned char i = 0; i < 9; i++)
|
for (unsigned char i = 0; i < 9; i++)
|
||||||
{
|
{
|
||||||
Color color = {0};
|
Color color;
|
||||||
|
|
||||||
switch (board[i])
|
switch (board[i])
|
||||||
{
|
{
|
||||||
case RED_PLAYER:
|
case Player::RED_PLAYER:
|
||||||
color = RED;
|
color = RED;
|
||||||
break;
|
break;
|
||||||
case BLUE_PLAYER:
|
case Player::BLUE_PLAYER:
|
||||||
color = BLUE;
|
color = BLUE;
|
||||||
break;
|
break;
|
||||||
|
case Player::NONE:
|
||||||
default:
|
default:
|
||||||
color = WHITE;
|
color = WHITE;
|
||||||
break;
|
break;
|
||||||
|
@ -173,7 +171,7 @@ int main(void)
|
||||||
|
|
||||||
if (i == hovered)
|
if (i == hovered)
|
||||||
{
|
{
|
||||||
DrawPixel(x, y, (Color){255, 255, 255, 128});
|
DrawPixel(x, y, Color{255, 255, 255, 128});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -184,7 +182,7 @@ int main(void)
|
||||||
ClearBackground(BLACK);
|
ClearBackground(BLACK);
|
||||||
|
|
||||||
// Draw rendered game texture
|
// Draw rendered game texture
|
||||||
DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){0.0f, 0.0f}, 0.0f, WHITE);
|
DrawTexturePro(target.texture, sourceRec, destRec, Vector2{0.0f, 0.0f}, 0.0f, WHITE);
|
||||||
|
|
||||||
#if __DEBUG
|
#if __DEBUG
|
||||||
DrawFPS(0, TOPBAR_HEIGHT);
|
DrawFPS(0, TOPBAR_HEIGHT);
|
||||||
|
@ -195,12 +193,14 @@ int main(void)
|
||||||
// Current player in top-left corner
|
// Current player in top-left corner
|
||||||
switch (currentPlayer)
|
switch (currentPlayer)
|
||||||
{
|
{
|
||||||
case RED_PLAYER:
|
case Player::RED_PLAYER:
|
||||||
DrawRectangle(0, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, RED);
|
DrawRectangle(0, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, RED);
|
||||||
break;
|
break;
|
||||||
case BLUE_PLAYER:
|
case Player::BLUE_PLAYER:
|
||||||
DrawRectangle(0, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, BLUE);
|
DrawRectangle(0, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, BLUE);
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scores in top-left, labelled with colored squares
|
// Scores in top-left, labelled with colored squares
|
||||||
|
@ -213,7 +213,7 @@ int main(void)
|
||||||
const char *scoreboard = TextFormat("%03u %s", points[0], redScore);
|
const char *scoreboard = TextFormat("%03u %s", points[0], redScore);
|
||||||
const int scoreboardWidth = (int)MeasureTextEx(monogramFont, scoreboard, TOPBAR_HEIGHT, TEXT_SPACING).x;
|
const int scoreboardWidth = (int)MeasureTextEx(monogramFont, scoreboard, TOPBAR_HEIGHT, TEXT_SPACING).x;
|
||||||
|
|
||||||
DrawTextEx(monogramFont, scoreboard, (Vector2){SCREEN_SIZE - scoreboardWidth, 0}, TOPBAR_HEIGHT, TEXT_SPACING, WHITE);
|
DrawTextEx(monogramFont, scoreboard, Vector2{(float)SCREEN_SIZE - scoreboardWidth, 0}, TOPBAR_HEIGHT, TEXT_SPACING, WHITE);
|
||||||
|
|
||||||
DrawRectangle(SCREEN_SIZE - TOPBAR_HEIGHT - blueScoreWidth - 2, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, BLUE);
|
DrawRectangle(SCREEN_SIZE - TOPBAR_HEIGHT - blueScoreWidth - 2, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, BLUE);
|
||||||
DrawRectangle(SCREEN_SIZE - TOPBAR_HEIGHT - redScoreWidth - 2, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, RED);
|
DrawRectangle(SCREEN_SIZE - TOPBAR_HEIGHT - redScoreWidth - 2, 0, TOPBAR_HEIGHT, TOPBAR_HEIGHT, RED);
|
Reference in a new issue