Add temperature
cfe7401c7aeedec7faea59e8b6dfa0075545b484
This commit is contained in:
parent
2c85d95b7a
commit
92f25cf159
4 changed files with 225 additions and 60 deletions
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@ -6,7 +6,7 @@
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#![warn(macro_use_extern_crate)]
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#![warn(meta_variable_misuse)]
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#![warn(missing_abi)]
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#![warn(missing_copy_implementations)]
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// #![warn(missing_copy_implementations)]
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#![warn(missing_debug_implementations)]
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// #![warn(missing_docs)]
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#![warn(non_ascii_idents)]
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@ -71,17 +71,19 @@ impl Debug for World {
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}
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}
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#[derive(Debug, Copy, Clone, Default)]
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#[derive(Debug, Clone, Default)]
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pub struct Biome {
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pub altitude: f32,
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pub rainfall: f32,
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pub temperature: f32,
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}
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#[derive(Debug, Copy, Clone, Default)]
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#[derive(Debug, Clone, Default)]
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pub struct TerrainCell {
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pub altitude: f32,
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pub rainfall: f32,
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pub temperature: f32,
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pub rain_accumulated: f32,
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pub previous_rain_accumulated: f32,
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}
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@ -118,11 +120,16 @@ impl World {
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pub const TERRAIN_NOISE_FACTOR_2: f32 = 0.15;
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pub const TERRAIN_NOISE_FACTOR_3: f32 = 0.1;
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pub const MIN_RAINFALL: f32 = -10.0;
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pub const MIN_RAINFALL: f32 = -20.0;
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pub const MAX_RAINFALL: f32 = 100.0;
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pub const RAINFALL_SPAN: f32 = Self::MAX_RAINFALL - Self::MIN_RAINFALL;
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pub const RAINFALL_ALTITUDE_FACTOR: f32 = 1.0;
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pub const MIN_TEMPERATURE: f32 = -100.0;
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pub const MAX_TEMPERATURE: f32 = 100.0;
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pub const TEMPERATURE_SPAN: f32 = Self::MAX_TEMPERATURE - Self::MIN_RAINFALL;
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pub const TEMPERATURE_ALTITUDE_FACTOR: f32 = 1.0;
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pub fn generate(&mut self) -> Result<(), WorldGenError> {
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if let Err(err) = self.generate_altitude() {
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return Err(WorldGenError::CartesianError(err));
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@ -130,6 +137,9 @@ impl World {
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if let Err(err) = self.generate_rainfall() {
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return Err(WorldGenError::CartesianError(err));
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}
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if let Err(err) = self.generate_temperature() {
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return Err(WorldGenError::CartesianError(err));
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}
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Ok(())
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}
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@ -357,12 +367,12 @@ impl World {
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for x in 0..self.terrain[y].len() {
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let beta = (x as f32 / self.width as f32) * TAU;
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let value =
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let random_noise =
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self.random_noise_from_polar_coordinates(alpha, beta, RADIUS, offset)?;
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let mut cell = &mut self.terrain[y][x];
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let base_rainfall = Self::calculate_rainfall(value);
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let base_rainfall = Self::calculate_rainfall(random_noise);
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let altitude_factor = f32::clamp(
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(cell.altitude / Self::MAX_ALTITUDE) * Self::RAINFALL_ALTITUDE_FACTOR,
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0.0,
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@ -383,4 +393,43 @@ impl World {
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Self::MAX_RAINFALL,
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)
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}
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fn generate_temperature(&mut self) -> Result<(), CartesianError> {
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let offset = Self::random_offset_vector();
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const RADIUS: f32 = 2.0;
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for y in 0..self.terrain.len() {
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let alpha = (y as f32 / self.height as f32) * PI;
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for x in 0..self.terrain[y].len() {
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let beta = (x as f32 / self.width as f32) * TAU;
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let random_noise =
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self.random_noise_from_polar_coordinates(alpha, beta, RADIUS, offset)?;
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let cell = &mut self.terrain[y][x];
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let altitude_factor = 1.0
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- f32::clamp(
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(cell.altitude / Self::MAX_ALTITUDE) * Self::TEMPERATURE_ALTITUDE_FACTOR,
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0.0,
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1.0,
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);
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let latitude_modifer = (alpha * 0.8) + (random_noise * 0.2 * PI);
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let base_temperature = Self::calculate_temperature(f32::sin(latitude_modifer));
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cell.temperature = base_temperature * altitude_factor;
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}
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}
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Ok(())
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}
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fn calculate_temperature(raw_temperature: f32) -> f32 {
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f32::clamp(
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(raw_temperature * Self::TEMPERATURE_SPAN) + Self::MIN_TEMPERATURE,
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0.0,
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Self::MAX_TEMPERATURE,
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)
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}
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}
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@ -16,6 +16,8 @@ pub struct WorldManager {
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world: Option<World>,
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#[cfg(feature = "render")]
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rainfall_visible: bool,
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#[cfg(feature = "render")]
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temperature_visible: bool,
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}
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impl WorldManager {
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@ -25,6 +27,7 @@ impl WorldManager {
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image_handle_id: HandleId::default::<Image>(),
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world: None,
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rainfall_visible: false,
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temperature_visible: false,
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}
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}
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@ -34,11 +37,20 @@ impl WorldManager {
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debug!("Turning rainfall off");
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} else {
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debug!("Turning rainfall on");
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debug!("World: {:#?}", self.world);
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}
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self.rainfall_visible = !self.rainfall_visible;
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}
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#[cfg(feature = "render")]
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pub fn toggle_temperature(&mut self) {
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if self.temperature_visible {
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debug!("Turning temperature off");
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} else {
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debug!("Turning temperature on");
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}
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self.temperature_visible = !self.temperature_visible;
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}
