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raylib-test/include/raygui.h
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/*******************************************************************************************
*
* raygui v3.0 - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
*
* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
* available as a standalone library, as long as input and drawing functions are provided.
*
* Controls provided:
*
* # Container/separators Controls
* - WindowBox
* - GroupBox
* - Line
* - Panel
*
* # Basic Controls
* - Label
* - Button
* - LabelButton --> Label
* - Toggle
* - ToggleGroup --> Toggle
* - CheckBox
* - ComboBox
* - DropdownBox
* - TextBox
* - TextBoxMulti
* - ValueBox --> TextBox
* - Spinner --> Button, ValueBox
* - Slider
* - SliderBar --> Slider
* - ProgressBar
* - StatusBar
* - ScrollBar
* - ScrollPanel
* - DummyRec
* - Grid
*
* # Advance Controls
* - ListView
* - ColorPicker --> ColorPanel, ColorBarHue
* - MessageBox --> Window, Label, Button
* - TextInputBox --> Window, Label, TextBox, Button
*
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
*
* GUI STYLE (guiStyle):
*
* raygui uses a global data array for all gui style properties (allocated on data segment by default),
* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
*
* The global style array size is fixed and depends on the number of controls and properties:
*
* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
*
* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
*
* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
* used for all controls, when any of those base values is set, it is automatically populated to all
* controls, so, specific control values overwriting generic style should be set after base values.
*
* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
*
* Custom control properties can be defined using the EXTENDED properties for each independent control.
*
* TOOL: rGuiStyler is a visual tool to customize raygui style.
*
*
* GUI ICONS (guiIcons):
*
* raygui could use a global array containing icons data (allocated on data segment by default),
* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
* must be same RICON_SIZE and no more than RICON_MAX_ICONS will be loaded
*
* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
* requires 8 integers (16*16/32) to be stored in memory.
*
* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
*
* The global icons array size is fixed and depends on the number of icons and size:
*
* static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS];
*
* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
*
* TOOL: rGuiIcons is a visual tool to customize raygui icons.
*
*
* CONFIGURATION:
*
* #define RAYGUI_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RAYGUI_STANDALONE
* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
* #define RAYGUI_NO_RICONS
* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
*
* #define RAYGUI_CUSTOM_RICONS
* Includes custom ricons.h header defining a set of custom icons,
* this file can be generated using rGuiIcons tool
*
*
* VERSIONS HISTORY:
*
* 3.0 (xx-Sep-2021) Integrated ricons data to avoid external file
* REDESIGNED: GuiTextBoxMulti()
* REMOVED: GuiImageButton*()
* Multiple minor tweaks and bugs corrected
* 2.9 (17-Mar-2021) REMOVED: Tooltip API
* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
* 2.7 (20-Feb-2020) ADDED: Possible tooltips API
* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
* ADDED: 8 new custom styles ready to use
* Multiple minor tweaks and bugs corrected
* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
* Refactor all controls drawing mechanism to use control state
* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
* REDESIGNED: Style system (breaking change)
* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
* REVIEWED: GuiComboBox(), GuiListView()...
* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
* 1.5 (21-Jun-2017) Working in an improved styles system
* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
* 1.3 (12-Jun-2017) Complete redesign of style system
* 1.1 (01-Jun-2017) Complete review of the library
* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
*
* CONTRIBUTORS:
*
* Ramon Santamaria: Supervision, review, redesign, update and maintenance
* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
* Adria Arranz: Testing and Implementation of additional controls (2018)
* Jordi Jorba: Testing and Implementation of additional controls (2018)
* Albert Martos: Review and testing of the library (2015)
* Ian Eito: Review and testing of the library (2015)
* Kevin Gato: Initial implementation of basic components (2014)
* Daniel Nicolas: Initial implementation of basic components (2014)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RAYGUI_H
#define RAYGUI_H
#define RAYGUI_VERSION "3.0"
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
#endif
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
#if defined(_WIN32)
#if defined(BUILD_LIBTYPE_SHARED)
#define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
#endif
#endif
// Function specifiers definition
#ifndef RAYGUIAPI
#define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Allow custom memory allocators
#ifndef RAYGUI_MALLOC
#define RAYGUI_MALLOC(sz) malloc(sz)
#endif
#ifndef RAYGUI_CALLOC
#define RAYGUI_CALLOC(n,sz) calloc(n,sz)
#endif
#ifndef RAYGUI_FREE
#define RAYGUI_FREE(p) free(p)
#endif
// TODO: Implement custom TraceLog()
#define TRACELOG(level, ...) (void)0
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#ifndef __cplusplus
// Boolean type
#ifndef true
typedef enum { false, true } bool;
#endif
#endif
// Vector2 type
typedef struct Vector2 {
float x;
float y;
} Vector2;
// Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
typedef struct Vector3 {
float x;
float y;
float z;
} Vector3;
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} Color;
// Rectangle type
typedef struct Rectangle {
float x;
float y;
float width;
float height;
} Rectangle;
// TODO: Texture2D type is very coupled to raylib, required by Font type
// It should be redesigned to be provided by user
typedef struct Texture2D {
unsigned int id; // OpenGL texture id
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (PixelFormat type)
} Texture2D;
// GlyphInfo, font characters glyphs info
typedef struct GlyphInfo {
int value; // Character value (Unicode)
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
Image image; // Character image data
} GlyphInfo;
// TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
// It should be redesigned to be provided by user
typedef struct Font {
int baseSize; // Base size (default chars height)
int glyphCount; // Number of characters
Texture2D texture; // Characters texture atlas
Rectangle *recs; // Characters rectangles in texture
GlyphInfo *chars; // Characters info data
} Font;
#endif
// Style property
typedef struct GuiStyleProp {
unsigned short controlId;
unsigned short propertyId;
int propertyValue;
} GuiStyleProp;
// Gui control state
typedef enum {
GUI_STATE_NORMAL = 0,
GUI_STATE_FOCUSED,
GUI_STATE_PRESSED,
GUI_STATE_DISABLED,
} GuiControlState;
// Gui control text alignment
typedef enum {
GUI_TEXT_ALIGN_LEFT = 0,
GUI_TEXT_ALIGN_CENTER,
GUI_TEXT_ALIGN_RIGHT,
} GuiTextAlignment;
// Gui controls
typedef enum {
DEFAULT = 0, // Generic control -> populates to all controls when set
LABEL, // Used also for: LABELBUTTON
BUTTON,
TOGGLE, // Used also for: TOGGLEGROUP
SLIDER, // Used also for: SLIDERBAR
PROGRESSBAR,
CHECKBOX,
COMBOBOX,
DROPDOWNBOX,
TEXTBOX, // Used also for: TEXTBOXMULTI
VALUEBOX,
SPINNER,
LISTVIEW,
COLORPICKER,
SCROLLBAR,
STATUSBAR
} GuiControl;
// Gui base properties for every control
// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
typedef enum {
BORDER_COLOR_NORMAL = 0,
BASE_COLOR_NORMAL,
TEXT_COLOR_NORMAL,
BORDER_COLOR_FOCUSED,
BASE_COLOR_FOCUSED,
TEXT_COLOR_FOCUSED,
BORDER_COLOR_PRESSED,
BASE_COLOR_PRESSED,
TEXT_COLOR_PRESSED,
BORDER_COLOR_DISABLED,
BASE_COLOR_DISABLED,
TEXT_COLOR_DISABLED,
BORDER_WIDTH,
TEXT_PADDING,
TEXT_ALIGNMENT,
RESERVED
} GuiControlProperty;
// Gui extended properties depend on control
// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
// DEFAULT extended properties
// NOTE: Those properties are actually common to all controls
typedef enum {
TEXT_SIZE = 16,
TEXT_SPACING,
LINE_COLOR,
BACKGROUND_COLOR,
} GuiDefaultProperty;
// Label
//typedef enum { } GuiLabelProperty;
// Button
//typedef enum { } GuiButtonProperty;
// Toggle/ToggleGroup
typedef enum {
GROUP_PADDING = 16,
} GuiToggleProperty;
// Slider/SliderBar
typedef enum {
SLIDER_WIDTH = 16,
SLIDER_PADDING
} GuiSliderProperty;
// ProgressBar
typedef enum {
PROGRESS_PADDING = 16,
} GuiProgressBarProperty;
// CheckBox
typedef enum {
CHECK_PADDING = 16
} GuiCheckBoxProperty;
// ComboBox
typedef enum {
COMBO_BUTTON_WIDTH = 16,
COMBO_BUTTON_PADDING
} GuiComboBoxProperty;
// DropdownBox
typedef enum {
ARROW_PADDING = 16,
DROPDOWN_ITEMS_PADDING
} GuiDropdownBoxProperty;
// TextBox/TextBoxMulti/ValueBox/Spinner
typedef enum {
TEXT_INNER_PADDING = 16,
TEXT_LINES_PADDING,
COLOR_SELECTED_FG,
COLOR_SELECTED_BG
} GuiTextBoxProperty;
// Spinner
typedef enum {
SPIN_BUTTON_WIDTH = 16,
SPIN_BUTTON_PADDING,
} GuiSpinnerProperty;
// ScrollBar
typedef enum {
ARROWS_SIZE = 16,
ARROWS_VISIBLE,
SCROLL_SLIDER_PADDING,
SCROLL_SLIDER_SIZE,
SCROLL_PADDING,
SCROLL_SPEED,
} GuiScrollBarProperty;
// ScrollBar side
typedef enum {
SCROLLBAR_LEFT_SIDE = 0,
SCROLLBAR_RIGHT_SIDE
} GuiScrollBarSide;
// ListView
typedef enum {
LIST_ITEMS_HEIGHT = 16,
LIST_ITEMS_PADDING,
SCROLLBAR_WIDTH,
SCROLLBAR_SIDE,
} GuiListViewProperty;
// ColorPicker
typedef enum {
COLOR_SELECTOR_SIZE = 16,
HUEBAR_WIDTH, // Right hue bar width
HUEBAR_PADDING, // Right hue bar separation from panel
HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
} GuiColorPickerProperty;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Global gui state control functions
RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
// Font set/get functions
RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
// Style set/get functions
RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
