Do some cleanup
This commit is contained in:
parent
f6ec1ba1a2
commit
329acb37f0
10 changed files with 191 additions and 189 deletions
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@ -11,6 +11,7 @@ default = ["render", "debug"]
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[dependencies.save]
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path = "save"
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default-features = false
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[dependencies.bevy]
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version = "0.8"
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@ -6,6 +6,7 @@ edition = "2021"
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[features]
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debug = []
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render = ["bevy/render"]
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default = ["render", "debug"]
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[dependencies.noise]
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version = "0.7.0"
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@ -1,6 +1,7 @@
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#[cfg(feature = "render")]
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use crate::TerrainCell;
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use crate::{World, WorldGenError};
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#[cfg(all(feature = "debug", feature = "render"))]
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use bevy::log::debug;
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#[cfg(feature = "render")]
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use bevy::{
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@ -28,14 +29,18 @@ impl WorldManager {
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#[cfg(feature = "render")]
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image_handle_id: HandleId::default::<Image>(),
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world: None,
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#[cfg(feature = "render")]
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rainfall_visible: false,
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#[cfg(feature = "render")]
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temperature_visible: false,
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#[cfg(feature = "render")]
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terrain_as_contours: false,
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}
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}
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#[cfg(feature = "render")]
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pub fn toggle_rainfall(&mut self) {
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#[cfg(feature = "debug")]
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if self.rainfall_visible {
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debug!("Turning rainfall off");
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} else {
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@ -46,6 +51,7 @@ impl WorldManager {
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#[cfg(feature = "render")]
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pub fn toggle_temperature(&mut self) {
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#[cfg(feature = "debug")]
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if self.temperature_visible {
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debug!("Turning temperature off");
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} else {
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@ -56,6 +62,7 @@ impl WorldManager {
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#[cfg(feature = "render")]
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pub fn toggle_contours(&mut self) {
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#[cfg(feature = "debug")]
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if self.terrain_as_contours {
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debug!("Turning terrain contours off");
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} else {
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14
src/components/markers.rs
Normal file
14
src/components/markers.rs
Normal file
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@ -0,0 +1,14 @@
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#[cfg(feature = "render")]
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use bevy::ecs::component::Component;
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#[cfg(feature = "render")]
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#[derive(Component)]
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pub(crate) enum ToolbarButton {
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Rainfall,
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Temperature,
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Contours,
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}
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#[cfg(feature = "render")]
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#[derive(Component)]
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pub(crate) struct InfoPanel;
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6
src/components/mod.rs
Normal file
6
src/components/mod.rs
Normal file
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@ -0,0 +1,6 @@
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pub(crate) mod markers;
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pub(crate) mod third_party {
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#[cfg(feature = "render")]
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pub(crate) use bevy_pancam::PanCam;
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}
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255
src/main.rs
255
src/main.rs
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@ -32,25 +32,25 @@
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#![warn(unused_results)]
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#![warn(variant_size_differences)]
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mod components;
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mod plugins;
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use std::fmt::Display;
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mod resources;
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mod ui_helpers;
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use bevy::{
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app::App,
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log::{debug, LogSettings},
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utils::tracing::Level,
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log::LogSettings,
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utils::{default, tracing::Level},
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};
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#[cfg(feature = "render")]
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use bevy::{
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asset::{AssetServer, Assets, Handle},
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core_pipeline::{
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core_2d::{Camera2d, Camera2dBundle},
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core_3d::{Camera3d, Camera3dBundle},
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core_3d::Camera3dBundle,
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},
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ecs::{
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change_detection::ResMut,
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component::Component,
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query::{Changed, With},
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system::{Commands, Query, Res},
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},
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@ -70,22 +70,33 @@ use bevy::{
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text::Text,
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transform::components::{GlobalTransform, Transform},
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ui::{
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entity::{ButtonBundle, NodeBundle, TextBundle},
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widget::Button,
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AlignItems, AlignSelf, FocusPolicy, Interaction, JustifyContent, PositionType, Size, Style,
