Remove globe_view feature
it's really just not worth the effort imho
This commit is contained in:
parent
8c101386db
commit
ba0651296f
9 changed files with 39 additions and 220 deletions
36
.github/workflows/release.yaml
vendored
36
.github/workflows/release.yaml
vendored
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@ -10,18 +10,6 @@ jobs:
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strategy:
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matrix:
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include:
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- target: x86_64-apple-darwin
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os: macos-latest
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features: globe_view
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- target: aarch64-apple-darwin
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os: macos-latest
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features: globe_view
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- target: x86_64-pc-windows-msvc
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os: windows-latest
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features: globe_view
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- target: x86_64-unknown-linux-gnu
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os: ubuntu-latest
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features: globe_view
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- target: x86_64-apple-darwin
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os: macos-latest
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features: render
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@ -46,6 +34,30 @@ jobs:
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- target: x86_64-unknown-linux-gnu
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os: ubuntu-latest
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features: ""
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- target: x86_64-apple-darwin
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os: macos-latest
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features: render,logging
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- target: aarch64-apple-darwin
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os: macos-latest
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features: render,logging
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- target: x86_64-pc-windows-msvc
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os: windows-latest
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features: render,logging
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- target: x86_64-unknown-linux-gnu
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os: ubuntu-latest
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features: render,logging
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- target: x86_64-apple-darwin
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os: macos-latest
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features: logging
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- target: aarch64-apple-darwin
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os: macos-latest
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features: logging
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- target: x86_64-pc-windows-msvc
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os: windows-latest
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features: logging
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- target: x86_64-unknown-linux-gnu
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os: ubuntu-latest
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features: logging
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runs-on: ${{ matrix.os }}
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steps:
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- name: Checkout
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@ -27,9 +27,8 @@ codegen-units = 1
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# bevy/trace_chrome for tracing by function
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# https://github.com/bevyengine/bevy/blob/main/docs/profiling.md
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logging = ["planet/logging"]
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globe_view = ["planet/globe_view", "render"]
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render = ["bevy/bevy_asset", "bevy/bevy_winit", "bevy/x11", "bevy/wayland", "bevy/render", "planet/render", "dep:fxhash", "dep:bevy_egui"]
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default = ["render", "logging", "globe_view"]
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default = ["render", "logging"]
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[dependencies.planet]
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path = "planet"
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@ -1,26 +1,18 @@
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#!/bin/env /bin/sh
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echo "Debug-build features: minimal"
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echo "Debug-build with features: minimal"
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cargo build --no-default-features --features= &&
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echo "Debug-build features: logging" &&
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echo "Debug-build with features: logging" &&
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cargo build --no-default-features --features=logging &&
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echo "Debug-build features: render" &&
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echo "Debug-build with features: render" &&
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cargo build --no-default-features --features=render &&
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echo "Debug-build features: logging,render" &&
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echo "Debug-build with features: logging render" &&
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cargo build --no-default-features --features=logging,render &&
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echo "Debug-build features: globe_view" &&
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cargo build --no-default-features --features=globe_view &&
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echo "Debug-build features: logging,globe_view" &&
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cargo build --no-default-features --features=logging,globe_view &&
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echo "Release-build features: minimal"
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echo "Release-build with features: minimal"
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cargo build --release --no-default-features --features= &&
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echo "Release-build features: logging" &&
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echo "Release-build with features: logging" &&
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cargo build --release --no-default-features --features=logging &&
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echo "Release-build features: render" &&
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echo "Release-build with features: render" &&
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cargo build --release --no-default-features --features=render &&
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echo "Release-build features: logging,render" &&
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echo "Release-build with features: logging render" &&
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cargo build --release --no-default-features --features=logging,render &&
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echo "Release-build features: globe_view" &&
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cargo build --release --no-default-features --features=globe_view &&
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echo "Release-build features: logging,globe_view" &&
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cargo build --release --no-default-features --features=logging,globe_view &&
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echo "Done!"