// Container/separator controls, useful for controls organization
RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
RAYGUIAPI void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
// Basic controls set
RAYGUIAPI void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
RAYGUIAPI bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
RAYGUIAPI bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
RAYGUIAPI bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
RAYGUIAPI int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
// Advance controls set
RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
RAYGUIAPI Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
RAYGUIAPI Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
RAYGUIAPI float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
// Styles loading functions
RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
/*
typedef GuiStyle (unsigned int *)
RAYGUIAPI GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
RAYGUIAPI void UnloadGuiStyle(GuiStyle style); // Unload style
*/
RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
#if !defined(RAYGUI_NO_RICONS)
// Gui icons functionality
RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
RAYGUIAPI unsigned int *GuiGetIcons(void); // Get full icons data pointer
RAYGUIAPI unsigned int *GuiGetIconData(int iconId); // Get icon bit data
RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
#endif
#if defined(__cplusplus)
} // Prevents name mangling of functions
#endif
#endif // RAYGUI_H
/***********************************************************************************
*
* RAYGUI IMPLEMENTATION
*
************************************************************************************/
#if defined(RAYGUI_IMPLEMENTATION)
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
#include <math.h> // Required for: roundf() [GuiColorPicker()]
#ifdef __cplusplus
#define RAYGUI_CLITERAL(name) name
#else
#define RAYGUI_CLITERAL(name) (name)
#endif
#if !defined(RAYGUI_NO_RICONS)
#if defined(RAYGUI_CUSTOM_RICONS)
#define RICONS_IMPLEMENTATION
#include "ricons.h" // External icons data provided, it can be generated with rGuiIcons tool
#else // Embedded raygui icons, no external file provided
#define RICON_SIZE 16 // Size of icons (squared)
#define RICON_MAX_ICONS 256 // Maximum number of icons
#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
RICON_NONE = 0,
RICON_FOLDER_FILE_OPEN = 1,
RICON_FILE_SAVE_CLASSIC = 2,
RICON_FOLDER_OPEN = 3,
RICON_FOLDER_SAVE = 4,
RICON_FILE_OPEN = 5,
RICON_FILE_SAVE = 6,
RICON_FILE_EXPORT = 7,
RICON_FILE_NEW = 8,
RICON_FILE_DELETE = 9,
RICON_FILETYPE_TEXT = 10,
RICON_FILETYPE_AUDIO = 11,
RICON_FILETYPE_IMAGE = 12,
RICON_FILETYPE_PLAY = 13,
RICON_FILETYPE_VIDEO = 14,
RICON_FILETYPE_INFO = 15,
RICON_FILE_COPY = 16,
RICON_FILE_CUT = 17,
RICON_FILE_PASTE = 18,
RICON_CURSOR_HAND = 19,
RICON_CURSOR_POINTER = 20,
RICON_CURSOR_CLASSIC = 21,
RICON_PENCIL = 22,
RICON_PENCIL_BIG = 23,
RICON_BRUSH_CLASSIC = 24,
RICON_BRUSH_PAINTER = 25,
RICON_WATER_DROP = 26,
RICON_COLOR_PICKER = 27,
RICON_RUBBER = 28,
RICON_COLOR_BUCKET = 29,
RICON_TEXT_T = 30,
RICON_TEXT_A = 31,
RICON_SCALE = 32,
RICON_RESIZE = 33,
RICON_FILTER_POINT = 34,
RICON_FILTER_BILINEAR = 35,
RICON_CROP = 36,
RICON_CROP_ALPHA = 37,
RICON_SQUARE_TOGGLE = 38,
RICON_SYMMETRY = 39,
RICON_SYMMETRY_HORIZONTAL = 40,
RICON_SYMMETRY_VERTICAL = 41,
RICON_LENS = 42,
RICON_LENS_BIG = 43,
RICON_EYE_ON = 44,
RICON_EYE_OFF = 45,
RICON_FILTER_TOP = 46,
RICON_FILTER = 47,
RICON_TARGET_POINT = 48,
RICON_TARGET_SMALL = 49,
RICON_TARGET_BIG = 50,
RICON_TARGET_MOVE = 51,
RICON_CURSOR_MOVE = 52,
RICON_CURSOR_SCALE = 53,
RICON_CURSOR_SCALE_RIGHT = 54,
RICON_CURSOR_SCALE_LEFT = 55,
RICON_UNDO = 56,
RICON_REDO = 57,
RICON_REREDO = 58,
RICON_MUTATE = 59,
RICON_ROTATE = 60,
RICON_REPEAT = 61,
RICON_SHUFFLE = 62,
RICON_EMPTYBOX = 63,
RICON_TARGET = 64,
RICON_TARGET_SMALL_FILL = 65,
RICON_TARGET_BIG_FILL = 66,
RICON_TARGET_MOVE_FILL = 67,
RICON_CURSOR_MOVE_FILL = 68,
RICON_CURSOR_SCALE_FILL = 69,
RICON_CURSOR_SCALE_RIGHT_FILL = 70,
RICON_CURSOR_SCALE_LEFT_FILL = 71,
RICON_UNDO_FILL = 72,
RICON_REDO_FILL = 73,
RICON_REREDO_FILL = 74,
RICON_MUTATE_FILL = 75,
RICON_ROTATE_FILL = 76,
RICON_REPEAT_FILL = 77,
RICON_SHUFFLE_FILL = 78,
RICON_EMPTYBOX_SMALL = 79,
RICON_BOX = 80,
RICON_BOX_TOP = 81,
RICON_BOX_TOP_RIGHT = 82,
RICON_BOX_RIGHT = 83,
RICON_BOX_BOTTOM_RIGHT = 84,
RICON_BOX_BOTTOM = 85,
RICON_BOX_BOTTOM_LEFT = 86,
RICON_BOX_LEFT = 87,
RICON_BOX_TOP_LEFT = 88,
RICON_BOX_CENTER = 89,
RICON_BOX_CIRCLE_MASK = 90,
RICON_POT = 91,
RICON_ALPHA_MULTIPLY = 92,
RICON_ALPHA_CLEAR = 93,
RICON_DITHERING = 94,
RICON_MIPMAPS = 95,
RICON_BOX_GRID = 96,
RICON_GRID = 97,
RICON_BOX_CORNERS_SMALL = 98,
RICON_BOX_CORNERS_BIG = 99,
RICON_FOUR_BOXES = 100,
RICON_GRID_FILL = 101,
RICON_BOX_MULTISIZE = 102,
RICON_ZOOM_SMALL = 103,
RICON_ZOOM_MEDIUM = 104,
RICON_ZOOM_BIG = 105,
RICON_ZOOM_ALL = 106,
RICON_ZOOM_CENTER = 107,
RICON_BOX_DOTS_SMALL = 108,
RICON_BOX_DOTS_BIG = 109,
RICON_BOX_CONCENTRIC = 110,
RICON_BOX_GRID_BIG = 111,
RICON_OK_TICK = 112,
RICON_CROSS = 113,
RICON_ARROW_LEFT = 114,
RICON_ARROW_RIGHT = 115,
RICON_ARROW_DOWN = 116,
RICON_ARROW_UP = 117,
RICON_ARROW_LEFT_FILL = 118,
RICON_ARROW_RIGHT_FILL = 119,
RICON_ARROW_DOWN_FILL = 120,
RICON_ARROW_UP_FILL = 121,
RICON_AUDIO = 122,
RICON_FX = 123,
RICON_WAVE = 124,
RICON_WAVE_SINUS = 125,
RICON_WAVE_SQUARE = 126,
RICON_WAVE_TRIANGULAR = 127,
RICON_CROSS_SMALL = 128,
RICON_PLAYER_PREVIOUS = 129,
RICON_PLAYER_PLAY_BACK = 130,
RICON_PLAYER_PLAY = 131,
RICON_PLAYER_PAUSE = 132,
RICON_PLAYER_STOP = 133,
RICON_PLAYER_NEXT = 134,
RICON_PLAYER_RECORD = 135,
RICON_MAGNET = 136,
RICON_LOCK_CLOSE = 137,
RICON_LOCK_OPEN = 138,
RICON_CLOCK = 139,
RICON_TOOLS = 140,
RICON_GEAR = 141,
RICON_GEAR_BIG = 142,
RICON_BIN = 143,
RICON_HAND_POINTER = 144,
RICON_LASER = 145,
RICON_COIN = 146,
RICON_EXPLOSION = 147,
RICON_1UP = 148,
RICON_PLAYER = 149,
RICON_PLAYER_JUMP = 150,
RICON_KEY = 151,
RICON_DEMON = 152,
RICON_TEXT_POPUP = 153,
RICON_GEAR_EX = 154,
RICON_CRACK = 155,
RICON_CRACK_POINTS = 156,
RICON_STAR = 157,
RICON_DOOR = 158,
RICON_EXIT = 159,
RICON_MODE_2D = 160,
RICON_MODE_3D = 161,
RICON_CUBE = 162,
RICON_CUBE_FACE_TOP = 163,
RICON_CUBE_FACE_LEFT = 164,
RICON_CUBE_FACE_FRONT = 165,
RICON_CUBE_FACE_BOTTOM = 166,
RICON_CUBE_FACE_RIGHT = 167,
RICON_CUBE_FACE_BACK = 168,
RICON_CAMERA = 169,
RICON_SPECIAL = 170,
RICON_LINK_NET = 171,
RICON_LINK_BOXES = 172,
RICON_LINK_MULTI = 173,
RICON_LINK = 174,
RICON_LINK_BROKE = 175,
RICON_TEXT_NOTES = 176,
RICON_NOTEBOOK = 177,
RICON_SUITCASE = 178,
RICON_SUITCASE_ZIP = 179,
RICON_MAILBOX = 180,
RICON_MONITOR = 181,
RICON_PRINTER = 182,
RICON_PHOTO_CAMERA = 183,
RICON_PHOTO_CAMERA_FLASH = 184,
RICON_HOUSE = 185,
RICON_HEART = 186,
RICON_CORNER = 187,
RICON_VERTICAL_BARS = 188,
RICON_VERTICAL_BARS_FILL = 189,
RICON_LIFE_BARS = 190,
RICON_INFO = 191,
RICON_CROSSLINE = 192,
RICON_HELP = 193,
RICON_FILETYPE_ALPHA = 194,
RICON_FILETYPE_HOME = 195,
RICON_LAYERS_VISIBLE = 196,
RICON_LAYERS = 197,
RICON_WINDOW = 198,
RICON_HIDPI = 199,
RICON_200 = 200,
RICON_201 = 201,
RICON_202 = 202,
RICON_203 = 203,
RICON_204 = 204,
RICON_205 = 205,
RICON_206 = 206,
RICON_207 = 207,
RICON_208 = 208,
RICON_209 = 209,
RICON_210 = 210,
RICON_211 = 211,
RICON_212 = 212,
RICON_213 = 213,
RICON_214 = 214,
RICON_215 = 215,
RICON_216 = 216,
RICON_217 = 217,
RICON_218 = 218,
RICON_219 = 219,
RICON_220 = 220,
RICON_221 = 221,
RICON_222 = 222,
RICON_223 = 223,
RICON_224 = 224,
RICON_225 = 225,
RICON_226 = 226,
RICON_227 = 227,
RICON_228 = 228,
RICON_229 = 229,
RICON_230 = 230,
RICON_231 = 231,
RICON_232 = 232,
RICON_233 = 233,
RICON_234 = 234,
RICON_235 = 235,
RICON_236 = 236,
RICON_237 = 237,
RICON_238 = 238,
RICON_239 = 239,
RICON_240 = 240,
RICON_241 = 241,
RICON_242 = 242,
RICON_243 = 243,
RICON_244 = 244,
RICON_245 = 245,
RICON_246 = 246,
RICON_247 = 247,
RICON_248 = 248,
RICON_249 = 249,
RICON_250 = 250,
RICON_251 = 251,
RICON_252 = 252,
RICON_253 = 253,
RICON_254 = 254,
RICON_255 = 255,
} guiIconName;
//----------------------------------------------------------------------------------
// Icons data for all gui possible icons (allocated on data segment by default)
//
// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
// every 16x16 icon requires 8 integers (16*16/32) to be stored
//
// NOTE 2: A new icon set could be loaded over this array using GuiLoadIcons(),
// but loaded icons set must be same RICON_SIZE and no more than RICON_MAX_ICONS
//
// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_DOWN
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_UP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_DOWN_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_UP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT
0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW
0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // RICON_HIDPI
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_200
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_201
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_202
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_203
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_204
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_205
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_206
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_207
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_208
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_209
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_210
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_211
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_212
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_213
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_214
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_215
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_216
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_217
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_218
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_219
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_220
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_221
