Update Biome colors
0ebf1dfc012a07325fc6c0bd28d1917bdeb4834e
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parent
234579f553
commit
e7d73755e2
5 changed files with 102 additions and 103 deletions
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@ -185,8 +185,16 @@ impl<'de> Deserialize<'de> for World {
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let width = width.ok_or_else(|| Error::missing_field("width"))?;
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let height = height.ok_or_else(|| Error::missing_field("height"))?;
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let seed = seed.ok_or_else(|| Error::missing_field("seed"))?;
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let terrain: Vec<Vec<TerrainCell>> =
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let mut terrain: Vec<Vec<TerrainCell>> =
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terrain.ok_or_else(|| Error::missing_field("terrain"))?;
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for x in 0..width as usize {
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for y in 0..height as usize {
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terrain[y][x].x = x;
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terrain[y][x].y = y;
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}
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}
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let continent_offsets =
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continent_offsets.ok_or_else(|| Error::missing_field("continent_offsets"))?;
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let continent_widths =
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@ -97,11 +97,16 @@ pub struct TerrainCell {
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pub rainfall: f32,
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pub temperature: f32,
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#[serde(skip)]
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pub x: usize,
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#[serde(skip)]
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pub y: usize,
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pub biome_presences: Vec<(BiomeType, f32)>,
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}
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impl World {
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const ALTITUDE_SPAN: f32 = World::MAX_ALTITUDE - World::MIN_ALTITUDE;
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pub(crate) const ALTITUDE_SPAN: f32 = World::MAX_ALTITUDE - World::MIN_ALTITUDE;
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const CONTINENT_MAX_SIZE_FACTOR: f32 = 6.0;
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const CONTINENT_MIN_SIZE_FACTOR: f32 = 2.5;
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pub(crate) const MAX_ALTITUDE: f32 = 15000.0;
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@ -300,6 +305,9 @@ impl World {
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if altitude < self.min_altitude {
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self.min_altitude = altitude;
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}
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self.terrain[y][x].x = x;
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self.terrain[y][x].y = y;
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}
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}
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info!("Done generating altitude");
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@ -547,90 +555,79 @@ impl World {
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}
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#[must_use]
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pub fn cell_neighbors(&self, x: usize, y: usize) -> HashMap<CompassDirection, (usize, usize)> {
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pub fn cell_neighbors(&self, x: usize, y: usize) -> HashMap<CompassDirection, &TerrainCell> {
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let mut neighbors = HashMap::new();
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let height = self.height as usize;
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let width = self.width as usize;
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let west_x = (width + x - 1) % width;
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let east_x = (x + 1) % width;
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let north_edge = y >= height - 1;
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let east_edge = x >= width - 1;
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let south_edge = y == 0;
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let west_edge = x == 0;
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if !north_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::North, (y + 1, x));
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}
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if !north_edge && !east_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::NorthEast, (y + 1, x + 1));
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}
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if !east_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::East, (y, x + 1));
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}
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if !south_edge && !east_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::SouthEast, (y - 1, x + 1));
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_ = neighbors
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.insert_unique_unchecked(CompassDirection::NorthWest, &self.terrain[y + 1][west_x]);
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_ = neighbors.insert_unique_unchecked(CompassDirection::North, &self.terrain[y + 1][x]);
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_ = neighbors
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.insert_unique_unchecked(CompassDirection::NorthEast, &self.terrain[y + 1][east_x]);
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}
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_ = neighbors.insert_unique_unchecked(CompassDirection::West, &self.terrain[y][east_x]);
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_ = neighbors.insert_unique_unchecked(CompassDirection::East, &self.terrain[y][west_x]);
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if !south_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::South, (y - 1, x));
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_ = neighbors
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.insert_unique_unchecked(CompassDirection::SouthWest, &self.terrain[y - 1][west_x]);
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_ = neighbors.insert_unique_unchecked(CompassDirection::South, &self.terrain[y - 1][x]);
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_ = neighbors
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.insert_unique_unchecked(CompassDirection::SouthEast, &self.terrain[y - 1][east_x]);
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}
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if !south_edge && !west_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::SouthWest, (y - 1, x - 1));
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}
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if !west_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::West, (y, x - 1));
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};
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if !north_edge && !west_edge {
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_ = neighbors.insert_unique_unchecked(CompassDirection::NorthWest, (y + 1, x - 1));
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};
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neighbors
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}
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#[must_use]
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pub fn get_slant(&self, x: usize, y: usize) -> f32 {
