230 lines
13 KiB
C
230 lines
13 KiB
C
/**********************************************************************************************
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*
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* raylib configuration flags
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*
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* This file defines all the configuration flags for the different raylib modules
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2018-2021 Ahmad Fatoum & Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//------------------------------------------------------------------------------------
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// Module: core - Configuration Flags
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//------------------------------------------------------------------------------------
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// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
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#define SUPPORT_CAMERA_SYSTEM 1
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// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
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#define SUPPORT_GESTURES_SYSTEM 1
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// Mouse gestures are directly mapped like touches and processed by gestures system
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#define SUPPORT_MOUSE_GESTURES 1
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// Reconfigure standard input to receive key inputs, works with SSH connection.
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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// Draw a mouse pointer on screen
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//#define SUPPORT_MOUSE_CURSOR_POINT 1
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP
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// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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//#define SUPPORT_EVENTS_WAITING 1
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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#define SUPPORT_SCREEN_CAPTURE 1
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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#define SUPPORT_GIF_RECORDING 1
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// Support CompressData() and DecompressData() functions
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#define SUPPORT_COMPRESSION_API 1
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// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
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#define SUPPORT_DATA_STORAGE 1
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// Support automatic generated events, loading and recording of those events when required
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#define SUPPORT_EVENTS_AUTOMATION 1
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// Support custom frame control, only for advance users
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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// Enabling this flag allows manual control of the frame processes, use at your own risk
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//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
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// core: Configuration values
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//------------------------------------------------------------------------------------
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#if defined(__linux__)
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#else
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#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
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#endif
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#define MAX_GAMEPADS 4 // Max number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
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#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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//------------------------------------------------------------------------------------
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// Module: rlgl - Configuration values
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//------------------------------------------------------------------------------------
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// Enable OpenGL Debug Context (only available on OpenGL 4.3)
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//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
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// Show OpenGL extensions and capabilities detailed logs on init
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//#define RLGL_SHOW_GL_DETAILS_INFO 1
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//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
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#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute names to set location points
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// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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//------------------------------------------------------------------------------------
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// Module: shapes - Configuration Flags
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//------------------------------------------------------------------------------------
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// Use QUADS instead of TRIANGLES for drawing when possible
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// Some lines-based shapes could still use lines
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#define SUPPORT_QUADS_DRAW_MODE 1
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//------------------------------------------------------------------------------------
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// Module: textures - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selecte desired fileformats to be supported for image data loading
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#define SUPPORT_FILEFORMAT_PNG 1
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//#define SUPPORT_FILEFORMAT_BMP 1
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//#define SUPPORT_FILEFORMAT_TGA 1
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#define SUPPORT_FILEFORMAT_JPG 1
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#define SUPPORT_FILEFORMAT_GIF 1
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//#define SUPPORT_FILEFORMAT_PSD 1
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//#define SUPPORT_FILEFORMAT_DDS 1
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//#define SUPPORT_FILEFORMAT_HDR 1
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//#define SUPPORT_FILEFORMAT_KTX 1
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//#define SUPPORT_FILEFORMAT_ASTC 1
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//#define SUPPORT_FILEFORMAT_PKM 1
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//#define SUPPORT_FILEFORMAT_PVR 1
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// Support image export functionality (.png, .bmp, .tga, .jpg)
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#define SUPPORT_IMAGE_EXPORT 1
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// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
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#define SUPPORT_IMAGE_GENERATION 1
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// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
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// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
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#define SUPPORT_IMAGE_MANIPULATION 1
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//------------------------------------------------------------------------------------
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// Module: text - Configuration Flags
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//------------------------------------------------------------------------------------
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// Default font is loaded on window initialization to be available for the user to render simple text
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// NOTE: If enabled, uses external module functions to load default raylib font
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#define SUPPORT_DEFAULT_FONT 1
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// Selected desired font fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_FNT 1
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#define SUPPORT_FILEFORMAT_TTF 1
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// Support text management functions
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// If not defined, still some functions are supported: TextLength(), TextFormat()
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#define SUPPORT_TEXT_MANIPULATION 1
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// text: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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//------------------------------------------------------------------------------------
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// Module: models - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selected desired model fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_OBJ 1
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#define SUPPORT_FILEFORMAT_MTL 1
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#define SUPPORT_FILEFORMAT_IQM 1
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#define SUPPORT_FILEFORMAT_GLTF 1
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#define SUPPORT_FILEFORMAT_VOX 1
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// Support procedural mesh generation functions, uses external par_shapes.h library
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// NOTE: Some generated meshes DO NOT include generated texture coordinates
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#define SUPPORT_MESH_GENERATION 1
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// models: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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//------------------------------------------------------------------------------------
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// Module: audio - Configuration Flags
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//------------------------------------------------------------------------------------
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// Desired audio fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_WAV 1
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#define SUPPORT_FILEFORMAT_OGG 1
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#define SUPPORT_FILEFORMAT_XM 1
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#define SUPPORT_FILEFORMAT_MOD 1
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#define SUPPORT_FILEFORMAT_MP3 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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// audio: Configuration values
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//------------------------------------------------------------------------------------
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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//------------------------------------------------------------------------------------
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// Module: utils - Configuration Flags
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//------------------------------------------------------------------------------------
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// Standard file io library (stdio.h) included
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#define SUPPORT_STANDARD_FILEIO
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// Show TRACELOG() output messages
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// NOTE: By default LOG_DEBUG traces not shown
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#define SUPPORT_TRACELOG 1
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//#define SUPPORT_TRACELOG_DEBUG 1
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// utils: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
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