Redraw map as separate system instead of in many places
This commit is contained in:
parent
a38cafc7b8
commit
ec5011a443
8 changed files with 108 additions and 158 deletions
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@ -1,11 +1,7 @@
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#[cfg(feature = "render")]
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use {
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crate::{BiomeStats, TerrainCell, WorldOverlay, WorldRenderSettings, WorldView},
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bevy::{
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asset::Assets,
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render::render_resource::Extent3d,
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render::{color::Color, texture::Image},
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},
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bevy::render::color::Color,
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};
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use {
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crate::{World, WorldGenError},
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@ -124,12 +120,7 @@ impl WorldManager {
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}
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}
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pub fn load_world<P: AsRef<Path>>(
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&mut self,
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path: P,
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#[cfg(feature = "render")] render_settings: &WorldRenderSettings,
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#[cfg(feature = "render")] images: &mut Assets<Image>,
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) -> Result<(), LoadError> {
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pub fn load_world<P: AsRef<Path>>(&mut self, path: P) -> Result<(), LoadError> {
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let mut file = match File::open(path) {
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Ok(file) => file,
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Err(err) => {
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@ -145,25 +136,7 @@ impl WorldManager {
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};
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match ron::from_str(buf.as_str()) {
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Ok(world) => {
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#[cfg(feature = "render")]
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let World { height, width, .. } = world;
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self.world = Some(world);
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#[cfg(feature = "render")]
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{
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let image_handle = &images.get_handle(
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render_settings
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.map_image_handle_id
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.expect("Missing image handle, even though world is present"),
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);
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images
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.get_mut(image_handle)
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.expect("Handle for missing image")
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.resize(Extent3d {
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width,
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height,
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depth_or_array_layers: 0,
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});
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}
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Ok(())
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},
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Err(err) => Err(LoadError::InvalidSave(err)),
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@ -6,34 +6,4 @@ pub(crate) use window::*;
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pub(crate) mod widgets;
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pub(crate) mod windows;
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use {
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crate::gui::{open_window, WidgetId, WidgetSystem},
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bevy::{
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asset::Assets,
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log::debug,
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render::{render_resource::Extent3d, texture::Image},
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},
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planet::{WorldManager, WorldRenderSettings},
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};
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pub(crate) fn update_textures(
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world_manager: &WorldManager,
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render_settings: &WorldRenderSettings,
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images: &mut Assets<Image>,
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) {
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debug!("refreshing world texture");
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let map_image_handle = images.get_handle(
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render_settings
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.map_image_handle_id
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.expect("No map image handle"),
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);
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let map_image = images
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.get_mut(&map_image_handle)
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.expect("Map image handle pointing to non-existing image");
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map_image.resize(Extent3d {
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width: world_manager.world().width,
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height: world_manager.world().height,
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depth_or_array_layers: 1,
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});
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map_image.data = world_manager.map_color_bytes(render_settings);
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}
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use crate::gui::{open_window, WidgetId, WidgetSystem};
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@ -2,16 +2,14 @@ use {
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crate::{
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gui::{
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open_window,
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update_textures,
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windows::{SaveLoad, WorldOverlaySelection, WorldViewSelection},
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WidgetId,
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WidgetSystem,
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},
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macros::iterable_enum,
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resources::OpenedWindows,
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resources::{OpenedWindows, ShouldRedraw},
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},
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bevy::{
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asset::Assets,
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ecs::{
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change_detection::Mut,
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component::Component,
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@ -19,10 +17,9 @@ use {
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world::World,
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},
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log::debug,
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render::texture::Image,
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},
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bevy_egui::egui::{Layout, Ui},
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planet::{WorldManager, WorldRenderSettings},
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planet::WorldManager,
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std::marker::PhantomData,
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};
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@ -36,34 +33,26 @@ iterable_enum!(ToolbarButton {
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impl ToolbarButton {
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fn clicked(self, world: &mut World) {
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world.resource_scope(|world, mut world_manager: Mut<'_, WorldManager>| {
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world.resource_scope(|world, render_settings: Mut<'_, WorldRenderSettings>| {
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match self {
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ToolbarButton::GenerateWorld => {
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if let Err(err) = world_manager.new_world() {
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eprintln!("Failed to generate world: {}", err);
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} else {
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update_textures(
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&world_manager,
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&render_settings,
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&mut world.resource_mut::<Assets<Image>>(),
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);
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}
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},
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ToolbarButton::SaveLoad => {