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_222
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_223
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_224
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_225
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_226
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_227
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_228
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_229
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_230
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_231
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_232
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_233
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_234
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_235
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_236
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_237
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_238
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_239
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_240
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_241
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_242
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_243
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_244
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_245
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_246
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_247
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_248
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_249
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_250
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_251
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_252
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_253
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_254
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
};
#endif // RAYGUI_CUSTOM_RICONS
#endif // !RAYGUI_NO_RICONS
#ifndef RICON_SIZE
#define RICON_SIZE 0
#endif
#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls
#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of standard properties
#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Gui control property style color element
typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static GuiControlState guiState = GUI_STATE_NORMAL;
static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
static bool guiLocked = false; // Gui lock state (no inputs processed)
static float guiAlpha = 1.0f; // Gui element transpacency on drawing
//----------------------------------------------------------------------------------
// Style data array for all gui style properties (allocated on data segment by default)
//
// NOTE 1: First set of BASE properties are generic to all controls but could be individually
// overwritten per control, first set of EXTENDED properties are generic to all controls and
// can not be overwritten individually but custom EXTENDED properties can be used by control
//
// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
// but default gui style could always be recovered with GuiLoadStyleDefault()
//
// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
//----------------------------------------------------------------------------------
static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 };
static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
//----------------------------------------------------------------------------------
// Standalone Mode Functions Declaration
//
// NOTE: raygui depend on some raylib input and drawing functions
// To use raygui as standalone library, below functions must be defined by the user
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
#define KEY_UP 265
#define KEY_BACKSPACE 259
#define KEY_ENTER 257
#define MOUSE_LEFT_BUTTON 0
// Input required functions
//-------------------------------------------------------------------------------
static Vector2 GetMousePosition(void);
static float GetMouseWheelMove(void);
static bool IsMouseButtonDown(int button);
static bool IsMouseButtonPressed(int button);
static bool IsMouseButtonReleased(int button);
static bool IsKeyDown(int key);
static bool IsKeyPressed(int key);
static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon()
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle()
static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle()
static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle()
static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
//-------------------------------------------------------------------------------
// raylib functions already implemented in raygui
//-------------------------------------------------------------------------------
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
static int ColorToInt(Color color); // Returns hexadecimal value for a Color
static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
static int TextToInteger(const char *text); // Get integer value from text
static int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded text
static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
//-------------------------------------------------------------------------------
#endif // RAYGUI_STANDALONE
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static int GetTextWidth(const char *text); // Gui get text width using default font
static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
//----------------------------------------------------------------------------------
// Gui Setup Functions Definition
//----------------------------------------------------------------------------------
// Enable gui global state
void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
// Disable gui global state
void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
// Lock gui global state
void GuiLock(void) { guiLocked = true; }
// Unlock gui global state
void GuiUnlock(void) { guiLocked = false; }
// Check if gui is locked (global state)
bool GuiIsLocked(void) { return guiLocked; }
// Set gui controls alpha global state
void GuiFade(float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
guiAlpha = alpha;
}
// Set gui state (global state)
void GuiSetState(int state) { guiState = (GuiControlState)state; }
// Get gui state (global state)
int GuiGetState(void) { return guiState; }
// Set custom gui font
// NOTE: Font loading/unloading is external to raygui
void GuiSetFont(Font font)
{
if (font.texture.id > 0)
{
// NOTE: If we try to setup a font but default style has not been
// lazily loaded before, it will be overwritten, so we need to force
// default style loading first
if (!guiStyleLoaded) GuiLoadStyleDefault();
guiFont = font;
GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
}
}
// Get custom gui font
Font GuiGetFont(void)
{
return guiFont;
}
// Set control style property value
void GuiSetStyle(int control, int property, int value)
{
if (!guiStyleLoaded) GuiLoadStyleDefault();
guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
// Default properties are propagated to all controls
if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
{
for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
}
}
// Get control style property value
int GuiGetStyle(int control, int property)
{
if (!guiStyleLoaded) GuiLoadStyleDefault();
return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
}
//----------------------------------------------------------------------------------
// Gui Controls Functions Definition
//----------------------------------------------------------------------------------
// Window Box control
bool GuiWindowBox(Rectangle bounds, const char *title)
{
// NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
#define WINDOW_STATUSBAR_HEIGHT 22
//GuiControlState state = guiState;
bool clicked = false;
int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH);
statusBarHeight += (statusBarHeight%2);
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight };
Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
// Update control
//--------------------------------------------------------------------
// NOTE: Logic is directly managed by button
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiStatusBar(statusBar, title); // Draw window header as status bar
GuiPanel(windowPanel); // Draw window base
// Draw window close button
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
#if defined(RAYGUI_NO_RICONS)
clicked = GuiButton(closeButtonRec, "x");
#else
clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
#endif
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
//--------------------------------------------------------------------
return clicked;
}
// Group Box control with text name
void GuiGroupBox(Rectangle bounds, const char *text)
{
#define GROUPBOX_LINE_THICK 1
#define GROUPBOX_TEXT_PADDING 10
GuiControlState state = guiState;
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
//--------------------------------------------------------------------
}
// Line control
void GuiLine(Rectangle bounds, const char *text)
{
#define LINE_TEXT_PADDING 10
GuiControlState state = guiState;
Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
// Draw control
//--------------------------------------------------------------------
if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
else
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(text);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + LINE_TEXT_PADDING;
textBounds.y = bounds.y - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
// Draw line with embedded text label: "--- text --------------"
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color);
GuiLabel(textBounds, text);
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color);
}
//--------------------------------------------------------------------
}
// Panel control
void GuiPanel(Rectangle bounds)
{
#define PANEL_BORDER_WIDTH 1
GuiControlState state = guiState;
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
//--------------------------------------------------------------------
}
// Scroll Panel control
Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
{
GuiControlState state = guiState;
Vector2 scrollPos = { 0.0f, 0.0f };
if (scroll != NULL) scrollPos = *scroll;
bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
// Recheck to account for the other scrollbar being visible
if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
// Calculate view area (area without the scrollbars)
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
// Clip view area to the actual content size
if (view.width > content.width) view.width = content.width;
if (view.height > content.height) view.height = content.height;
const float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float verticalMin = hasVerticalScrollBar? (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
if (hasVerticalScrollBar)
{
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
float wheelMove = GetMouseWheelMove();
// Horizontal scroll (Shift + Mouse wheel)
if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
else scrollPos.y += wheelMove*20; // Vertical scroll
}
}
// Normalize scroll values
if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Save size of the scrollbar slider
const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
// Draw horizontal scrollbar if visible
if (hasHorizontalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content width and the widget width
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
}
// Draw vertical scrollbar if visible
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
}
// Draw detail corner rectangle if both scroll bars are visible
if (hasHorizontalScrollBar && hasVerticalScrollBar)
{
Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
}
// Draw scrollbar lines depending on current state
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK);
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
//--------------------------------------------------------------------
if (scroll != NULL) *scroll = scrollPos;
return view;
}
// Label control
void GuiLabel(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
// Update control
//--------------------------------------------------------------------
// ...
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
//--------------------------------------------------------------------
}
// Button control, returns true when clicked
bool GuiButton(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
bool pressed = false;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
return pressed;
}
// Label button control
bool GuiLabelButton(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
bool pressed = false;
// NOTE: We force bounds.width to be all text
float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
if (bounds.width < textWidth) bounds.width = textWidth;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
}
// Toggle Button control, returns true when active
bool GuiToggle(Rectangle bounds, const char *text, bool active)
{
GuiControlState state = guiState;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check toggle button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
state = GUI_STATE_NORMAL;
active = !active;
}
else state = GUI_STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == GUI_STATE_NORMAL)
{
GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
}
else
{
GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
}
//--------------------------------------------------------------------
return active;
}
// Toggle Group control, returns toggled button index
int GuiToggleGroup(Rectangle bounds, const char *text, int active)
{
#if !defined(TOGGLEGROUP_MAX_ELEMENTS)
#define TOGGLEGROUP_MAX_ELEMENTS 32
#endif
float initBoundsX = bounds.x;
// Get substrings items from text (items pointers)
int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, rows);
int prevRow = rows[0];
for (int i = 0; i < itemCount; i++)
{
if (prevRow != rows[i])
{
bounds.x = initBoundsX;
bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
prevRow = rows[i];
}
if (i == active) GuiToggle(bounds, items[i], true);
else if (GuiToggle(bounds, items[i], false) == true) active = i;
bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
}
return active;
}
// Check Box control, returns true when active
bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
GuiControlState state = guiState;
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Rectangle totalBounds = {
(GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
bounds.y,
bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
bounds.height,
};
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, totalBounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK);
if (checked)
{
Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
}
GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return checked;
}
// Combo Box control, returns selected item index
int GuiComboBox(Rectangle bounds, const char *text, int active)
{
GuiControlState state = guiState;
bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING));
Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING),
(float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
// Get substrings items from text (items pointers, lengths and count)
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, NULL);
if (active < 0) active = 0;
else if (active > itemCount - 1) active = itemCount - 1;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds) ||
CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
active += 1;
if (active >= itemCount) active = 0;
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// Draw combo box main
GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
// Draw selector using a custom button
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
//--------------------------------------------------------------------
return active;
}
// Dropdown Box control
// NOTE: Returns mouse click
bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
{
GuiControlState state = guiState;
int itemSelected = *active;
int itemFocused = -1;
// Get substrings items from text (items pointers, lengths and count)
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, NULL);
Rectangle boundsOpen = bounds;
boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
Rectangle itemBounds = bounds;
bool pressed = false; // Check mouse button pressed
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
{
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = GUI_STATE_PRESSED;
// Check if mouse has been pressed or released outside limits
if (!CheckCollisionPointRec(mousePoint, boundsOpen))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
}
// Check if already selected item has been pressed again
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
// Check focused and selected item
for (int i = 0; i < itemCount; i++)
{
// Update item rectangle y position for next item
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = i;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
itemSelected = i;
pressed = true; // Item selected, change to editMode = false
}
break;
}
}
itemBounds = bounds;
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
pressed = true;
state = GUI_STATE_PRESSED;
}
else state = GUI_STATE_FOCUSED;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (editMode) GuiPanel(boundsOpen);
GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
if (editMode)
{
// Draw visible items
for (int i = 0; i < itemCount; i++)
{
// Update item rectangle y position for next item
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
if (i == itemSelected)
{
GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
}
else if (i == itemFocused)
{
GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
}
else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
}
}
// Draw arrows (using icon if available)
#if defined(RAYGUI_NO_RICONS)
GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
#else
GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 },
GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // RICON_ARROW_DOWN_FILL
#endif
//--------------------------------------------------------------------
*active = itemSelected;
return pressed;
}
// Text Box control, updates input text
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
{
GuiControlState state = guiState;
bool pressed = false;
Rectangle cursor = {
bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
4,
(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
};
if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = GUI_STATE_PRESSED;
int key = GetCharPressed(); // Returns codepoint as Unicode
int keyCount = (int)strlen(text);
// Only allow keys in range [32..125]
if (keyCount < (textSize - 1))
{
float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
{
int byteSize = 0;
const char *textUTF8 = CodepointToUTF8(key, &byteSize);
for (int i = 0; i < byteSize; i++)
{
text[keyCount] = textUTF8[i];
keyCount++;
}
text[keyCount] = '\0';
}
}
// Delete text
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
{
keyCount--;
text[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
}
}
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
// Check text alignment to position cursor properly
int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1;
else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == GUI_STATE_PRESSED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
// Draw cursor
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
//--------------------------------------------------------------------
return pressed;
}
// Spinner control, returns selected value
bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
GuiControlState state = guiState;
bool pressed = false;
int tempValue = *value;
Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y,
bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height };
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
}
}
if (!editMode)
{
if (tempValue < minValue) tempValue = minValue;
if (tempValue > maxValue) tempValue = maxValue;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// TODO: Set Spinner properties for ValueBox
pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
#if defined(RAYGUI_NO_RICONS)
if (GuiButton(leftButtonBound, "<")) tempValue--;
