Template for RimWorld mods
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Arvydas Vitkus dce259ecf8
Merge pull request #2 from onoira/master
Update template to 1.4
2022-12-28 21:46:33 +02:00
.vscode docs: Add C# to recommended extensions 2022-12-23 16:36:20 +01:00
1.4 Rename 1.3 -> 1.4 2022-11-20 01:44:46 +01:00
About docs: Remove name from About.xml 2022-12-23 16:39:36 +01:00
Source 1.3 update 2021-08-14 19:34:49 +03:00
.gitignore v1.2 2020-09-11 17:03:06 +03:00
README.md update #1 2022-05-04 21:31:35 +03:00

Rimworld Mod Template

This template is created for Rimworld modders who use Visual Studio Code instead of Visual Studio IDE.

  • No virtual folders. Easy to manage and edit both xml and cs files.

  • Lightweight. Visual Studio Code only takes up to 200 MB of storage space and is lighting fast.

  • Automated. Integrated build, scripting and management tools to perform common tasks making everyday workflows faster.

  • Customizable. Almost every feature can be changed, whenever it is editor UI, keybinds or folder structure.

Setup

  1. Download and install .NET Core SDK and .Net Framework 4.8 Developer Pack. This step can be skipped if you already have required C# packages from Visual Studio IDE.
  2. Install C# extension.
  3. Clone, pull or download this template into your Rimworld Mods folder.

Additional notes

  • By pressing F5 key VS Code will perform 2 operations: build assembly file and launch Rimworld executable.
  • All intermediate files are kept inside .vscode folder.
  • For XML only modders remove preLaunchTask line from .vscode/launch.json file.
  • Modify .vscode/mod.csproj and About/About.xml according to your needs.