Make planet view (and 3d everything) optional

This commit is contained in:
Tobias Berger 2022-09-06 22:09:53 +02:00
parent 329acb37f0
commit 7ae8dba296
Signed by: toby
GPG key ID: 2D05EFAB764D6A88
3 changed files with 65 additions and 51 deletions

View file

@ -6,6 +6,7 @@ resolver = "2"
[features]
debug = ["save/debug"]
planet_view = ["render"]
render = ["bevy/bevy_asset", "bevy/bevy_winit", "bevy/render", "save/render", "dep:bevy_pancam"]
default = ["render", "debug"]

View file

@ -42,25 +42,30 @@ use bevy::{
log::LogSettings,
utils::{default, tracing::Level},
};
#[cfg(all(feature = "render", feature = "planet_view"))]
use bevy::{
asset::Handle,
core_pipeline::core_3d::Camera3dBundle,
pbr::{PbrBundle, PointLight, PointLightBundle, StandardMaterial},
prelude::Vec3,
render::camera::OrthographicProjection,
render::mesh::{shape::Icosphere, Mesh},
transform::components::Transform,
};
#[cfg(feature = "render")]
use bevy::{
asset::{AssetServer, Assets, Handle},
core_pipeline::{
core_2d::{Camera2d, Camera2dBundle},
core_3d::Camera3dBundle,
},
asset::{AssetServer, Assets},
core_pipeline::core_2d::{Camera2d, Camera2dBundle},
ecs::{
change_detection::ResMut,
query::{Changed, With},
system::{Commands, Query, Res},
},
hierarchy::BuildChildren,
pbr::{PbrBundle, PointLight, PointLightBundle, StandardMaterial},
prelude::{Vec2, Vec3},
prelude::Vec2,
render::{
camera::{Camera, OrthographicProjection, RenderTarget},
camera::{Camera, RenderTarget},
color::Color,
mesh::{shape::Icosphere, Mesh},
render_resource::{
Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
},
@ -68,7 +73,7 @@ use bevy::{
},
sprite::{Sprite, SpriteBundle},
text::Text,
transform::components::{GlobalTransform, Transform},
transform::components::GlobalTransform,
ui::{
entity::{NodeBundle, TextBundle},
AlignSelf, FocusPolicy, Interaction, JustifyContent, PositionType, Size, Style, UiColor,
@ -77,6 +82,7 @@ use bevy::{
window::{CursorIcon, WindowDescriptor, Windows},
winit::WinitSettings,
};
#[cfg(all(feature = "debug", feature = "render"))]
use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
@ -189,9 +195,9 @@ fn update_cursor_map_position(
}
}
#[cfg(feature = "render")]
#[cfg(all(feature = "render", feature = "planet_view"))]
const ROTATION_SPEED: f32 = 0.002;
#[cfg(feature = "render")]
#[cfg(all(feature = "render", feature = "planet_view"))]
fn rotate_planet(mut planet_transform: Query<'_, '_, &mut Transform, With<Handle<Mesh>>>) {
planet_transform.single_mut().rotate_y(ROTATION_SPEED);
}
@ -240,8 +246,8 @@ fn update_info_panel(
fn generate_graphics(
mut commands: Commands<'_, '_>,
mut images: ResMut<'_, Assets<Image>>,
mut materials: ResMut<'_, Assets<StandardMaterial>>,
mut meshes: ResMut<'_, Assets<Mesh>>,
#[cfg(feature = "planet_view")] mut materials: ResMut<'_, Assets<StandardMaterial>>,
#[cfg(feature = "planet_view")] mut meshes: ResMut<'_, Assets<Mesh>>,
mut world_manager: ResMut<'_, WorldManager>,
asset_server: Res<'_, AssetServer>,
) {
@ -270,42 +276,43 @@ fn generate_graphics(
});
world_manager.image_handle_id = image_handle.id;
_ = commands.spawn_bundle(Camera3dBundle {
transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(default(), Vec3::Y),
projection: OrthographicProjection {
scale: 0.01,
..default()
}
.into(),
..default()
});
_ = commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(Icosphere {
radius: 2.0,
subdivisions: 9,
})),
material: materials.add(images.get_handle(world_manager.image_handle_id).into()),
transform: Transform::from_translation(default()),
..default()
});
_ = commands.spawn_bundle(PointLightBundle {
transform: Transform::from_xyz(-20.0, 20.0, 50.0),
point_light: PointLight {
intensity: 600000.,
range: 100.,
..default()
},
..default()
});
_ = commands
.spawn_bundle(Camera2dBundle {
#[cfg(feature = "planet_view")]
{
_ = commands.spawn_bundle(Camera3dBundle {
camera: Camera {
is_active: false,
..default()
},
transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(default(), Vec3::Y),
projection: OrthographicProjection {
scale: 0.01,
..default()
}
.into(),
..default()
})
});
_ = commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(Icosphere {
radius: 2.0,
subdivisions: 9,
})),
material: materials.add(images.get_handle(world_manager.image_handle_id).into()),
transform: Transform::from_translation(default()),
..default()
});
_ = commands.spawn_bundle(PointLightBundle {
transform: Transform::from_xyz(-20.0, 20.0, 50.0),
point_light: PointLight {
intensity: 600000.,
range: 100.,
..default()
},
..default()
});
}
_ = commands
.spawn_bundle(Camera2dBundle { ..default() })
.insert(PanCam::default());
_ = commands.spawn_bundle(SpriteBundle {
texture: images.get_handle(world_manager.image_handle_id),
@ -419,8 +426,11 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
.add_startup_system(generate_graphics)
.add_system(handle_toolbar_button)
.add_system(update_cursor_map_position)
.add_system(update_info_panel)
.add_system(rotate_planet);
.add_system(update_info_panel);
#[cfg(all(feature = "render", feature = "planet_view"))]
{
_ = app.add_system(rotate_planet);
}
}
#[cfg(not(feature = "render"))]
{

View file

@ -19,9 +19,8 @@ impl PluginGroup for WorldPlugins {
{
use bevy::{
asset::AssetPlugin, core_pipeline::CorePipelinePlugin, hierarchy::HierarchyPlugin,
input::InputPlugin, pbr::PbrPlugin, render::RenderPlugin, sprite::SpritePlugin,
text::TextPlugin, transform::TransformPlugin, ui::UiPlugin, window::WindowPlugin,
winit::WinitPlugin,
input::InputPlugin, render::RenderPlugin, sprite::SpritePlugin, text::TextPlugin,
transform::TransformPlugin, ui::UiPlugin, window::WindowPlugin, winit::WinitPlugin,
};
use bevy_pancam::PanCamPlugin;
@ -38,8 +37,12 @@ impl PluginGroup for WorldPlugins {
.add(SpritePlugin::default())
.add(TextPlugin::default())
.add(UiPlugin::default())
.add(PbrPlugin::default())
.add(PanCamPlugin::default());
#[cfg(feature = "planet_view")]
{
use bevy::pbr::PbrPlugin;
_ = group.add(PbrPlugin::default())
}
#[cfg(feature = "debug")]
{
_ = group.add(FrameTimeDiagnosticsPlugin::default());