Fix compilation on different feature-sets
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8fa5393a41
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a4fc8286b1
5 changed files with 62 additions and 53 deletions
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@ -38,6 +38,7 @@ impl From<BiomeType> for Biome {
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match biome_type {
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BiomeType::IceCap => Biome {
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name: "Ice Cap".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(253, 244, 235),
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min_altitude: World::MIN_ALTITUDE,
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max_altitude: World::MAX_ALTITUDE,
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@ -48,6 +49,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Ocean => Biome {
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name: "Ocean".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(28, 66, 84),
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min_altitude: World::MIN_ALTITUDE,
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max_altitude: 0.0,
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@ -58,6 +60,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Grassland => Biome {
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name: "Grassland".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(167, 177, 84),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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@ -68,6 +71,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Forest => Biome {
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name: "Forest".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(76, 132, 55),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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@ -78,6 +82,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Taiga => Biome {
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name: "Taiga".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(43, 63, 40),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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@ -88,6 +93,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Tundra => Biome {
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name: "Tundra ".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(139, 139, 128),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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@ -98,6 +104,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Desert => Biome {
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name: "Desert ".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(253, 225, 171),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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@ -108,6 +115,7 @@ impl From<BiomeType> for Biome {
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},
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BiomeType::Rainforest => Biome {
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name: "Rainforest".into(),
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#[cfg(feature = "render")]
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color: Color::rgb_u8(59, 103, 43),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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@ -35,7 +35,7 @@
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pub mod world;
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pub use world::*;
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pub mod biome;
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pub use biome::Biome;
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pub use biome::*;
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pub mod world_manager;
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pub use world_manager::*;
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pub mod math_util;
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@ -1,12 +1,12 @@
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// TODO: Logging doesn't seem to work here? Figure out why and fix
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use {
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crate::{
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biome::BiomeType,
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cartesian_coordinates,
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mix_values,
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perlin,
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random_point_in_sphere,
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Biome,
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BiomeType,
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CartesianError,
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RepeatNum,
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},
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@ -4,7 +4,7 @@ use bevy::log::debug;
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use bevy::utils::default;
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#[cfg(feature = "render")]
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use {
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crate::TerrainCell,
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crate::{Biome, TerrainCell},
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bevy::{
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asset::{Assets, HandleId},
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render::render_resource::Extent3d,
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@ -12,7 +12,7 @@ use {
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},
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};
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use {
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crate::{Biome, World, WorldGenError},
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crate::{World, WorldGenError},
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bevy::log::warn,
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rand::random,
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std::{
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@ -100,6 +100,7 @@ use {
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markers::{InfoPanel, ToolbarButton},
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third_party::PanCam,
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},
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planet::Biome,
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resources::CursorMapPosition,
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ui_helpers::{toolbar_button, toolbar_button_text},
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};
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@ -109,7 +110,7 @@ use {
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log::LogSettings,
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utils::{default, tracing::Level},
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},
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planet::{Biome, WorldManager},
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planet::WorldManager,
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plugins::WorldPlugins,
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};
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