# RimWorld Mod Template This template is created for creating RimWorld mods in [VSCodium/Visual Studio Code](https://vscodium.com/) ## Setup 1. Ensure the extension `ms-dotnettools.csharp` (a.k.a. [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)) is installed 1. Run the task `link mod directory`. - This should symlink the mod directory to RimWorld's mod folder. - The script won't work if you have installed RimWorld anywhere else than the default steam install. 1. Run the task `build mod` to compile assemblies and About.xml 1. Run the task `run game` to launch the game - The script won't work if you have installed RimWorld anywhere else than the default steam install. ## Additional notes - All attributes for `About.xml` are kept in `.vscode/mod.csproj`, `About.xml` will get overriden each build. - You can run `nix fmt` to format all code in the repository. - While this template is designed for VSCodium, it works just as well with any other editor, simply launch the scripts manually