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let neighbors = self.cell_neighbors(x, y);
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let terrain = &self.terrain;
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pub fn get_slant(&self, cell: &TerrainCell) -> f32 {
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let neighbors = self.cell_neighbors(cell.x, cell.y);
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let mut west_altitude = f32::MIN;
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if let Some(neighbor_coords) = neighbors.get(&CompassDirection::North) {
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west_altitude = f32::max(
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west_altitude,
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terrain[neighbor_coords.0][neighbor_coords.1].altitude,
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);
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let mut west_altitude = 0.0;
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let mut neighbor_count = 0u8;
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if let Some(neighbor) = neighbors.get(&CompassDirection::North) {
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west_altitude = f32::max(west_altitude, neighbor.altitude);
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neighbor_count += 1;
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}
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if let Some(neighbor_coords) = neighbors.get(&CompassDirection::NorthWest) {
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west_altitude = f32::max(
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west_altitude,
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terrain[neighbor_coords.0][neighbor_coords.1].altitude,
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);
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if let Some(neighbor) = neighbors.get(&CompassDirection::NorthWest) {
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west_altitude = f32::max(west_altitude, neighbor.altitude);
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neighbor_count += 1;
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}
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if let Some(neighbor_coords) = neighbors.get(&CompassDirection::West) {
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west_altitude = f32::max(
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west_altitude,
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terrain[neighbor_coords.0][neighbor_coords.1].altitude,
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);
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if let Some(neighbor) = neighbors.get(&CompassDirection::West) {
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west_altitude = f32::max(west_altitude, neighbor.altitude);
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neighbor_count += 1;
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}
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west_altitude /= f32::from(neighbor_count);
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neighbor_count = 0;
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let mut east_altitude = f32::MIN;
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if let Some(neighbor_coords) = neighbors.get(&CompassDirection::North) {
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east_altitude = f32::max(
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east_altitude,
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terrain[neighbor_coords.0][neighbor_coords.1].altitude,
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);
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if let Some(neighbor) = neighbors.get(&CompassDirection::North) {
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east_altitude = f32::max(east_altitude, neighbor.altitude);
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neighbor_count += 1;
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}
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if let Some(neighbor_coords) = neighbors.get(&CompassDirection::NorthWest) {
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east_altitude = f32::max(
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east_altitude,
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terrain[neighbor_coords.0][neighbor_coords.1].altitude,
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);
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if let Some(neighbor) = neighbors.get(&CompassDirection::NorthWest) {
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east_altitude = f32::max(east_altitude, neighbor.altitude);
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neighbor_count += 1;
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}
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if let Some(neighbor_coords) = neighbors.get(&CompassDirection::West) {
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east_altitude = f32::max(
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east_altitude,
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terrain[neighbor_coords.0][neighbor_coords.1].altitude,
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);
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if let Some(neighbor) = neighbors.get(&CompassDirection::West) {
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east_altitude = f32::max(east_altitude, neighbor.altitude);
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neighbor_count += 1;
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}
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east_altitude /= f32::from(neighbor_count);
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west_altitude - east_altitude
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}
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}
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@ -175,31 +175,19 @@ impl WorldManager {
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#[cfg(feature = "render")]
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#[must_use]
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fn generate_color(&self, cell: &TerrainCell, render_settings: &WorldRenderSettings) -> Color {
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if render_settings.view == WorldView::Biomes {
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return WorldManager::biome_color(cell);
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}
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let base_color = match render_settings.view {
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WorldView::Biomes => self.biome_color(cell),
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WorldView::Topography => WorldManager::altitude_contour_color(cell.altitude),
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};
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let mut normalizer = 1.0;
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let altitude_color = WorldManager::altitude_contour_color(cell.altitude);
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// let altitude_color = if self.contours {
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// WorldManager::altitude_contour_color(cell.altitude)
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// } else {
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// WorldManager::altitude_color(cell.altitude)
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// };
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let mut layer_count = 1.0;
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let mut red = altitude_color.r();
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let mut green = altitude_color.g();
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let mut blue = altitude_color.b();
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let mut red = base_color.r();
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let mut green = base_color.g();