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@ -8,9 +8,8 @@ release = { strip = "symbols", lto = "thin", opt-level = "z" }
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[features]
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logging = []
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globe_view = ["render"]
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render = ["bevy/render"]
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default = ["render", "logging", "globe_view"]
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default = ["render", "logging"]
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[dependencies.rand]
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version = "0.8.5"
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@ -1,12 +1,8 @@
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#[cfg(all(feature = "logging", feature = "render"))]
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use bevy::log::debug;
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#[cfg(feature = "logging")]
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use bevy::utils::default;
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#[cfg(all(feature = "render", feature = "globe_view"))]
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use std::f32::consts::PI;
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use {
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crate::{macros::iterable_enum, World, WorldGenError},
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bevy::log::warn,
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bevy::{log::warn, utils::default},
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rand::random,
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std::{
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error::Error,
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@ -94,11 +90,7 @@ iterable_enum!(PlanetView { Biomes, Altitude });
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#[cfg(feature = "render")]
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#[derive(Debug, Default)]
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pub struct WorldRenderSettings {
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pub map_image_handle_id: Option<HandleId>,
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#[cfg(feature = "globe_view")]
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pub globe_image_handle_id: Option<HandleId>,
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#[cfg(feature = "globe_view")]
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pub globe_material_handle_id: Option<HandleId>,
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pub map_image_handle_id: Option<HandleId>,
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rainfall_visible: bool,
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temperature_visible: bool,
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@ -422,46 +414,4 @@ impl WorldManager {
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})
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.collect()
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}
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#[cfg(all(feature = "render", feature = "globe_view"))]
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#[must_use]
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fn globe_colors(&self) -> Vec<Color> {
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let world = self.world();
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let width = world.width as usize;
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let height = world.height as usize;
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let mut colors = vec![Color::PINK; height * width];
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for y in 0..world.height as usize * 2 {
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for x in 0..world.width as usize {
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let factor_y = (1.0 - f32::cos(PI * y as f32 / (world.height * 2) as f32)) / 2.0;
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let real_y = f32::floor(world.height as f32 * factor_y) as usize;
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#[cfg(feature = "logging")]
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assert!(
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real_y < world.height as usize,
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"Trying to get cell off of planet. {}/{}",
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real_y,
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world.height
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);
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colors[real_y * width + x] = self.generate_color(&world.terrain[real_y][x]);
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}
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}
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colors
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}
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#[cfg(all(feature = "render", feature = "globe_view"))]
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#[must_use]
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pub fn globe_color_bytes(&self) -> Vec<u8> {
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self.globe_colors()
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.iter()
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.flat_map(|color| {
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color
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.as_rgba_f32()
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.iter()
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.flat_map(|num| num.to_le_bytes())
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.collect::<Vec<u8>>()
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})
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.collect()
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}
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}
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@ -1,12 +1,3 @@
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#[cfg(feature = "globe_view")]
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use {
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crate::components::panning::Pan2d,
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bevy::{
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core_pipeline::{core_2d::Camera2d, core_3d::Camera3d},
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ecs::query::{With, Without},
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render::camera::Camera,
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},
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};
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use {
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crate::{
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gui::{open_window, update_textures, windows::Overlay, WidgetId, WidgetSystem},
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@ -29,7 +20,6 @@ use {
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std::marker::PhantomData,
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};
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#[cfg(not(feature = "globe_view"))]
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iterable_enum!(ToolbarButton {
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GenerateWorld,
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SaveWorld,
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@ -37,15 +27,6 @@ iterable_enum!(ToolbarButton {
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Overlays,
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ToggleBiomes,
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});
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#[cfg(feature = "globe_view")]
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iterable_enum!(ToolbarButton {
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GenerateWorld,
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SaveWorld,
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LoadWorld,
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Overlays,
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ToggleBiomes,
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GlobeView,
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});
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impl ToolbarButton {
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fn clicked(self, world: &mut World) {
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@ -78,18 +59,6 @@ impl ToolbarButton {
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world_manager.render_settings.cycle_view();
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update_textures(&world_manager, &mut world.resource_mut::<Assets<Image>>());
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},
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#[cfg(feature = "globe_view")]
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ToolbarButton::GlobeView => {
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let mut camera_3d = world
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.query_filtered::<&mut Camera, (With<Camera3d>, Without<Camera2d>)>()
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.single_mut(world);
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camera_3d.is_active = !camera_3d.is_active;
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let (mut camera_2d, mut pancam) = world
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.query_filtered::<(&mut Camera, &mut Pan2d), (With<Camera2d>, Without<Camera3d>)>()
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.single_mut(world);
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camera_2d.is_active = !camera_2d.is_active;
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pancam.enabled = camera_2d.is_active;
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},
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};
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});
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}
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@ -103,8 +72,6 @@ impl From<ToolbarButton> for &'static str {
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ToolbarButton::GenerateWorld => "Generate new world",
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ToolbarButton::SaveWorld => "Save",
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ToolbarButton::LoadWorld => "Load",
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#[cfg(feature = "globe_view")]
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ToolbarButton::GlobeView => "Toggle globe",
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}
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}
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}
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@ -42,13 +42,13 @@ impl WindowSystem for TileInfo<'_, '_> {
