1.3 update
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9 changed files with 5 additions and 18 deletions
14
.vscode/launch.json
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14
.vscode/launch.json
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@ -15,20 +15,6 @@
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"console": "internalConsole",
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"internalConsoleOptions":"neverOpen",
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"stopAtEntry": true
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},
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{ // ignore
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"name": ".NET Framework Attach",
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"type": "clr",
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"request": "attach",
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"processId": "${command:pickProcess}",
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"symbolOptions": {
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"searchPaths": [
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".vscode/obj/Debug/*"
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],
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"searchMicrosoftSymbolServer": false,
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"searchNuGetOrgSymbolServer": false
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}
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}
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]
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}
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2
.vscode/mod.csproj
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2
.vscode/mod.csproj
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@ -7,7 +7,7 @@
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<!-- Modify [RootNamespace], [AssemblyName], [OutputPath], [VersionPrefix] -->
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<RootNamespace>Template</RootNamespace>
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<AssemblyName>Template</AssemblyName>
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<OutputPath>../1.2/Assemblies</OutputPath>
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<OutputPath>../1.3/Assemblies</OutputPath>
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<VersionPrefix>1.0.0.0</VersionPrefix>
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<!-- do not generate pdb file -->
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@ -4,7 +4,7 @@
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<name>Arvkus Mod Template</name>
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<author>Arvkus</author>
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<supportedVersions>
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<li>1.2</li>
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<li>1.3</li>
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</supportedVersions>
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<modDependencies>
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@ -16,6 +16,7 @@ This template is created for Rimworld modders who use [Visual Studio Code](https
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3. Clone, pull or download this template into your Rimworld `Mods` folder.
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## Additional notes
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* For XML only modders remove preLaunchTask line from `launch.json` file.
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* By pressing `F5` key VS Code will perform 2 operations: build assembly file and launch Rimworld executable.
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* All intermediate files are kept inside `.vscode` folder.
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* Modify `.vscode/mod.csproj` and `About/About.xml` according to your needs.
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