if (GuiButton(rightButtonBound, ">")) tempValue++;
#else
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
#endif
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
// Draw text label if provided
GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
// Value Box control, updates input text with numbers
// NOTE: Requires static variables: frameCounter
bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
#if !defined(VALUEBOX_MAX_CHARS)
#define VALUEBOX_MAX_CHARS 32
#endif
GuiControlState state = guiState;
bool pressed = false;
char textValue[VALUEBOX_MAX_CHARS + 1] = "\0";
sprintf(textValue, "%i", *value);
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
bool valueHasChanged = false;
if (editMode)
{
state = GUI_STATE_PRESSED;
int keyCount = (int)strlen(textValue);
// Only allow keys in range [48..57]
if (keyCount < VALUEBOX_MAX_CHARS)
{
if (GetTextWidth(textValue) < bounds.width)
{
int key = GetCharPressed();
if ((key >= 48) && (key <= 57))
{
textValue[keyCount] = (char)key;
keyCount++;
valueHasChanged = true;
}
}
}
// Delete text
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
{
keyCount--;
textValue[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
}
}
if (valueHasChanged) *value = TextToInteger(textValue);
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
}
else
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
Color baseColor = BLANK;
if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
// WARNING: BLANK color does not work properly with Fade()
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
// Draw cursor
if (editMode)
{
// NOTE: ValueBox internal text is always centered
Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
// Draw text label if provided
GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
}
// Text Box control with multiple lines
bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
{
GuiControlState state = guiState;
bool pressed = false;
Rectangle textAreaBounds = {
bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)),
bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))
};
// Cursor position, [x, y] values should be updated
Rectangle cursor = { 0, -1, 4, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = GUI_STATE_PRESSED;
// We get an Unicode codepoint
int codepoint = GetCharPressed();
int textLength = (int)strlen(text); // Length in bytes (UTF-8 string)
// Introduce characters
if (textLength < (textSize - 1))
{
if (IsKeyPressed(KEY_ENTER))
{
text[textLength] = '\n';
textLength++;
}
else if (codepoint >= 32)
{
// Supports Unicode inputs -> Encoded to UTF-8
int charUTF8Length = 0;
const char *charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
memcpy(text + textLength, charEncoded, charUTF8Length);
textLength += charUTF8Length;
}
}
// Delete characters
if (textLength > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
{
if ((unsigned char)text[textLength - 1] < 127)
{
// Remove ASCII equivalent character (1 byte)
textLength--;
text[textLength] = '\0';
}
else
{
// Remove latest UTF-8 unicode character introduced (n bytes)
int charUTF8Length = 0;
while (((unsigned char)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
textLength -= (charUTF8Length + 1);
text[textLength] = '\0';
}
}
}
// Exit edit mode
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == GUI_STATE_PRESSED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
//int lastSpacePos = 0;
//int lastSpaceWidth = 0;
//int lastSpaceCursorPos = 0;
for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
{
int codepoint = GetCodepoint(text + i, &codepointLength);
int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f)
Rectangle atlasRec = guiFont.recs[index];
GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
if ((codepointLength == 1) && (codepoint == '\n'))
{
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
else
{
if (wrapMode == 1)
{
int glyphWidth = 0;
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
// Jump line if the end of the text box area has been reached
if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
{
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
}
else if (wrapMode == 2)
{
/*
if ((codepointLength == 1) && (codepoint == ' '))
{
lastSpacePos = i;
lastSpaceWidth = 0;
lastSpaceCursorPos = cursorPos.x;
}
// Jump line if last word reaches end of text box area
if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
{
cursorPos.y += 12; // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
*/
}
// Draw current character glyph
DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
int glyphWidth = 0;
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
//if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
}
cursor.x = cursorPos.x;
cursor.y = cursorPos.y;
// Draw cursor position considering text glyphs
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
//--------------------------------------------------------------------
return pressed;
}
// Slider control with pro parameters
// NOTE: Other GuiSlider*() controls use this one
float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth)
{
GuiControlState state = guiState;
int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = (float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = GUI_STATE_PRESSED;
// Get equivalent value and slider position from mousePoint.x
value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
}
else state = GUI_STATE_FOCUSED;
}
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
// Bar limits check
if (sliderWidth > 0) // Slider
{
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderWidth == 0) // SliderBar
{
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return value;
}
// Slider control extended, returns selected value and has text
float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
{
return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
// Slider Bar control extended, returns selected value
float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
{
return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
}
// Progress Bar control extended, shows current progress value
float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
{
GuiControlState state = guiState;
Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
// Update control
//--------------------------------------------------------------------
if (state != GUI_STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK);
// Draw slider internal progress bar (depends on state)
if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return value;
}
// Status Bar control
void GuiStatusBar(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//--------------------------------------------------------------------
}
// Dummy rectangle control, intended for placeholding
void GuiDummyRec(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//------------------------------------------------------------------
}
// Scroll Bar control
int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
{
GuiControlState state = guiState;
// Is the scrollbar horizontal or vertical?
bool isVertical = (bounds.width > bounds.height)? false : true;
// The size (width or height depending on scrollbar type) of the spinner buttons
const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
// Arrow buttons [<] [>] [∧] []
Rectangle arrowUpLeft = { 0 };
Rectangle arrowDownRight = { 0 };
// Actual area of the scrollbar excluding the arrow buttons
Rectangle scrollbar = { 0 };
// Slider bar that moves --[///]-----
Rectangle slider = { 0 };
// Normalize value
if (value > maxValue) value = maxValue;
if (value < minValue) value = minValue;
const int range = maxValue - minValue;
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
// Calculate rectangles for all of the components
arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
if (isVertical)
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize };
}
else
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))};
sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
// Handle mouse wheel
int wheel = (int)GetMouseWheelMove();
if (wheel != 0) value += wheel;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
state = GUI_STATE_PRESSED;
}
else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (!isVertical)
{
Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
}
else
{
Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
}
}
}
// Normalize value
if (value > maxValue) value = maxValue;
if (value < minValue) value = minValue;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
// Draw arrows (using icon if available)
if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
{
#if defined(RAYGUI_NO_RICONS)
GuiDrawText(isVertical? "^" : "<", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
GuiDrawText(isVertical? "v" : ">", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
#else
GuiDrawText(isVertical? "#121#" : "#118#", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // RICON_ARROW_UP_FILL / RICON_ARROW_LEFT_FILL
GuiDrawText(isVertical? "#120#" : "#119#", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // RICON_ARROW_DOWN_FILL / RICON_ARROW_RIGHT_FILL
#endif
}
//--------------------------------------------------------------------
return value;
}
// List View control
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
{
int itemCount = 0;
const char **items = NULL;
if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL);
return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active);
}
// List View control with extended parameters
int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
{
GuiControlState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = active;
// Check if we need a scroll bar
bool useScrollBar = false;
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
// Define base item rectangle [0]
Rectangle itemBounds = { 0 };
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
// Get items on the list
int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
if (visibleItems > count) visibleItems = count;
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
int endIndex = startIndex + visibleItems;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check mouse inside list view