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let mut blue = base_color.b();
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if render_settings.overlay_visible(&WorldOverlay::Rainfall) {
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layer_count += 1.0;
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normalizer += 1.0;
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let rainfall_color = self.rainfall_contour_color(cell.rainfall);
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// if self.contours {
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// self.rainfall_contour_color(cell.rainfall)
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// } else {
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// WorldManager::rainfall_color(cell.rainfall)
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// };
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red += rainfall_color.r();
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green += rainfall_color.g();
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@ -207,20 +195,15 @@ impl WorldManager {
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}
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if render_settings.overlay_visible(&WorldOverlay::Temperature) {
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layer_count += 1.0;
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normalizer += 1.0;
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let temperature_color = self.temperature_contour_color(cell.temperature);
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// if self.contours {
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// self.temperature_contour_color(cell.temperature)
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// } else {
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// WorldManager::temperature_color(cell.temperature)
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// };
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red += temperature_color.r();
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green += temperature_color.g();
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blue += temperature_color.b();
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}
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Color::rgb(red / layer_count, green / layer_count, blue / layer_count)
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Color::rgb(red / normalizer, green / normalizer, blue / normalizer)
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}
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// #[cfg(feature = "render")]
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@ -280,19 +263,28 @@ impl WorldManager {
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#[cfg(feature = "render")]
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#[must_use]
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fn biome_color(cell: &TerrainCell) -> Color {
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cell.biome_presences
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.iter()
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.fold(Color::BLACK, |color, (biome_type, presence)| {
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let biome: BiomeStats = (*biome_type).into();
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let biome_color = biome.color;
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fn biome_color(&self, cell: &TerrainCell) -> Color {
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let slant = self.world().get_slant(cell);
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Color::rgb(
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color.r() + (biome_color.r() * presence),
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color.g() + (biome_color.g() * presence),
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color.b() + (biome_color.b() * presence),
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)
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})
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let slant_factor = f32::min(1.0, (4.0 + (10.0 * slant / World::ALTITUDE_SPAN)) / 5.0);
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let altitude_factor = f32::min(
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1.0,
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(0.5 + (cell.altitude - World::MIN_ALTITUDE) / World::ALTITUDE_SPAN) / 1.5,
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);
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let mut red = 0.0;
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let mut green = 0.0;
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let mut blue = 0.0;
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for (biome, presence) in cell.biome_presences.iter() {
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red += BiomeStats::from(biome).color.r() * presence;
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green += BiomeStats::from(biome).color.g() * presence;
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blue += BiomeStats::from(biome).color.b() * presence;
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}
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red *= slant_factor * altitude_factor;
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green *= slant_factor * altitude_factor;
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blue *= slant_factor * altitude_factor;
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Color::rgb(red, green, blue)
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}
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// #[cfg(feature = "render")]
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@ -5,4 +5,4 @@ pub(crate) use world_view_selection::WorldViewSelection;
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mod world_overlay_selection;
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pub(crate) use world_overlay_selection::WorldOverlaySelection;
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mod save_load;
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pub(crate) use save_load::SaveLoad;
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pub(crate) use save_load::SaveLoad;
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@ -24,9 +24,6 @@ impl WindowSystem for TileInfo<'_, '_> {
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let cursor_position = world.resource::<CursorMapPosition>();
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let cursor_y = cursor_position.y;
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let cursor_x = cursor_position.x;
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_ = ui.label("Coordinates");
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_ = ui.label(cursor_position.to_string());
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ui.end_row();
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let world_manager = world.resource::<WorldManager>();
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if cursor_x >= 0
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@ -39,8 +36,13 @@ impl WindowSystem for TileInfo<'_, '_> {
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rainfall,
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temperature,
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biome_presences,
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x,
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y,
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} = &world_manager.world().terrain[cursor_y as usize][cursor_x as usize];
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_ = ui.label("Coordinates");
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_ = ui.label(format!("{x}:{y}"));
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ui.end_row();
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_ = ui.label("Altitude");
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_ = ui.label(format!("{altitude:.2}"));
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ui.end_row();
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