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UiColor, UiRect, Val,
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entity::{NodeBundle, TextBundle},
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AlignSelf, FocusPolicy, Interaction, JustifyContent, PositionType, Size, Style, UiColor,
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UiRect, Val,
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},
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utils::default,
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window::{CursorIcon, WindowDescriptor, Windows},
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winit::WinitSettings,
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};
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#[cfg(all(feature = "debug", feature = "render"))]
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use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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log::debug,
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};
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#[cfg(feature = "render")]
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use plugins::PanCam;
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use components::{
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markers::{InfoPanel, ToolbarButton},
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third_party::PanCam,
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};
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use plugins::WorldPlugins;
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#[cfg(feature = "render")]
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use resources::CursorMapPosition;
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use save::*;
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#[cfg(feature = "render")]
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use ui_helpers::{toolbar_button, toolbar_button_text};
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#[cfg(feature = "render")]
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fn refresh_world_texture(images: &mut Assets<Image>, world_manager: &WorldManager) {
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#[cfg(feature = "debug")]
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debug!("refreshing world texture");
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let image_handle = images.get_handle(world_manager.image_handle_id);
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images.get_mut(&image_handle).unwrap().data = world_manager.world_color_bytes();
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@ -94,121 +105,45 @@ fn refresh_world_texture(images: &mut Assets<Image>, world_manager: &WorldManage
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}
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#[cfg(feature = "render")]
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#[derive(Component)]
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struct RainfallButton;
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#[cfg(feature = "render")]
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#[derive(Component)]
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struct TemperatureButton;
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#[cfg(feature = "render")]
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#[derive(Component)]
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struct ContoursButton;
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#[cfg(feature = "render")]
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#[derive(Component)]
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struct InfoPanel;
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#[cfg(feature = "render")]
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#[derive(Default, Debug)]
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struct CursorMapPosition {
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x: i32,
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y: i32,
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}
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impl Display for CursorMapPosition {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.write_fmt(format_args!("x: {}, y: {}", self.x, self.y))
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}
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}
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const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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#[cfg(feature = "render")]
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const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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#[cfg(feature = "render")]
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const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.60, 0.35);
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#[cfg(feature = "render")]
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fn handle_rainfall_button(
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fn handle_toolbar_button(
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mut interaction_query: Query<
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'_,
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'_,
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(&Interaction, &mut UiColor),
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(Changed<Interaction>, With<RainfallButton>),
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(&Interaction, &mut UiColor, &ToolbarButton),
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Changed<Interaction>,
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>,
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mut windows: ResMut<'_, Windows>,
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mut images: ResMut<'_, Assets<Image>>,
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mut world_manager: ResMut<'_, WorldManager>,
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) {
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for (interaction, mut color) in &mut interaction_query {
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for (interaction, mut color, toolbar_button) in &mut interaction_query {
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match *interaction {
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Interaction::Clicked => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = PRESSED_BUTTON.into();
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match toolbar_button {
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ToolbarButton::Rainfall => {
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#[cfg(feature = "debug")]
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debug!("Toggling rainfall");
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world_manager.toggle_rainfall();
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refresh_world_texture(&mut images, &world_manager)
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}
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Interaction::Hovered => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Hand);
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*color = HOVERED_BUTTON.into();
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}
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Interaction::None => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = NORMAL_BUTTON.into();
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}
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}
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}
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}
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#[cfg(feature = "render")]
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fn handle_temperature_button(
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mut interaction_query: Query<
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'_,
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'_,
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(&Interaction, &mut UiColor),
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(Changed<Interaction>, With<TemperatureButton>),
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>,
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mut windows: ResMut<'_, Windows>,
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mut images: ResMut<'_, Assets<Image>>,
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mut world_manager: ResMut<'_, WorldManager>,
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) {
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for (interaction, mut color) in &mut interaction_query {
