#****************************************************************************** # # raylib makefile # # Platforms supported: # PLATFORM_DESKTOP: Windows (Win32, Win64) # PLATFORM_DESKTOP: Linux (i386, x64) # PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64) # PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly # PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64) # PLATFORM_RPI: Raspberry Pi (Raspbian) # PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver # PLATFORM_WEB: HTML5 (Chrome, Firefox) # # Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline. # Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline. # # Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. # In no event will the authors be held liable for any damages arising from # the use of this software. # # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software in a # product, an acknowledgment in the product documentation would be # appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not # be misrepresented as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #****************************************************************************** # Please read the wiki to know how to compile raylib, because there are different methods. # https://github.com/raysan5/raylib/wiki .PHONY: all clean # Define required raylib variables RAYLIB_VERSION = 4.0.0 RAYLIB_API_VERSION = 400 # Define raylib source code path RAYLIB_SRC_PATH ?= ../src # Define output directory for compiled library, defaults to src directory # NOTE: If externally provided, make sure directory exists RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for library: DEBUG or RELEASE RAYLIB_BUILD_MODE ?= RELEASE # Build output name for the library RAYLIB_LIB_NAME ?= raylib # Define resource file for DLL properties RAYLIB_RES_FILE ?= ./raylib.dll.rc.data # Define raylib platform # Options: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # Include raylib modules on compilation # NOTE: Some programs like tools could not require those modules RAYLIB_MODULE_AUDIO ?= TRUE RAYLIB_MODULE_MODELS ?= TRUE RAYLIB_MODULE_RAYGUI ?= FALSE RAYLIB_MODULE_PHYSAC ?= FALSE RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/extras RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system USE_WAYLAND_DISPLAY ?= FALSE # Use cross-compiler for PLATFORM_RPI ifeq ($(PLATFORM),PLATFORM_RPI) USE_RPI_CROSS_COMPILER ?= FALSE ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot endif endif # Determine if the file has root access (only for installing raylib) # "whoami" prints the name of the user that calls him (so, if it is the root # user, "whoami" prints "root"). ROOT = $(shell whoami) # By default we suppose we are working on Windows HOST_PLATFORM_OS ?= WINDOWS # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS endif endif # Define raylib graphics api depending on selected platform ifeq ($(PLATFORM),PLATFORM_DESKTOP) # By default use OpenGL 3.3 on desktop platforms GRAPHICS ?= GRAPHICS_API_OPENGL_33 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 endif # Define default C compiler and archiver to pack library CC = tcc AR = ar # Define compiler flags: # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec # -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers # -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing) CFLAGS += -Wall -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing CFLAGS += -std=c99 ifeq ($(RAYLIB_BUILD_MODE),DEBUG) CFLAGS += -g endif ifeq ($(RAYLIB_BUILD_MODE),RELEASE) ifeq ($(PLATFORM),PLATFORM_DESKTOP) CFLAGS += -s -O1 endif endif # Additional flags for compiler (if desired) # -Wextra enables some extra warning flags that are not enabled by -Wall # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Werror=implicit-function-declaration catch function calls without prior declaration ifeq ($(PLATFORM),PLATFORM_DESKTOP) CFLAGS += -Werror=implicit-function-declaration endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_EXTERNAL_GLFW),TRUE) # Check the version name. If GLFW3 was built manually, it may have produced # a static library known as libglfw3.a. In that case, the name should be -lglfw3 LDFLAGS += -lglfw endif endif # Define all object files required with a wildcard # The wildcard takes all files that finish with ".c", # and replaces extentions with ".o", that are the object files # NOTE: Some objects depend on the PLATFORM to be added or not! # OBJS = $(patsubst %.c, %.o, $(wildcard *.c)) # Define object required on compilation OBJS = rcore.o \ rshapes.o \ rtextures.o \ rtext.o \ utils.o ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_EXTERNAL_GLFW),FALSE) OBJS += rglfw.o endif endif ifeq ($(RAYLIB_MODULE_MODELS),TRUE) OBJS += rmodels.o endif ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) OBJS += raudio.o endif ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE) OBJS += raygui.o endif ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE) OBJS += physac.o endif # Default target entry all: raylib # Compile raylib library # NOTE: Release directory is created if not exist raylib: $(OBJS) ifeq ($(RAYLIB_LIBTYPE),STATIC) # Compile raylib static library version $(RAYLIB_VERSION) # WARNING: You should type "make clean" before doing this target. $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!" endif # Compile all modules with their prerequisites # Compile core module rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile rglfw module rglfw.o : rglfw.c $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile shapes module rshapes.o : rshapes.c raylib.h rlgl.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile textures module rtextures.o : rtextures.c raylib.h rlgl.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile text module rtext.o : rtext.c raylib.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile utils module utils.o : utils.c utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Compile models module rmodels.o : rmodels.c raylib.h rlgl.h raymath.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile audio module raudio.o : raudio.c raylib.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Compile raygui module # NOTE: raygui header should be distributed with raylib.h raygui.o : raygui.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION raygui.c: echo #define RAYGUI_IMPLEMENTATION > raygui.c echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c # Compile physac module # NOTE: physac header should be distributed with raylib.h physac.o : physac.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION physac.c: @echo #define PHYSAC_IMPLEMENTATION > physac.c @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" >> physac.c # Compile android_native_app_glue module android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Install generated and needed files to desired directories. # On GNU/Linux and BSDs, there are some standard directories that contain extra # libraries and header files. These directories (often /usr/local/lib and # /usr/local/include) are for libraries that are installed manually # (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5 # for our -L and -I specification to simplify management of the raylib source package. # Customize these locations if you like but don't forget to pass them to make # for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig. # HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles. # See below and ../examples/Makefile for more information. # TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. DESTDIR ?= /usr/local RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include # Clean everything clean: ifeq ($(PLATFORM_OS),WINDOWS) del *.o /s cd $(RAYLIB_RELEASE_PATH) del lib$(RAYLIB_LIB_NAME).a /s del lib$(RAYLIB_LIB_NAME)dll.a /s del $(RAYLIB_LIB_NAME).dll /s @echo "removed all generated files!" endif