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
// Check focused and selected item
for (int i = 0; i < visibleItems; i++)
{
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = startIndex + i;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (itemSelected == (startIndex + i)) itemSelected = -1;
else itemSelected = startIndex + i;
}
break;
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
int wheelMove = (int)GetMouseWheelMove();
startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
endIndex = startIndex + visibleItems;
if (endIndex > count) endIndex = count;
}
}
else itemFocused = -1;
// Reset item rectangle y to [0]
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Draw visible items
for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
{
if (state == GUI_STATE_DISABLED)
{
if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
}
else
{
if ((startIndex + i) == itemSelected)
{
// Draw item selected
GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
}
else if ((startIndex + i) == itemFocused)
{
// Draw item focused
GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
}
else
{
// Draw item normal
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
}
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
Rectangle scrollBarBounds = {
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Calculate percentage of visible items and apply same percentage to scrollbar
float percentVisible = (float)(endIndex - startIndex)/count;
float sliderSize = bounds.height*percentVisible;
int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
}
//--------------------------------------------------------------------
if (focus != NULL) *focus = itemFocused;
if (scrollIndex != NULL) *scrollIndex = startIndex;
return itemSelected;
}
// Color Panel control
Color GuiColorPanel(Rectangle bounds, Color color)
{
const Color colWhite = { 255, 255, 255, 255 };
const Color colBlack = { 0, 0, 0, 255 };
GuiControlState state = guiState;
Vector2 pickerSelector = { 0 };
Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
Vector3 hsv = ConvertRGBtoHSV(vcolor);
pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
float hue = -1.0f;
Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
(unsigned char)(255.0f*rgbHue.z), 255 };
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = GUI_STATE_PRESSED;
pickerSelector = mousePoint;
// Calculate color from picker
Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
colorPick.x /= (float)bounds.width; // Get normalized value on x
colorPick.y /= (float)bounds.height; // Get normalized value on y
hsv.y = colorPick.x;
hsv.z = 1.0f - colorPick.y;
Vector3 rgb = ConvertHSVtoRGB(hsv);
// NOTE: Vector3ToColor() only available on raylib 1.8.1
color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
(unsigned char)(255.0f*rgb.y),
(unsigned char)(255.0f*rgb.z),
(unsigned char)(255.0f*(float)color.a/255.0f) };
}
else state = GUI_STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state != GUI_STATE_DISABLED)
{
DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
// Draw color picker: selector
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha));
}
else
{
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
}
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
//--------------------------------------------------------------------
return color;
}
// Color Bar Alpha control
// NOTE: Returns alpha value normalized [0..1]
float GuiColorBarAlpha(Rectangle bounds, float alpha)
{
#define COLORBARALPHA_CHECKED_SIZE 10
GuiControlState state = guiState;
Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds) ||
CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = GUI_STATE_PRESSED;
alpha = (mousePoint.x - bounds.x)/bounds.width;
if (alpha <= 0.0f) alpha = 0.0f;
if (alpha >= 1.0f) alpha = 1.0f;
//selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
}
else state = GUI_STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// Draw alpha bar: checked background
if (state != GUI_STATE_DISABLED)
{
int checksX = (int)bounds.width/COLORBARALPHA_CHECKED_SIZE;
int checksY = (int)bounds.height/COLORBARALPHA_CHECKED_SIZE;
for (int x = 0; x < checksX; x++)
{
for (int y = 0; y < checksY; y++)
{
Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE };
GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
}
}
DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
}
else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
// Draw alpha bar: selector
GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return alpha;
}
// Color Bar Hue control
// Returns hue value normalized [0..1]
// NOTE: Other similar bars (for reference):
// Color GuiColorBarSat() [WHITE->color]
// Color GuiColorBarValue() [BLACK->color], HSV/HSL
// float GuiColorBarLuminance() [BLACK->WHITE]
float GuiColorBarHue(Rectangle bounds, float hue)
{
GuiControlState state = guiState;
Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds) ||
CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = GUI_STATE_PRESSED;
hue = (mousePoint.y - bounds.y)*360/bounds.height;
if (hue <= 0.0f) hue = 0.0f;
if (hue >= 359.0f) hue = 359.0f;
}
else state = GUI_STATE_FOCUSED;
/*if (IsKeyDown(KEY_UP))
{
hue -= 2.0f;
if (hue <= 0.0f) hue = 0.0f;
}
else if (IsKeyDown(KEY_DOWN))
{
hue += 2.0f;
if (hue >= 360.0f) hue = 360.0f;
}*/
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state != GUI_STATE_DISABLED)
{
// Draw hue bar:color bars
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha));
}
else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
// Draw hue bar: selector
GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return hue;
}
// Color Picker control
// NOTE: It's divided in multiple controls:
// Color GuiColorPanel(Rectangle bounds, Color color)
// float GuiColorBarAlpha(Rectangle bounds, float alpha)
// float GuiColorBarHue(Rectangle bounds, float value)
// NOTE: bounds define GuiColorPanel() size
Color GuiColorPicker(Rectangle bounds, Color color)
{
color = GuiColorPanel(bounds, color);
Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
//Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
hsv.x = GuiColorBarHue(boundsHue, hsv.x);
//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
Vector3 rgb = ConvertHSVtoRGB(hsv);
color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
return color;
}
// Message Box control
int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
{
#define MESSAGEBOX_BUTTON_HEIGHT 24
#define MESSAGEBOX_BUTTON_PADDING 10
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2;
textBounds.width = textSize.x;
textBounds.height = textSize.y;
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, title)) clicked = 0;
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiLabel(textBounds, message);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
for (int i = 0; i < buttonCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
}
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
//--------------------------------------------------------------------
return clicked;
}
// Text Input Box control, ask for text
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
{
#define TEXTINPUTBOX_BUTTON_HEIGHT 24
#define TEXTINPUTBOX_BUTTON_PADDING 10
#define TEXTINPUTBOX_HEIGHT 30
#define TEXTINPUTBOX_MAX_TEXT_LENGTH 256
// Used to enable text edit mode
// WARNING: No more than one GuiTextInputBox() should be open at the same time
static bool textEditMode = false;
int btnIndex = -1;
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
Rectangle textBounds = { 0 };
if (message != NULL)
{
Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
textBounds.width = textSize.x;
textBounds.height = textSize.y;
}
Rectangle textBoxBounds = { 0 };
textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2;
if (message == NULL) textBoxBounds.y += messageInputHeight/2;
else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, title)) btnIndex = 0;
// Draw message if available
if (message != NULL)
{
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiLabel(textBounds, message);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
}
if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode;
int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
for (int i = 0; i < buttonCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
}
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
//--------------------------------------------------------------------
return btnIndex;
}
// Grid control
// NOTE: Returns grid mouse-hover selected cell
// About drawing lines at subpixel spacing, simple put, not easy solution:
// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
{
#if !defined(GRID_COLOR_ALPHA)
#define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
#endif
GuiControlState state = guiState;
Vector2 mousePoint = GetMousePosition();
Vector2 currentCell = { -1, -1 };
int linesV = ((int)(bounds.width/spacing))*subdivs + 1;
int linesH = ((int)(bounds.height/spacing))*subdivs + 1;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
currentCell.x = (mousePoint.x - bounds.x)/spacing;
currentCell.y = (mousePoint.y - bounds.y)/spacing;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case GUI_STATE_NORMAL:
{
if (subdivs > 0)
{
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
}
} break;
default: break;
}
return currentCell;
}
//----------------------------------------------------------------------------------
// Styles loading functions
//----------------------------------------------------------------------------------
// Load raygui style file (.rgs)
void GuiLoadStyle(const char *fileName)
{
bool tryBinary = false;
// Try reading the files as text file first
FILE *rgsFile = fopen(fileName, "rt");
if (rgsFile != NULL)
{
char buffer[256] = { 0 };
fgets(buffer, 256, rgsFile);
if (buffer[0] == '#')
{
int controlId = 0;
int propertyId = 0;
unsigned int propertyValue = 0;
while (!feof(rgsFile))
{
switch (buffer[0])
{
case 'p':
{
// Style property: p <control_id> <property_id> <property_value> <property_name>
sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
GuiSetStyle(controlId, propertyId, (int)propertyValue);
} break;
case 'f':
{
// Style font: f <gen_font_size> <charmap_file> <font_file>