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match *interaction {
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Interaction::Clicked => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = PRESSED_BUTTON.into();
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ToolbarButton::Temperature => {
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#[cfg(feature = "debug")]
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debug!("Toggling temperature");
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world_manager.toggle_temperature();
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refresh_world_texture(&mut images, &world_manager)
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}
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Interaction::Hovered => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Hand);
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*color = HOVERED_BUTTON.into();
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}
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Interaction::None => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = NORMAL_BUTTON.into();
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}
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}
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}
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}
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#[cfg(feature = "render")]
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fn handle_contours_button(
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mut interaction_query: Query<
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'_,
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'_,
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(&Interaction, &mut UiColor),
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(Changed<Interaction>, With<ContoursButton>),
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>,
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mut windows: ResMut<'_, Windows>,
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mut images: ResMut<'_, Assets<Image>>,
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mut world_manager: ResMut<'_, WorldManager>,
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) {
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for (interaction, mut color) in &mut interaction_query {
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match *interaction {
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Interaction::Clicked => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = PRESSED_BUTTON.into();
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ToolbarButton::Contours => {
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#[cfg(feature = "debug")]
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debug!("Toggling contours");
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world_manager.toggle_contours();
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}
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}
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refresh_world_texture(&mut images, &world_manager)
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}
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Interaction::Hovered => {
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@ -254,6 +189,7 @@ fn update_cursor_map_position(
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}
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}
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#[cfg(feature = "render")]
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const ROTATION_SPEED: f32 = 0.002;
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#[cfg(feature = "render")]
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fn rotate_planet(mut planet_transform: Query<'_, '_, &mut Transform, With<Handle<Mesh>>>) {
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@ -262,6 +198,7 @@ fn rotate_planet(mut planet_transform: Query<'_, '_, &mut Transform, With<Handle
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#[cfg(feature = "render")]
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fn update_info_panel(
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#[cfg(feature = "debug")] diagnostics: Res<'_, Diagnostics>,
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cursor_position: Res<'_, CursorMapPosition>,
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world_manager: Res<'_, WorldManager>,
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mut text: Query<'_, '_, &mut Text, With<InfoPanel>>,
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@ -273,10 +210,27 @@ fn update_info_panel(
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&& cursor_position.y < world.height
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{
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let cell = &world.terrain[cursor_position.y as usize][cursor_position.x as usize];
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#[cfg(feature = "debug")]
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{
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format!(
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"FPS: {}\nMouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}",
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match diagnostics.get_measurement(FrameTimeDiagnosticsPlugin::FPS) {
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None => f64::NAN,
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Some(fps) => fps.value,
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},
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*cursor_position,
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cell.altitude,
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cell.rainfall,
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cell.temperature
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)
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}
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#[cfg(not(feature = "debug"))]
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{
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format!(
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"Mouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}",
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*cursor_position, cell.altitude, cell.rainfall, cell.temperature
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)
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}
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} else {
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format!("Mouse position: {}\nOut of bounds", *cursor_position)
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};
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@ -412,84 +366,37 @@ fn generate_graphics(
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})
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.with_children(|button_box| {
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_ = button_box
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.spawn_bundle(ButtonBundle {
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button: Button,
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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color: NORMAL_BUTTON.into(),
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..default()
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})
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.insert(RainfallButton)
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.spawn_bundle(toolbar_button())
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.with_children(|button| {
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_ = button.spawn_bundle(TextBundle {
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text: bevy::text::Text::from_section(
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"Toggle rainfall",
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bevy::text::TextStyle {
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font: asset_server.load("JuliaMono.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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},
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),
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..default()
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});
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});
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_ = button.spawn_bundle(toolbar_button_text(
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&asset_server,
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ToolbarButton::Rainfall,
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));