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pub fn get_world(&self) -> Option<&World> {
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self.world.as_ref()
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}
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@ -52,24 +64,46 @@ impl WorldManager {
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}
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#[cfg(feature = "render")]
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fn generate_color(cell: &TerrainCell, show_rainfall: bool) -> Color {
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let altitude_color = Self::altitude_contour_color(cell.altitude);
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let rainfall_color = if show_rainfall {
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Self::rainfall_color(cell.rainfall)
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} else {
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Color::BLACK
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};
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fn generate_color(&self, cell: &TerrainCell) -> Color {
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let mut final_color = Self::altitude_color(cell.altitude);
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let normalized_rainfall = Self::normalize_rainfall(cell.rainfall);
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if self.rainfall_visible {
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let rainfall_color = Self::rainfall_color(cell.rainfall);
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let normalized_rainfall = Self::normalize_rainfall(cell.rainfall);
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let r = (altitude_color.r() * (1.0 - normalized_rainfall))
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+ (rainfall_color.r() * normalized_rainfall);
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let g = (altitude_color.g() * (1.0 - normalized_rainfall))
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+ (rainfall_color.g() * normalized_rainfall);
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let b = (altitude_color.b() * (1.0 - normalized_rainfall))
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+ (rainfall_color.b() * normalized_rainfall);
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_ = final_color.set_r(
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(final_color.r() * (1.0 - normalized_rainfall))
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+ (rainfall_color.r() * normalized_rainfall),
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);
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_ = final_color.set_g(
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(final_color.g() * (1.0 - normalized_rainfall))
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+ (rainfall_color.g() * normalized_rainfall),
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);
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_ = final_color.set_b(
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(final_color.b() * (1.0 - normalized_rainfall))
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+ (rainfall_color.b() * normalized_rainfall),
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);
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}
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Color::rgb_linear(r, g, b)
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if self.temperature_visible {
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let temperature_color = Self::temperature_color(cell.temperature);
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let normalized_temperature = Self::normalize_temperature(cell.temperature);
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_ = final_color.set_r(
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(final_color.r() * (1.0 - normalized_temperature))
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+ (temperature_color.r() * normalized_temperature),
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);
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_ = final_color.set_g(
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(final_color.g() * (1.0 - normalized_temperature))
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+ (temperature_color.g() * normalized_temperature),
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);
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_ = final_color.set_b(
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(final_color.b() * (1.0 - normalized_temperature))
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+ (temperature_color.b() * normalized_temperature),
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);
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}
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final_color
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}
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/*
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@ -114,6 +148,17 @@ impl WorldManager {
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}
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}
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#[cfg(feature = "render")]
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fn temperature_color(temperature: f32) -> Color {
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let normalized_temperature = Self::normalize_temperature(temperature);
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Color::rgb(normalized_temperature, 1.0 - normalized_temperature, 0.0)
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}
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#[cfg(feature = "render")]
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fn normalize_temperature(temperature: f32) -> f32 {
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(temperature - World::MIN_TEMPERATURE) / World::TEMPERATURE_SPAN
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}
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#[cfg(feature = "render")]
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pub fn world_colors(&self) -> Vec<Color> {
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match self.get_world() {
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@ -123,7 +168,7 @@ impl WorldManager {
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terrain_cells
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.iter()
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.map(|cell| Self::generate_color(cell, self.rainfall_visible))
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.map(|cell| self.generate_color(cell))
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.collect()
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}
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}
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145
src/main.rs
145
src/main.rs
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#![warn(macro_use_extern_crate)]
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#![warn(meta_variable_misuse)]
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#![warn(missing_abi)]
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#![warn(missing_copy_implementations)]
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// #![warn(missing_copy_implementations)]
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#![warn(missing_debug_implementations)]
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// #![warn(missing_docs)]
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#![warn(non_ascii_idents)]
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@ -45,6 +45,7 @@ use bevy::{
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core_pipeline::core_2d::Camera2dBundle,
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ecs::{
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change_detection::ResMut,
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component::Component,
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query::{Changed, With},
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system::{Commands, Query, Res},
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},
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@ -55,12 +56,12 @@ use bevy::{
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Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
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},
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texture::{Image, ImageSettings},
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view::Visibility,
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},
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ui::{
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entity::{ButtonBundle, ImageBundle, TextBundle},
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entity::{ButtonBundle, ImageBundle, NodeBundle, TextBundle},
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widget::Button,
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AlignItems, Interaction, JustifyContent, Size, Style, UiColor, UiImage, UiRect, Val,
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AlignItems, FocusPolicy, Interaction, JustifyContent, Size, Style, UiColor, UiImage,
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UiRect, Val,
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},
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utils::default,
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window::{CursorIcon, WindowDescriptor, Windows},
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@ -76,25 +77,30 @@ fn refresh_world_texture(images: &mut Assets<Image>, world_manager: &WorldManage
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images.get_mut(&image_handle).unwrap().data = world_manager.world_color_bytes();
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}
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#[cfg(feature = "render")]
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#[derive(Component, Default)]
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struct RainfallButton;
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#[cfg(feature = "render")]
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#[derive(Component, Default)]
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struct TemperatureButton;
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const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.60, 0.35);
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#[cfg(feature = "render")]
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fn handle_button_interaction(
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fn handle_rainfall_button(
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mut interaction_query: Query<