int fontSize = 0;
char charmapFileName[256] = { 0 };
char fontFileName[256] = { 0 };
sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
Font font = { 0 };
if (charmapFileName[0] != '0')
{
// Load characters from charmap file,
// expected '\n' separated list of integer values
char *charValues = LoadFileText(charmapFileName);
if (charValues != NULL)
{
int glyphCount = 0;
const char **chars = TextSplit(charValues, '\n', &glyphCount);
int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int));
for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount);
RAYGUI_FREE(values);
}
}
else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
} break;
default: break;
}
fgets(buffer, 256, rgsFile);
}
}
else tryBinary = true;
fclose(rgsFile);
}
if (tryBinary)
{
rgsFile = fopen(fileName, "rb");
if (rgsFile == NULL) return;
char signature[5] = "";
short version = 0;
short reserved = 0;
int propertyCount = 0;
fread(signature, 1, 4, rgsFile);
fread(&version, 1, sizeof(short), rgsFile);
fread(&reserved, 1, sizeof(short), rgsFile);
fread(&propertyCount, 1, sizeof(int), rgsFile);
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
(signature[2] == 'S') &&
(signature[3] == ' '))
{
short controlId = 0;
short propertyId = 0;
int propertyValue = 0;
for (int i = 0; i < propertyCount; i++)
{
fread(&controlId, 1, sizeof(short), rgsFile);
fread(&propertyId, 1, sizeof(short), rgsFile);
fread(&propertyValue, 1, sizeof(int), rgsFile);
if (controlId == 0) // DEFAULT control
{
// If a DEFAULT property is loaded, it is propagated to all controls
// NOTE: All DEFAULT properties should be defined first in the file
GuiSetStyle(0, (int)propertyId, propertyValue);
if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
}
else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
}
// Font loading is highly dependant on raylib API to load font data and image
#if !defined(RAYGUI_STANDALONE)
// Load custom font if available
int fontDataSize = 0;
fread(&fontDataSize, 1, sizeof(int), rgsFile);
if (fontDataSize > 0)
{
Font font = { 0 };
int fontType = 0; // 0-Normal, 1-SDF
Rectangle whiteRec = { 0 };
fread(&font.baseSize, 1, sizeof(int), rgsFile);
fread(&font.glyphCount, 1, sizeof(int), rgsFile);
fread(&fontType, 1, sizeof(int), rgsFile);
// Load font white rectangle
fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
// Load font image parameters
int fontImageSize = 0;
fread(&fontImageSize, 1, sizeof(int), rgsFile);
if (fontImageSize > 0)
{
Image imFont = { 0 };
imFont.mipmaps = 1;
fread(&imFont.width, 1, sizeof(int), rgsFile);
fread(&imFont.height, 1, sizeof(int), rgsFile);
fread(&imFont.format, 1, sizeof(int), rgsFile);
imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize);
fread(imFont.data, 1, fontImageSize, rgsFile);
font.texture = LoadTextureFromImage(imFont);
RAYGUI_FREE(imFont.data);
}
// Load font recs data
font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
// Load font chars info data
font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
for (int i = 0; i < font.glyphCount; i++)
{
fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile);
}
GuiSetFont(font);
// Set font texture source rectangle to be used as white texture to draw shapes
// NOTE: This way, all gui can be draw using a single draw call
if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
}
#endif
}
fclose(rgsFile);
}
}
// Load style default over global style
void GuiLoadStyleDefault(void)
{
// We set this variable first to avoid cyclic function calls
// when calling GuiSetStyle() and GuiGetStyle()
guiStyleLoaded = true;
// Initialize default LIGHT style property values
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
// Initialize control-specific property values
// NOTE: Those properties are in default list but require specific values by control type
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
GuiSetStyle(SLIDER, TEXT_PADDING, 5);
GuiSetStyle(CHECKBOX, TEXT_PADDING, 5);
GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT);
GuiSetStyle(TEXTBOX, TEXT_PADDING, 5);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(SPINNER, TEXT_PADDING, 4);
GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(STATUSBAR, TEXT_PADDING, 6);
GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
// Initialize extended property values
// NOTE: By default, extended property values are initialized to 0
GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30);
GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2);
GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2);
GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5);
GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20);
GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e);
GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14);
GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa);
GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6);
GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
guiFont = GetFontDefault(); // Initialize default font
}
// Get text with icon id prepended
// NOTE: Useful to add icons by name id (enum) instead of
// a number that can change between ricon versions
const char *GuiIconText(int iconId, const char *text)
{
#if defined(RAYGUI_NO_RICONS)
return NULL;
#else
static char buffer[1024] = { 0 };
memset(buffer, 0, 1024);
sprintf(buffer, "#%03i#", iconId);
if (text != NULL)
{
for (int i = 5; i < 1024; i++)
{
buffer[i] = text[i - 5];
if (text[i - 5] == '\0') break;
}
}
return buffer;
#endif
}
#if !defined(RAYGUI_NO_RICONS)
// Get full icons data pointer
unsigned int *GuiGetIcons(void) { return guiIcons; }
// Load raygui icons file (.rgi)
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
// they are returned as a guiIconsName[iconCount][RICON_MAX_NAME_LENGTH],
// WARNING: guiIconsName[]][] memory should be manually freed!
char **GuiLoadIcons(const char *fileName, bool loadIconsName)
{
// Style File Structure (.rgi)
// ------------------------------------------------------
// Offset | Size | Type | Description
// ------------------------------------------------------
// 0 | 4 | char | Signature: "rGI "
// 4 | 2 | short | Version: 100
// 6 | 2 | short | reserved
// 8 | 2 | short | Num icons (N)
// 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
// Icons name id (32 bytes per name id)
// foreach (icon)
// {
// 12+32*i | 32 | char | Icon NameId
// }
// Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
// S*S pixels/32bit per unsigned int = K unsigned int per icon
// foreach (icon)
// {
// ... | K | unsigned int | Icon Data
// }
FILE *rgiFile = fopen(fileName, "rb");
char **guiIconsName = NULL;
if (rgiFile != NULL)
{
char signature[5] = "";
short version = 0;
short reserved = 0;
short iconCount = 0;
short iconSize = 0;
fread(signature, 1, 4, rgiFile);
fread(&version, 1, sizeof(short), rgiFile);
fread(&reserved, 1, sizeof(short), rgiFile);
fread(&iconCount, 1, sizeof(short), rgiFile);
fread(&iconSize, 1, sizeof(short), rgiFile);
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
(signature[2] == 'I') &&
(signature[3] == ' '))
{
if (loadIconsName)
{
guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
for (int i = 0; i < iconCount; i++)
{
guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
fread(guiIconsName[i], RICON_MAX_NAME_LENGTH, 1, rgiFile);
}
}
else fseek(rgiFile, iconCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
// Read icons data directly over guiIcons data array
fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile);
}
fclose(rgiFile);
}
return guiIconsName;
}
// Draw selected icon using rectangles pixel-by-pixel
void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
{
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
{
for (int k = 0; k < 32; k++)
{
if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
{
#if !defined(RAYGUI_STANDALONE)
DrawRectangle(posX + (k%RICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color);
#endif
}
if ((k == 15) || (k == 31)) y++;
}
}
}
// Get icon bit data
// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
unsigned int *GuiGetIconData(int iconId)
{
static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
return iconData;
}
// Set icon bit data
// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
void GuiSetIconData(int iconId, unsigned int *data)
{
if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
}
// Set icon pixel value
void GuiSetIconPixel(int iconId, int x, int y)
{
#define BIT_SET(a,b) ((a) |= (1<<(b)))
// This logic works for any RICON_SIZE pixels icons,
// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
}
// Clear icon pixel value
void GuiClearIconPixel(int iconId, int x, int y)
{
#define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
// This logic works for any RICON_SIZE pixels icons,
// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
}
// Check icon pixel value
bool GuiCheckIconPixel(int iconId, int x, int y)
{
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
}
#endif // !RAYGUI_NO_RICONS
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Gui get text width using default font
// NOTE: Icon is not considered here
static int GetTextWidth(const char *text)
{
Vector2 size = { 0 };
if ((text != NULL) && (text[0] != '\0'))
{
size = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
return (int)size.x;
}
// Get text bounds considering control bounds
static Rectangle GetTextBounds(int control, Rectangle bounds)
{
Rectangle textBounds = bounds;
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH);
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
// Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
switch (control)
{
case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break;
case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
default:
{
if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
} break;
}
// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
// More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
return textBounds;
}
// Get text icon if provided and move text cursor
// NOTE: We support up to 999 values for iconId
static const char *GetTextIcon(const char *text, int *iconId)
{
#if !defined(RAYGUI_NO_RICONS)
*iconId = -1;
if (text[0] == '#') // Maybe we have an icon!
