Allow passing seed to new_world
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a58e7a2c2d
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030f590d79
3 changed files with 4 additions and 4 deletions
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@ -160,8 +160,8 @@ impl WorldManager {
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self.get_world().unwrap()
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}
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pub fn new_world(&mut self) -> Result<&World, WorldGenError> {
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let seed = random();
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pub fn new_world(&mut self, seed: Option<u32>) -> Result<&World, WorldGenError> {
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let seed = seed.unwrap_or_else(random);
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let mut new_world = World::new(400, 200, seed);
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new_world.generate()?;
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self.world = Some(new_world);
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@ -34,7 +34,7 @@ impl ToolbarButton {
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world.resource_scope(|world, mut world_manager: Mut<'_, WorldManager>| {
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match self {
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ToolbarButton::GenerateWorld => {
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if let Err(err) = world_manager.new_world() {
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if let Err(err) = world_manager.new_world(None) {
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eprintln!("Failed to generate world: {}", err);
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} else {
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world.resource_mut::<ShouldRedraw>().0 = true;
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@ -252,7 +252,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut manager = WorldManager::new();
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#[cfg(feature = "render")]
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{
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let world = manager.new_world()?;
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let world = manager.new_world(None)?;
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_ = app
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.insert_resource(WinitSettings::game())
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// Use nearest-neighbor rendering for cripsier pixels
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