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'_,
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'_,
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(&Interaction, &mut UiColor /*, &Children*/),
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(Changed<Interaction>, With<Button>),
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(&Interaction, &mut UiColor),
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(Changed<Interaction>, With<RainfallButton>),
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>,
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// mut text_query: Query<'_, '_, &mut Text>,
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mut windows: ResMut<'_, Windows>,
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mut images: ResMut<'_, Assets<Image>>,
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mut world_manager: ResMut<'_, WorldManager>,
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) {
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for (interaction, mut color /*, children*/) in &mut interaction_query {
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// let mut text = text_query.get_mut(children[0]).unwrap();
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for (interaction, mut color) in &mut interaction_query {
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match *interaction {
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Interaction::Clicked => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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@ -115,6 +121,39 @@ fn handle_button_interaction(
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}
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}
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#[cfg(feature = "render")]
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fn handle_temperature_button(
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mut interaction_query: Query<
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'_,
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'_,
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(&Interaction, &mut UiColor),
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(Changed<Interaction>, With<TemperatureButton>),
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>,
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mut windows: ResMut<'_, Windows>,
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mut images: ResMut<'_, Assets<Image>>,
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mut world_manager: ResMut<'_, WorldManager>,
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) {
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for (interaction, mut color) in &mut interaction_query {
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match *interaction {
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Interaction::Clicked => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = PRESSED_BUTTON.into();
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debug!("Toggling temperature");
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world_manager.toggle_temperature();
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refresh_world_texture(&mut images, &world_manager)
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}
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Interaction::Hovered => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Hand);
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*color = HOVERED_BUTTON.into();
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}
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Interaction::None => {
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windows.primary_mut().set_cursor_icon(CursorIcon::Default);
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*color = NORMAL_BUTTON.into();
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}
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}
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}
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}
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#[cfg(feature = "render")]
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fn generate_graphics(
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mut commands: Commands<'_, '_>,
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@ -155,37 +194,68 @@ fn generate_graphics(
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})
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.with_children(|world_map| {
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_ = world_map
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.spawn_bundle(ButtonBundle {
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button: Button,
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.spawn_bundle(NodeBundle {
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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margin: UiRect {
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left: Val::Auto,
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right: Val::Px(20.0),
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top: Val::Auto,
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bottom: Val::Px(20.0),
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..default()
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},
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padding: UiRect::all(Val::Px(2.0)),
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size: Size::new(Val::Percent(100.0), Val::Undefined),
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padding: UiRect::all(Val::Px(3.0)),
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justify_content: JustifyContent::SpaceAround,
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..default()
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},
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color: NORMAL_BUTTON.into(),
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visibility: Visibility::visible(),
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color: Color::NONE.into(),
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focus_policy: FocusPolicy::Pass,
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..default()
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})
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.with_children(|button| {
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_ = button.spawn_bundle(TextBundle {
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text: bevy::text::Text::from_section(
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"Toggle rainfall",
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bevy::text::TextStyle {
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font: asset_server.load("JuliaMono.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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.with_children(|button_box| {
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_ = button_box
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.spawn_bundle(ButtonBundle {
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button: Button,
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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),
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..default()
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});
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color: NORMAL_BUTTON.into(),
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..default()
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})
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.insert(RainfallButton::default())
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.with_children(|button| {
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_ = button.spawn_bundle(TextBundle {
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text: bevy::text::Text::from_section(
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"Toggle rainfall",
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bevy::text::TextStyle {
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font: asset_server.load("JuliaMono.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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},
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),
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..default()
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});
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});
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_ = button_box
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.spawn_bundle(ButtonBundle {
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button: Button,
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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color: NORMAL_BUTTON.into(),
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..default()
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})
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.insert(TemperatureButton::default())
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.with_children(|button| {
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_ = button.spawn_bundle(TextBundle {
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text: bevy::text::Text::from_section(
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"Toggle temperature",
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bevy::text::TextStyle {
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font: asset_server.load("JuliaMono.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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},
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),
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..default()
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});
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});
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});
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});
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}
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@ -209,7 +279,8 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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..default()
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})
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.add_startup_system(generate_graphics)
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.add_system(handle_button_interaction);
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.add_system(handle_rainfall_button)
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.add_system(handle_temperature_button);
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}
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#[cfg(not(feature = "render"))]
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{
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