{
char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
int pos = 1;
while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
{
iconValue[pos - 1] = text[pos];
pos++;
}
if (text[pos] == '#')
{
*iconId = TextToInteger(iconValue);
// Move text pointer after icon
// WARNING: If only icon provided, it could point to EOL character: '\0'
if (*iconId >= 0) text += (pos + 1);
}
}
#endif
return text;
}
// Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
{
#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
if ((text != NULL) && (text[0] != '\0'))
{
int iconId = 0;
text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
#define RICON_TEXT_PADDING 4
Vector2 position = { bounds.x, bounds.y };
// NOTE: We get text size after icon has been processed
int textWidth = GetTextWidth(text);
int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
// If text requires an icon, add size to measure
if (iconId >= 0)
{
textWidth += RICON_SIZE;
// WARNING: If only icon provided, text could be pointing to EOF character: '\0'
if ((text != NULL) && (text[0] != '\0')) textWidth += RICON_TEXT_PADDING;
}
// Check guiTextAlign global variables
switch (alignment)
{
case GUI_TEXT_ALIGN_LEFT:
{
position.x = bounds.x;
position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
case GUI_TEXT_ALIGN_CENTER:
{
position.x = bounds.x + bounds.width/2 - textWidth/2;
position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
case GUI_TEXT_ALIGN_RIGHT:
{
position.x = bounds.x + bounds.width - textWidth;
position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
default: break;
}
// NOTE: Make sure we get pixel-perfect coordinates,
// In case of decimals we got weird text positioning
position.x = (float)((int)position.x);
position.y = (float)((int)position.y);
//---------------------------------------------------------------------------------
// Draw text (with icon if available)
//---------------------------------------------------------------------------------
#if !defined(RAYGUI_NO_RICONS)
if (iconId >= 0)
{
// NOTE: We consider icon height, probably different than text size
GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), 1, tint);
position.x += (RICON_SIZE + RICON_TEXT_PADDING);
}
#endif
DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
//---------------------------------------------------------------------------------
}
}
// Gui draw rectangle using default raygui plain style with borders
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
{
if (color.a > 0)
{
// Draw rectangle filled with color
DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color);
}
if (borderWidth > 0)
{
// Draw rectangle border lines with color
DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor);
DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor);
}
}
// Split controls text into multiple strings
// Also check for multiple columns (required by GuiToggleGroup())
static const char **GuiTextSplit(const char *text, int *count, int *textRow)
{
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS
// 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH
// NOTE: Those definitions could be externally provided if required
#if !defined(TEXTSPLIT_MAX_TEXT_LENGTH)
#define TEXTSPLIT_MAX_TEXT_LENGTH 1024
#endif
#if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS)
#define TEXTSPLIT_MAX_TEXT_ELEMENTS 128
#endif
static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL };
static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 };
memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH);
result[0] = buffer;
int counter = 1;
if (textRow != NULL) textRow[0] = 0;
// Count how many substrings we have on text and point to every one
for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if ((buffer[i] == ';') || (buffer[i] == '\n'))
{
result[counter] = buffer + i + 1;
if (textRow != NULL)
{
if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
else textRow[counter] = textRow[counter - 1];
}
buffer[i] = '\0'; // Set an end of string at this point
counter++;
if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break;
}
}
*count = counter;
return result;
}
// Convert color data from RGB to HSV
// NOTE: Color data should be passed normalized
static Vector3 ConvertRGBtoHSV(Vector3 rgb)
{
Vector3 hsv = { 0 };
float min = 0.0f;
float max = 0.0f;
float delta = 0.0f;
min = (rgb.x < rgb.y)? rgb.x : rgb.y;
min = (min < rgb.z)? min : rgb.z;
max = (rgb.x > rgb.y)? rgb.x : rgb.y;
max = (max > rgb.z)? max : rgb.z;
hsv.z = max; // Value
delta = max - min;
if (delta < 0.00001f)
{
hsv.y = 0.0f;
hsv.x = 0.0f; // Undefined, maybe NAN?
return hsv;
}
if (max > 0.0f)
{
// NOTE: If max is 0, this divide would cause a crash
hsv.y = (delta/max); // Saturation
}
else
{
// NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
hsv.y = 0.0f;
hsv.x = 0.0f; // Undefined, maybe NAN?
return hsv;
}
// NOTE: Comparing float values could not work properly
if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
else
{
if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
}
hsv.x *= 60.0f; // Convert to degrees
if (hsv.x < 0.0f) hsv.x += 360.0f;
return hsv;
}
// Convert color data from HSV to RGB
// NOTE: Color data should be passed normalized
static Vector3 ConvertHSVtoRGB(Vector3 hsv)
{
Vector3 rgb = { 0 };
float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
long i = 0;
// NOTE: Comparing float values could not work properly
if (hsv.y <= 0.0f)
{
rgb.x = hsv.z;
rgb.y = hsv.z;
rgb.z = hsv.z;
return rgb;
}
hh = hsv.x;
if (hh >= 360.0f) hh = 0.0f;
hh /= 60.0f;
i = (long)hh;
ff = hh - i;
p = hsv.z*(1.0f - hsv.y);
q = hsv.z*(1.0f - (hsv.y*ff));
t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
switch (i)
{
case 0:
{
rgb.x = hsv.z;
rgb.y = t;
rgb.z = p;
} break;
case 1:
{
rgb.x = q;
rgb.y = hsv.z;
rgb.z = p;
} break;
case 2:
{
rgb.x = p;
rgb.y = hsv.z;
rgb.z = t;
} break;
case 3:
{
rgb.x = p;
rgb.y = q;
rgb.z = hsv.z;
} break;
case 4:
{
rgb.x = t;
rgb.y = p;
rgb.z = hsv.z;
} break;
case 5:
default:
{
rgb.x = hsv.z;
rgb.y = p;
rgb.z = q;
} break;
}
return rgb;
}
#if defined(RAYGUI_STANDALONE)
// Returns a Color struct from hexadecimal value
static Color GetColor(int hexValue)
{
Color color;
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
color.a = (unsigned char)hexValue & 0xFF;
return color;
}
// Returns hexadecimal value for a Color
static int ColorToInt(Color color)
{
return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
}
// Check if point is inside rectangle
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
{
bool collision = false;
if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
(point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
return collision;
}
// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
static Color Fade(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
return result;
}
// Formatting of text with variables to 'embed'
static const char *TextFormat(const char *text, ...)
{
#define MAX_FORMATTEXT_LENGTH 64
static char buffer[MAX_FORMATTEXT_LENGTH];
va_list args;
va_start(args, text);
vsprintf(buffer, text, args);
va_end(args);
return buffer;
}
// Draw rectangle with vertical gradient fill color
// NOTE: This function is only used by GuiColorPicker()
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
{
Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
}
#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
// Split string into multiple strings
const char **TextSplit(const char *text, char delimiter, int *count)
{
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
// 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
result[0] = buffer;
int counter = 0;
if (text != NULL)
{
counter = 1;
// Count how many substrings we have on text and point to every one
for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if (buffer[i] == delimiter)
{
buffer[i] = '\0'; // Set an end of string at this point
result[counter] = buffer + i + 1;
counter++;
if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
}
}
}
*count = counter;
return result;
}
// Get integer value from text
// NOTE: This function replaces atoi() [stdlib.h]
static int TextToInteger(const char *text)
{
int value = 0;
int sign = 1;
if ((text[0] == '+') || (text[0] == '-'))
{
if (text[0] == '-') sign = -1;
text++;
}
for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
return value*sign;
}
// Encode codepoint into UTF-8 text (char array size returned as parameter)
static const char *CodepointToUTF8(int codepoint, int *byteSize)
{
static char utf8[6] = { 0 };
int size = 0;
if (codepoint <= 0x7f)
{
utf8[0] = (char)codepoint;
size = 1;
}
else if (codepoint <= 0x7ff)
{
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
size = 2;
}
else if (codepoint <= 0xffff)
{
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
size = 3;
}
else if (codepoint <= 0x10ffff)
{
utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
size = 4;
}
*byteSize = size;
return utf8;
}
// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
// Total number of bytes processed are returned as a parameter
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
static int GetCodepoint(const char *text, int *bytesProcessed)
{
/*
UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt
Char. number range | UTF-8 octet sequence
(hexadecimal) | (binary)
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
// NOTE: on decode errors we return as soon as possible
int code = 0x3f; // Codepoint (defaults to '?')
int octet = (unsigned char)(text[0]); // The first UTF8 octet
*bytesProcessed = 1;
if (octet <= 0x7f)
{
// Only one octet (ASCII range x00-7F)
code = text[0];
}
else if ((octet & 0xe0) == 0xc0)
{
// Two octets
// [0]xC2-DF [1]UTF8-tail(x80-BF)
unsigned char octet1 = text[1];
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
if ((octet >= 0xc2) && (octet <= 0xdf))
{
code = ((octet & 0x1f) << 6) | (octet1 & 0x3f);
*bytesProcessed = 2;
}
}
else if ((octet & 0xf0) == 0xe0)
{
// Three octets
unsigned char octet1 = text[1];
unsigned char octet2 = '\0';
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
octet2 = text[2];
if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
// [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
// [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
// [0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
// [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) ||
((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; }
if ((octet >= 0xe0) && (0 <= 0xef))
{
code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f);
*bytesProcessed = 3;
}
}
else if ((octet & 0xf8) == 0xf0)
{
// Four octets
if (octet > 0xf4) return code;
unsigned char octet1 = text[1];
unsigned char octet2 = '\0';
unsigned char octet3 = '\0';
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
octet2 = text[2];
if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
octet3 = text[3];
if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence
// [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
// [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
// [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) ||
((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence
if (octet >= 0xf0)
{
code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f);
*bytesProcessed = 4;
}
}
if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid
return code;
}
#endif // RAYGUI_STANDALONE
#endif // RAYGUI_IMPLEMENTATION