Change debug feature to logging to disambiguate from un-optimized builds
This commit is contained in:
parent
e3038ae907
commit
81bc9584b3
6 changed files with 46 additions and 46 deletions
30
.github/workflows/release.yaml
vendored
30
.github/workflows/release.yaml
vendored
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@ -11,7 +11,7 @@ jobs:
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strategy:
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strategy:
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matrix:
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matrix:
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os: [windows-2022, ubuntu-22.04, macos-12]
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os: [windows-2022, ubuntu-22.04, macos-12]
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features: ["debug,globe_view", "globe_view", "debug,render", "render", "debug", ""]
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features: ["logging,globe_view", "globe_view", "logging,render", "render", "logging", ""]
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runs-on: ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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steps:
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steps:
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- name: Checkout
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- name: Checkout
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@ -31,21 +31,21 @@ jobs:
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run: |
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run: |
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cargo build --release --no-default-features --features=${{ matrix.features }}
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cargo build --release --no-default-features --features=${{ matrix.features }}
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- name: Upload debug & globe_view binary (Unix)
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- name: Upload logging & globe_view binary (Unix)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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if: ${{ matrix.os != 'windows-2022' && matrix.features == 'debug,globe_view' }}
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if: ${{ matrix.os != 'windows-2022' && matrix.features == 'logging,globe_view' }}
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with:
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with:
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name: worlds-rs-${{ matrix.os }}-debug-globe_view
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name: worlds-rs-${{ matrix.os }}-logging-globe_view
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path: |
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path: |
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target/release/worlds-sim-rust
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target/release/worlds-sim-rust
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- name: Upload debug & render binary (Unix)
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- name: Upload logging & render binary (Unix)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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if: ${{ matrix.os != 'windows-2022' && matrix.features == 'debug,render' }}
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if: ${{ matrix.os != 'windows-2022' && matrix.features == 'logging,render' }}
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with:
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with:
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name: worlds-rs-${{ matrix.os }}-debug-render
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name: worlds-rs-${{ matrix.os }}-logging-render
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path: |
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path: |
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target/release/worlds-sim-rust
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target/release/worlds-sim-rust
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- name: Upload non-debug binary (Unix)
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- name: Upload non-logging binary (Unix)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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if: ${{ matrix.os != 'windows-2022' && !contains(matrix.features, ',') && matrix.features != '' }}
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if: ${{ matrix.os != 'windows-2022' && !contains(matrix.features, ',') && matrix.features != '' }}
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with:
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with:
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@ -60,21 +60,21 @@ jobs:
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path: |
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path: |
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target/release/worlds-sim-rust
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target/release/worlds-sim-rust
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- name: Upload debug & globe_view binary (Windows)
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- name: Upload logging & globe_view binary (Windows)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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if: ${{ matrix.os == 'windows-2022' && matrix.features == 'debug,globe_view' }}
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if: ${{ matrix.os == 'windows-2022' && matrix.features == 'logging,globe_view' }}
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with:
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with:
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name: worlds-rs-${{ matrix.os }}-debug-globe_view
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name: worlds-rs-${{ matrix.os }}-logging-globe_view
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path: |
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path: |
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target/release/worlds-sim-rust.exe
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target/release/worlds-sim-rust.exe
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- name: Upload debug & render binary (Windows)
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- name: Upload logging & render binary (Windows)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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if: ${{ matrix.os == 'windows-2022' && matrix.features == 'debug,render' }}
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if: ${{ matrix.os == 'windows-2022' && matrix.features == 'logging,render' }}
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with:
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with:
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name: worlds-rs-${{ matrix.os }}-debug-render
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name: worlds-rs-${{ matrix.os }}-logging-render
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path: |
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path: |
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target/release/worlds-sim-rust.exe
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target/release/worlds-sim-rust.exe
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- name: Upload non-debug binary (Windows)
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- name: Upload non-logging binary (Windows)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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if: ${{ matrix.os == 'windows-2022' && !contains(matrix.features, ',') && matrix.features != '' }}
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if: ${{ matrix.os == 'windows-2022' && !contains(matrix.features, ',') && matrix.features != '' }}
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with:
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with:
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@ -5,10 +5,10 @@ edition = "2021"
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resolver = "2"
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resolver = "2"
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[features]
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[features]
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debug = ["planet/debug"]
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logging = ["planet/logging"]
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globe_view = ["planet/globe_view", "render"]
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globe_view = ["planet/globe_view", "render"]
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render = ["bevy/bevy_asset", "bevy/bevy_winit", "bevy/x11", "bevy/wayland", "bevy/render", "planet/render", "dep:bevy_pancam"]
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render = ["bevy/bevy_asset", "bevy/bevy_winit", "bevy/x11", "bevy/wayland", "bevy/render", "planet/render", "dep:bevy_pancam"]
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default = ["render", "debug"]
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default = ["render", "logging"]
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[dependencies.planet]
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[dependencies.planet]
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path = "planet"
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path = "planet"
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@ -4,10 +4,10 @@ version = "0.1.0"
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edition = "2021"
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edition = "2021"
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[features]
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[features]
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debug = []
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logging = []
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globe_view = ["render"]
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globe_view = ["render"]
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render = ["bevy/render"]
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render = ["bevy/render"]
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default = ["render", "debug", "globe_view"]
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default = ["render", "logging", "globe_view"]
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[dependencies.rand]
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[dependencies.rand]
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version = "0.8.5"
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version = "0.8.5"
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@ -1,6 +1,6 @@
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#[cfg(all(feature = "debug", feature = "render"))]
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#[cfg(all(feature = "logging", feature = "render"))]
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use bevy::log::debug;
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use bevy::log::debug;
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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use bevy::utils::default;
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use bevy::utils::default;
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#[cfg(all(feature = "render", feature = "globe_view"))]
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#[cfg(all(feature = "render", feature = "globe_view"))]
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use std::f32::consts::PI;
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use std::f32::consts::PI;
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@ -142,7 +142,7 @@ impl WorldManager {
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return Err(SaveError::MissingWorld);
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return Err(SaveError::MissingWorld);
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},
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},
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};
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};
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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let serialized = match ron::ser::to_string_pretty(world, default()) {
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let serialized = match ron::ser::to_string_pretty(world, default()) {
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Ok(serialized) => serialized,
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Ok(serialized) => serialized,
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Err(err) => {
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Err(err) => {
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@ -150,7 +150,7 @@ impl WorldManager {
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},
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},
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};
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};
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#[cfg(not(feature = "debug"))]
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#[cfg(not(feature = "logging"))]
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let serialized = match ron::to_string(world) {
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let serialized = match ron::to_string(world) {
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Ok(serialized) => serialized,
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Ok(serialized) => serialized,
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Err(err) => {
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Err(err) => {
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@ -210,7 +210,7 @@ impl WorldManager {
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#[cfg(feature = "render")]
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#[cfg(feature = "render")]
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pub fn toggle_rainfall(&mut self) {
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pub fn toggle_rainfall(&mut self) {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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if self.rainfall_visible {
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if self.rainfall_visible {
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debug!("Turning rainfall off");
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debug!("Turning rainfall off");
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} else {
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} else {
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@ -221,7 +221,7 @@ impl WorldManager {
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#[cfg(feature = "render")]
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#[cfg(feature = "render")]
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pub fn toggle_temperature(&mut self) {
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pub fn toggle_temperature(&mut self) {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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if self.temperature_visible {
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if self.temperature_visible {
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debug!("Turning temperature off");
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debug!("Turning temperature off");
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} else {
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} else {
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@ -237,7 +237,7 @@ impl WorldManager {
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.unwrap()
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.unwrap()
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+ 1)
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+ 1)
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% PlanetView::ITEM_COUNT;
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% PlanetView::ITEM_COUNT;
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!(
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debug!(
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"Cycling view from {:#?} to {:#?}",
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"Cycling view from {:#?} to {:#?}",
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self.view,
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self.view,
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@ -248,7 +248,7 @@ impl WorldManager {
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#[cfg(feature = "render")]
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#[cfg(feature = "render")]
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pub fn toggle_contours(&mut self) {
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pub fn toggle_contours(&mut self) {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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if self.contours {
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if self.contours {
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debug!("Turning terrain contours off");
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debug!("Turning terrain contours off");
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} else {
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} else {
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@ -440,7 +440,7 @@ impl WorldManager {
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for x in 0..world.width as usize {
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for x in 0..world.width as usize {
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let factor_y = (1.0 - f32::cos(PI * y as f32 / (world.height * 2) as f32)) / 2.0;
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let factor_y = (1.0 - f32::cos(PI * y as f32 / (world.height * 2) as f32)) / 2.0;
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let real_y = f32::floor(world.height as f32 * factor_y) as usize;
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let real_y = f32::floor(world.height as f32 * factor_y) as usize;
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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assert!(
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assert!(
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real_y < world.height as usize,
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real_y < world.height as usize,
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"Trying to get cell off of planet. {}/{}",
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"Trying to get cell off of planet. {}/{}",
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34
src/main.rs
34
src/main.rs
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@ -38,7 +38,7 @@ pub(crate) mod plugins;
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pub(crate) mod resources;
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pub(crate) mod resources;
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pub(crate) mod ui_helpers;
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pub(crate) mod ui_helpers;
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#[cfg(all(feature = "debug", feature = "render"))]
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#[cfg(all(feature = "logging", feature = "render"))]
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use bevy::{
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use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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log::debug,
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log::debug,
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@ -126,7 +126,7 @@ fn refresh_map_texture(
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world_manager: &WorldManager,
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world_manager: &WorldManager,
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) {
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) {
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let world = world_manager.world();
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let world = world_manager.world();
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("refreshing world texture");
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debug!("refreshing world texture");
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let map_image_handle = images.get_handle(
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let map_image_handle = images.get_handle(
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world_manager
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world_manager
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@ -210,7 +210,7 @@ fn handle_toolbar_button(
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*color = PRESSED_BUTTON.into();
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*color = PRESSED_BUTTON.into();
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match toolbar_button {
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match toolbar_button {
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ToolbarButton::Rainfall => {
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ToolbarButton::Rainfall => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Toggling rainfall");
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debug!("Toggling rainfall");
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world_manager.toggle_rainfall();
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world_manager.toggle_rainfall();
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refresh_map_texture(
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refresh_map_texture(
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@ -221,7 +221,7 @@ fn handle_toolbar_button(
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);
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);
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},
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},
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ToolbarButton::Temperature => {
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ToolbarButton::Temperature => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Toggling temperature");
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debug!("Toggling temperature");
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world_manager.toggle_temperature();
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world_manager.toggle_temperature();
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refresh_map_texture(
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refresh_map_texture(
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@ -232,7 +232,7 @@ fn handle_toolbar_button(
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);
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);
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},
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},
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ToolbarButton::PlanetView => {
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ToolbarButton::PlanetView => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Cycling planet view");
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debug!("Cycling planet view");
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world_manager.cycle_view();
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world_manager.cycle_view();
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refresh_map_texture(
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refresh_map_texture(
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@ -243,7 +243,7 @@ fn handle_toolbar_button(
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);
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);
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},
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},
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ToolbarButton::Contours => {
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ToolbarButton::Contours => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Toggling contours");
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debug!("Toggling contours");
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world_manager.toggle_contours();
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world_manager.toggle_contours();
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refresh_map_texture(
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refresh_map_texture(
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@ -254,7 +254,7 @@ fn handle_toolbar_button(
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);
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);
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},
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},
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ToolbarButton::GenerateWorld => {
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ToolbarButton::GenerateWorld => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Generating new world");
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debug!("Generating new world");
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_ = world_manager
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_ = world_manager
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.new_world()
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.new_world()
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@ -267,12 +267,12 @@ fn handle_toolbar_button(
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);
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);
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},
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},
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ToolbarButton::SaveWorld => {
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ToolbarButton::SaveWorld => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Saving world");
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debug!("Saving world");
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_ = world_manager.save_world("planet.ron");
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_ = world_manager.save_world("planet.ron");
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},
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},
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ToolbarButton::LoadWorld => {
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ToolbarButton::LoadWorld => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Loading world");
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debug!("Loading world");
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_ = world_manager.load_world("planet.ron", &mut images);
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_ = world_manager.load_world("planet.ron", &mut images);
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refresh_map_texture(
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refresh_map_texture(
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@ -284,7 +284,7 @@ fn handle_toolbar_button(
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},
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},
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#[cfg(feature = "globe_view")]
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#[cfg(feature = "globe_view")]
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ToolbarButton::GlobeView => {
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ToolbarButton::GlobeView => {
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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debug!("Toggling globe view");
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debug!("Toggling globe view");
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let mut camera_3d = camera_3d_query.single_mut();
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let mut camera_3d = camera_3d_query.single_mut();
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camera_3d.is_active = !camera_3d.is_active;
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camera_3d.is_active = !camera_3d.is_active;
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@ -347,7 +347,7 @@ fn rotate_globe(mut globe_transform: Query<'_, '_, &mut Transform, With<Handle<M
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|
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#[cfg(feature = "render")]
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#[cfg(feature = "render")]
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fn update_info_panel(
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fn update_info_panel(
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#[cfg(feature = "debug")] diagnostics: Res<'_, Diagnostics>,
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#[cfg(feature = "logging")] diagnostics: Res<'_, Diagnostics>,
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cursor_position: Res<'_, CursorMapPosition>,
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cursor_position: Res<'_, CursorMapPosition>,
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world_manager: Res<'_, WorldManager>,
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world_manager: Res<'_, WorldManager>,
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mut text: Query<'_, '_, &mut Text, With<InfoPanel>>,
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mut text: Query<'_, '_, &mut Text, With<InfoPanel>>,
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@ -360,7 +360,7 @@ fn update_info_panel(
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{
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{
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let cell = &world.terrain[cursor_position.y as usize][cursor_position.x as usize];
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let cell = &world.terrain[cursor_position.y as usize][cursor_position.x as usize];
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|
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#[cfg(feature = "debug")]
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#[cfg(feature = "logging")]
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{
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{
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format!(
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format!(
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"FPS: ~{}\nMouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}\n\n{}",
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"FPS: ~{}\nMouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}\n\n{}",
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|
@ -386,7 +386,7 @@ fn update_info_panel(
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)
|
)
|
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}
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}
|
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|
|
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#[cfg(not(feature = "debug"))]
|
#[cfg(not(feature = "logging"))]
|
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{
|
{
|
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format!(
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format!(
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"Mouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}\n{}",
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"Mouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}\n{}",
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|
@ -408,7 +408,7 @@ fn update_info_panel(
|
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)
|
)
|
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}
|
}
|
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} else {
|
} else {
|
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#[cfg(feature = "debug")]
|
#[cfg(feature = "logging")]
|
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{
|
{
|
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format!(
|
format!(
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"FPS: ~{}\nMouse position: {}\nOut of bounds",
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"FPS: ~{}\nMouse position: {}\nOut of bounds",
|
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|
@ -420,7 +420,7 @@ fn update_info_panel(
|
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)
|
)
|
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}
|
}
|
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|
|
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#[cfg(not(feature = "debug"))]
|
#[cfg(not(feature = "logging"))]
|
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{
|
{
|
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format!("Mouse position: {}\nOut of bounds", *cursor_position)
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format!("Mouse position: {}\nOut of bounds", *cursor_position)
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}
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}
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||||||
|
@ -644,9 +644,9 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
}
|
}
|
||||||
|
|
||||||
_ = app.insert_resource(LogSettings {
|
_ = app.insert_resource(LogSettings {
|
||||||
#[cfg(feature = "debug")]
|
#[cfg(feature = "logging")]
|
||||||
level: Level::DEBUG,
|
level: Level::DEBUG,
|
||||||
#[cfg(not(feature = "debug"))]
|
#[cfg(not(feature = "logging"))]
|
||||||
level: Level::WARN,
|
level: Level::WARN,
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
|
@ -61,7 +61,7 @@ impl PluginGroup for WorldPlugins {
|
||||||
}
|
}
|
||||||
|
|
||||||
_ = group.add(DiagnosticsPlugin::default());
|
_ = group.add(DiagnosticsPlugin::default());
|
||||||
#[cfg(all(feature = "debug"))]
|
#[cfg(all(feature = "logging"))]
|
||||||
{
|
{
|
||||||
use bevy::diagnostic::FrameTimeDiagnosticsPlugin;
|
use bevy::diagnostic::FrameTimeDiagnosticsPlugin;
|
||||||
_ = group.add(FrameTimeDiagnosticsPlugin::default());
|
_ = group.add(FrameTimeDiagnosticsPlugin::default());
|
||||||
|
|
Loading…
Reference in a new issue