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})
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.insert(ToolbarButton::Rainfall);
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_ = button_box
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.spawn_bundle(ButtonBundle {
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button: Button,
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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color: NORMAL_BUTTON.into(),
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..default()
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})
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.insert(TemperatureButton)
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.spawn_bundle(toolbar_button())
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.with_children(|button| {
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_ = button.spawn_bundle(TextBundle {
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text: bevy::text::Text::from_section(
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"Toggle temperature",
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bevy::text::TextStyle {
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font: asset_server.load("JuliaMono.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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},
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),
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..default()
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});
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});
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_ = button.spawn_bundle(toolbar_button_text(
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&asset_server,
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ToolbarButton::Temperature,
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));
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})
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.insert(ToolbarButton::Temperature);
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_ = button_box
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.spawn_bundle(ButtonBundle {
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button: Button,
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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color: NORMAL_BUTTON.into(),
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..default()
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})
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.insert(ContoursButton)
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.spawn_bundle(toolbar_button())
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.with_children(|button| {
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_ = button.spawn_bundle(TextBundle {
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text: bevy::text::Text::from_section(
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"Toggle contours",
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bevy::text::TextStyle {
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font: asset_server.load("JuliaMono.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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},
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),
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..default()
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});
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});
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_ = button.spawn_bundle(toolbar_button_text(
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&asset_server,
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ToolbarButton::Contours,
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));
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})
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.insert(ToolbarButton::Contours);
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});
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});
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}
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#[cfg(feature = "render")]
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const WORLD_SCALE: i32 = 3;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut app = App::new();
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|
@ -510,9 +417,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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})
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.insert_resource(CursorMapPosition::default())
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.add_startup_system(generate_graphics)
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.add_system(handle_rainfall_button)
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.add_system(handle_temperature_button)
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.add_system(handle_contours_button)
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.add_system(handle_toolbar_button)
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.add_system(update_cursor_map_position)
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.add_system(update_info_panel)
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.add_system(rotate_planet);
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|
|
|
@ -1,4 +1,2 @@
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pub(crate) mod world_plugins;
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pub(crate) use world_plugins::WorldPlugins;
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pub(crate) use bevy_pancam::PanCam;
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|
|
|
@ -40,6 +40,10 @@ impl PluginGroup for WorldPlugins {
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.add(UiPlugin::default())
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.add(PbrPlugin::default())
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.add(PanCamPlugin::default());
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#[cfg(feature = "debug")]
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{
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_ = group.add(FrameTimeDiagnosticsPlugin::default());
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}
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}
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#[cfg(not(feature = "render"))]
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{
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|
|
15
src/resources/mod.rs
Normal file
15
src/resources/mod.rs
Normal file
|
@ -0,0 +1,15 @@
|
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#[cfg(feature = "render")]
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use std::fmt::Display;
|
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|
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#[cfg(feature = "render")]
|
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#[derive(Default, Debug)]
|
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pub(crate) struct CursorMapPosition {
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pub(crate) x: i32,
|
||||
pub(crate) y: i32,
|
||||
}
|
||||
#[cfg(feature = "render")]
|
||||
impl Display for CursorMapPosition {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.write_fmt(format_args!("x: {}, y: {}", self.x, self.y))
|
||||
}
|
||||
}
|
51
src/ui_helpers.rs
Normal file
51
src/ui_helpers.rs
Normal file
|
@ -0,0 +1,51 @@
|
|||
#[cfg(feature = "render")]
|
||||
use bevy::{
|
||||
asset::AssetServer,
|
||||
ecs::system::Res,
|
||||
render::color::Color,
|
||||
ui::{
|
||||
entity::{ButtonBundle, TextBundle},
|
||||
widget::Button,
|
||||
AlignItems, JustifyContent, Style,
|
||||
},
|
||||
utils::default,
|
||||
};
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
use crate::{components::markers::ToolbarButton, NORMAL_BUTTON};
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
pub(crate) fn toolbar_button() -> ButtonBundle {
|
||||
ButtonBundle {
|
||||
button: Button,
|
||||
style: Style {
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
pub(crate) fn toolbar_button_text(
|
||||
asset_server: &Res<'_, AssetServer>,
|
||||
which: ToolbarButton,
|
||||
) -> TextBundle {
|
||||
TextBundle {
|
||||
text: bevy::text::Text::from_section(
|
||||
match which {
|
||||
ToolbarButton::Rainfall => "Toggle rainfall",
|
||||
ToolbarButton::Temperature => "Toggle temperature",
|
||||
ToolbarButton::Contours => "Toggle contours",
|
||||
},
|
||||
bevy::text::TextStyle {
|
||||
font: asset_server.load("JuliaMono.ttf"),
|
||||
font_size: 20.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
),
|
||||
..default()
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue