2024-02-11 17:28:50 +01:00
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# RimWorld Mod Template
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2020-06-20 10:23:14 +02:00
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2024-02-11 17:28:50 +01:00
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This template is created for creating RimWorld mods in [VSCodium/Visual Studio Code](https://vscodium.com/)
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2020-07-27 22:00:37 +02:00
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2020-07-28 09:47:48 +02:00
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## Setup
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2024-02-11 17:28:50 +01:00
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1. Ensure the extension `ms-dotnettools.csharp` (a.k.a. [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)) is installed
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1. Run the task `link mod directory`.
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- This should symlink the mod directory to RimWorld's mod folder.
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- The script won't work if you have installed RimWorld anywhere else than the default steam install.
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1. Run the task `build mod` to compile assemblies and About.xml
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1. Run the task `run game` to launch the game
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- The script won't work if you have installed RimWorld anywhere else than the default steam install.
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2020-07-28 12:10:47 +02:00
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## Additional notes
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2024-02-11 17:28:50 +01:00
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- All attributes for `About.xml` are kept in `.vscode/mod.csproj`, `About.xml` will get overriden each build.
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- You can run `nix fmt` to format all code in the repository.
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- While this template is designed for VSCodium, it works just as well with any other editor, simply launch the scripts manually
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