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open_window::<SaveLoad>(&mut world.resource_mut::<OpenedWindows>());
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},
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ToolbarButton::Views => {
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open_window::<WorldViewSelection>(
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&mut world.resource_mut::<OpenedWindows>(),
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);
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},
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ToolbarButton::Overlays => {
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open_window::<WorldOverlaySelection>(
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&mut world.resource_mut::<OpenedWindows>(),
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);
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},
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};
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});
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match self {
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ToolbarButton::GenerateWorld => {
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if let Err(err) = world_manager.new_world() {
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eprintln!("Failed to generate world: {}", err);
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} else {
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world.resource_mut::<ShouldRedraw>().0 = true;
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}
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},
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ToolbarButton::SaveLoad => {
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open_window::<SaveLoad>(&mut world.resource_mut::<OpenedWindows>());
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},
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ToolbarButton::Views => {
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open_window::<WorldViewSelection>(&mut world.resource_mut::<OpenedWindows>());
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},
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ToolbarButton::Overlays => {
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open_window::<WorldOverlaySelection>(
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&mut world.resource_mut::<OpenedWindows>(),
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);
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},
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};
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});
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}
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}
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@ -1,5 +1,5 @@
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use {
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crate::gui::WindowSystem,
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crate::{gui::WindowSystem, resources::ShouldRedraw},
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bevy::{
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ecs::{
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change_detection::Mut,
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@ -7,10 +7,9 @@ use {
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world::World,
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},
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log::error,
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prelude::{Assets, Image},
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},
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bevy_egui::egui::Ui,
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planet::{WorldManager, WorldRenderSettings},
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planet::WorldManager,
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std::marker::PhantomData,
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};
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@ -24,13 +23,13 @@ pub(crate) struct SaveLoad<'w, 's> {
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impl WindowSystem for SaveLoad<'_, '_> {
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fn draw_contents(world: &mut World, state: &mut SystemState<Self>, ui: &mut Ui) {
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world.resource_scope(|world, mut world_manager: Mut<WorldManager>| {
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world.resource_scope(|world, mut images: Mut<Assets<Image>>| {
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world.resource_scope(|world, render_settings: Mut<WorldRenderSettings>| {
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let mut state = state.get_mut(world);
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world.resource_scope(|world, mut should_redraw: Mut<ShouldRedraw>| {
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let mut state = state.get_mut(world);
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// TODO: File selection dialog.
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ui.text_edit_singleline(&mut *state.file_name);
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// TODO: Real file selection dialog.
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ui.text_edit_singleline(&mut *state.file_name);
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ui.horizontal(|ui| {
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if ui.button("Save").clicked() {
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if let Err(err) = world_manager.save_world(&*state.file_name) {
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// TODO: Error popup
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@ -38,13 +37,11 @@ impl WindowSystem for SaveLoad<'_, '_> {
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}
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}
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if ui.button("Load").clicked() {
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if let Err(err) = world_manager.load_world(
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&*state.file_name,
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&render_settings,
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&mut images,
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) {
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if let Err(err) = world_manager.load_world(&*state.file_name) {
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// TODO: Error popup
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error!("Failed to load: {err:#?}");
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}
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should_redraw.0 = true;
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}
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});
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});
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@ -1,16 +1,12 @@
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use {
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crate::gui::{update_textures, WindowSystem},
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bevy::{
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asset::Assets,
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ecs::{
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change_detection::Mut,
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system::{SystemParam, SystemState},
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world::World,
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},
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render::texture::Image,
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crate::{gui::WindowSystem, resources::ShouldRedraw},
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bevy::ecs::{
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change_detection::Mut,
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system::{SystemParam, SystemState},
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world::World,
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},
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bevy_egui::egui::Ui,
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planet::{WorldManager, WorldOverlay, WorldRenderSettings},
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planet::{WorldOverlay, WorldRenderSettings},
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std::marker::PhantomData,
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};
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.clicked()
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{
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render_settings.toggle_overlay(overlay);
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world.resource_scope(|world, mut images: Mut<Assets<Image>>| {
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update_textures(
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world.resource::<WorldManager>(),
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&render_settings,
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&mut images,
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);
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});
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world.resource_mut::<ShouldRedraw>().0 = true;
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}
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}
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});
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@ -1,16 +1,12 @@
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use {
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crate::gui::{update_textures, WindowSystem},
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bevy::{
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asset::Assets,
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ecs::{
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change_detection::Mut,
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system::{SystemParam, SystemState},
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world::World,
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},
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render::texture::Image,
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crate::{gui::WindowSystem, resources::ShouldRedraw},