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} = &world_manager.world().terrain[cursor_y as usize][cursor_x as usize];
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_ = ui.label("Altitude");
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_ = ui.label(format!("{:.2}", altitude));
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_ = ui.label(format!("{altitude:.2}"));
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ui.end_row();
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_ = ui.label("Rainfall");
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_ = ui.label(format!("{:.2}", rainfall));
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_ = ui.label(format!("{rainfall:.2}"));
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ui.end_row();
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_ = ui.label("Temperature");
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_ = ui.label(format!("{:.2}", temperature));
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_ = ui.label(format!("{temperature:.2}"));
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ui.end_row();
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ui.end_row();
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95
src/main.rs
95
src/main.rs
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gui::{render_windows, widget, widgets::ToolbarWidget, window::open_window, windows::TileInfo},
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resources::{CursorMapPosition, OpenedWindows},
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};
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#[cfg(all(feature = "render", feature = "globe_view"))]
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use {
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bevy::{
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asset::Handle,
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core_pipeline::core_3d::Camera3dBundle,
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pbr::{PbrBundle, PointLight, PointLightBundle, StandardMaterial},
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prelude::{Quat, Vec3},
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render::camera::OrthographicProjection,
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render::mesh::{shape::UVSphere, Mesh},
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time::Time,
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transform::components::Transform,
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},
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std::f32::consts::FRAC_PI_2,
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};
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#[cfg(feature = "render")]
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fn update_cursor_map_position(
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}
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}
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#[cfg(all(feature = "render", feature = "globe_view"))]
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const GLOBE_ROTATIONS_PER_SECOND: f32 = std::f32::consts::TAU / 15.0;
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#[cfg(all(feature = "render", feature = "globe_view"))]
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fn rotate_globe(
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mut globe_transform: Query<'_, '_, &mut Transform, With<Handle<Mesh>>>,
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time: Res<Time>,
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) {
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globe_transform
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.single_mut()
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.rotate_y(GLOBE_ROTATIONS_PER_SECOND * time.delta_seconds());
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}
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#[cfg(feature = "render")]
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fn generate_graphics(
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mut commands: Commands<'_, '_>,
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mut world_manager: ResMut<'_, WorldManager>,
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mut images: ResMut<'_, Assets<Image>>,
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mut egui_context: ResMut<'_, EguiContext>,
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#[cfg(feature = "globe_view")] mut materials: ResMut<'_, Assets<StandardMaterial>>,
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#[cfg(feature = "globe_view")] mut meshes: ResMut<'_, Assets<Mesh>>,
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) {
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// Add Julia-Mono font to egui
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{
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});
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}
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#[cfg(feature = "globe_view")]
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{
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let world = world_manager.world();
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let globe_image_handle = images.add(Image {
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data: world_manager.globe_color_bytes(),
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texture_descriptor: TextureDescriptor {
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label: None,
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size: Extent3d {
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width: world.width,
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height: world.height,
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..default()
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},
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba32Float,
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mip_level_count: 1,
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sample_count: 1,
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usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING,
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},
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..default()
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});
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world_manager.render_settings.globe_image_handle_id = Some(globe_image_handle.id);
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_ = commands.spawn_bundle(Camera3dBundle {
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camera: Camera {
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is_active: false,
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..default()
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},
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(default(), Vec3::Y),
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projection: OrthographicProjection {
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scale: 0.01,
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..default()
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}
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.into(),
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..default()
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});
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let globe_material_handle = materials.add(
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images
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.get_handle(world_manager.render_settings.globe_image_handle_id.unwrap())
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.into(),
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);
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world_manager.render_settings.globe_material_handle_id = Some(globe_material_handle.id);
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// TODO: Globe texture is mirrored east-to-west.
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_ = commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(UVSphere {
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radius: 2.0,
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..default()
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})),
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material: globe_material_handle,
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transform: Transform::from_rotation(Quat::from_rotation_x(FRAC_PI_2)),
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..default()
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});
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_ = commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(-20.0, 0.0, 50.0),
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point_light: PointLight {
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intensity: 600000.,
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range: 100.,
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..default()
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},
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..default()
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});
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}
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}
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#[cfg(feature = "render")]
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@ -317,10 +226,6 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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.add_system(update_gui.exclusive_system())
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.add_system(update_cursor_map_position)
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.add_system(open_tile_info);
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#[cfg(all(feature = "render", feature = "globe_view"))]
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{
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_ = app.add_system(rotate_globe);
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}
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}
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#[cfg(not(feature = "render"))]
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{
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@ -47,11 +47,6 @@ impl PluginGroup for WorldPlugins {
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.add(UiPlugin)
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.add(PanningPlugin)
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.add(EguiPlugin);
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#[cfg(feature = "globe_view")]
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{
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use bevy::pbr::PbrPlugin;
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_ = group.add(PbrPlugin)
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}
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}
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#[cfg(not(feature = "render"))]
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{
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