folder structure change
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3694217956
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5 changed files with 19 additions and 15 deletions
1
.gitignore
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.gitignore
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@ -3,3 +3,4 @@
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# /*/Assemblies
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# /Source
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# /.vscode
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5
.vscode/build.bat
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.vscode/build.bat
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@ -4,7 +4,4 @@ REM remove unnecessary assemblies
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DEL .\*\Assemblies\*.*
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REM build dll
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dotnet build Source --no-restore
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REM remove nuget dependencies folder for less clutter in case it's generated
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RMDIR /s /q Source\obj
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dotnet build .vscode
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8
Source/Mod.csproj → .vscode/mod.csproj
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Source/Mod.csproj → .vscode/mod.csproj
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@ -1,10 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net472</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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<!-- Modify [RootNamespace], [AssemblyName], [OutputPath], [VersionPrefix] according to your needs -->
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<!-- Modify [RootNamespace], [AssemblyName], [OutputPath], [VersionPrefix] -->
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<RootNamespace>Template</RootNamespace>
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<AssemblyName>Template</AssemblyName>
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<OutputPath>../1.1/Assemblies</OutputPath>
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<IntermediateOutputPath>../.vscode/obj</IntermediateOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<!-- Mod -->
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<CodeFiles Include="../Source/*" />
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<!-- Rimworld -->
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<Reference Include="../../../RimWorldWin64_Data/Managed/*.dll">
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<Private>False</Private>
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2
.vscode/tasks.json
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.vscode/tasks.json
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@ -8,7 +8,7 @@
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"kind": "build",
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"isDefault": true
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},
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"command": ".\\.vscode\\build.bat",
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"command": ".vscode/build.bat",
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},
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]
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}
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18
README.md
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README.md
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@ -3,18 +3,20 @@
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This template is created for Rimworld moders who use [Visual Studio Code](https://code.visualstudio.com/) instead od Visual Studio IDE.
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* __No virtual folders__. Easy to manage and edit both `xml` and `cs` files.
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* __Lightweight__. Visual Studio Code only takes up to 200 MB of storage space and is lighting fast.
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* __Automation__. Integrated build, scripting and management tools to perform common tasks making everyday workflows faster.
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* __Customization__. Almost every feature can be changed, whenever it is editor UI, keybinds or folder structure.
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* __Automated__. Integrated build, scripting and management tools to perform common tasks making everyday workflows faster.
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* __Customizable__. Almost every feature can be changed, whenever it is editor UI, keybinds or folder structure.
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## Setup
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1. Download and install [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core) and [.Net Framework 4.7.2 Developer Pack]( https://dotnet.microsoft.com/download/dotnet-framework/net472). This step can be skipped if you already have C# packages from Visual Studio.
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2. Instal [C# extension](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp).
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3. Clone or pull this template into your Rimworld `Mods` folder.
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3. Clone, pull or download this template into your Rimworld `Mods` folder.
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## Additional notes
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By pressing `F5` key VS Code will perform 2 operations: build assembly file and launch Rimworld executable.
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Modify `About.xml` and `Mod.csproj` files to match your mod name and version.
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All C# intermediate files are kept in `.vscode/obj` folder.
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* By pressing `F5` key VS Code will perform 2 operations: build assembly file and launch Rimworld executable.
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* All intermediate files are kept inside `.vscode` folder.
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* Modify `.vscode/mod.csproj` according to your needs.
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