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bevy::ecs::{
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change_detection::Mut,
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system::{SystemParam, SystemState},
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world::World,
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},
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bevy_egui::egui::Ui,
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planet::{WorldManager, WorldRenderSettings, WorldView},
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planet::{WorldRenderSettings, WorldView},
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std::marker::PhantomData,
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};
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@ -32,13 +28,7 @@ impl WindowSystem for WorldViewSelection<'_, '_> {
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&& render_settings.view != view
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{
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render_settings.view = view;
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world.resource_scope(|world, mut images: Mut<Assets<Image>>| {
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update_textures(
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world.resource::<WorldManager>(),
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&render_settings,
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&mut images,
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);
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});
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world.resource_mut::<ShouldRedraw>().0 = true;
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}
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}
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});
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70
src/main.rs
70
src/main.rs
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@ -8,11 +8,6 @@ pub(crate) mod plugins;
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#[cfg(feature = "render")]
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pub(crate) mod resources;
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#[cfg(all(feature = "render", feature = "logging"))]
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use {
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bevy::diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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bevy_egui::egui::Frame,
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};
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use {
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bevy::{
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app::App,
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@ -37,7 +32,13 @@ use {
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prelude::Vec2,
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render::{
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camera::{Camera, RenderTarget},
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render_resource::{TextureDescriptor, TextureDimension, TextureFormat, TextureUsages},
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render_resource::{
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Extent3d,
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TextureDescriptor,
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TextureDimension,
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TextureFormat,
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TextureUsages,
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},
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texture::{Image, ImageSettings},
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},
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sprite::{Sprite, SpriteBundle},
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@ -50,16 +51,17 @@ use {
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EguiContext,
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},
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components::panning::Pan2d,
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gui::{
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render_windows,
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update_textures,
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widget,
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widgets::ToolbarWidget,
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window::open_window,
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windows::TileInfo,
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},
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gui::{render_windows, widget, widgets::ToolbarWidget, window::open_window, windows::TileInfo},
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planet::WorldRenderSettings,
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resources::{CursorMapPosition, OpenedWindows},
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resources::{CursorMapPosition, OpenedWindows, ShouldRedraw},
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};
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#[cfg(all(feature = "render", feature = "logging"))]
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use {
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bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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log::debug,
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},
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bevy_egui::egui::Frame,
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};
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#[cfg(feature = "render")]
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@ -159,8 +161,6 @@ fn generate_graphics(
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..default()
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});
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}
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update_textures(&world_manager, &render_settings, &mut images);
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}
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#[cfg(feature = "render")]
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@ -203,6 +203,38 @@ fn update_gui(world: &mut World) {
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});
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}
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#[cfg(feature = "render")]
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fn redraw_map(
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mut should_redraw: ResMut<ShouldRedraw>,
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world_manager: Res<WorldManager>,
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render_settings: Res<'_, WorldRenderSettings>,
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mut images: ResMut<Assets<Image>>,
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) {
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if should_redraw.0 {
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let world_manager: &WorldManager = &world_manager;
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let render_settings: &WorldRenderSettings = &render_settings;
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let images: &mut Assets<Image> = &mut images;
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#[cfg(feature = "logging")]
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debug!("refreshing world texture");
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let map_image_handle = images.get_handle(
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render_settings
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.map_image_handle_id
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.expect("No map image handle"),
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);
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let map_image = images
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.get_mut(&map_image_handle)
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.expect("Map image handle pointing to non-existing image");
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map_image.resize(Extent3d {
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width: world_manager.world().width,
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height: world_manager.world().height,
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depth_or_array_layers: 1,
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});
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map_image.data = world_manager.map_color_bytes(render_settings);
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should_redraw.0 = false;
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}
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}
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#[cfg(feature = "render")]
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const WORLD_SCALE: i32 = 4;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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@ -225,10 +257,12 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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.insert_resource(CursorMapPosition::default())
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.insert_resource(OpenedWindows::default())
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.insert_resource(WorldRenderSettings::default())
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.insert_resource(ShouldRedraw::default())
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.add_startup_system(generate_graphics)
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.add_system(update_gui.exclusive_system())
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.add_system(update_cursor_map_position)
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.add_system(open_tile_info);
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.add_system(open_tile_info)
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.add_system(redraw_map);
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}
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#[cfg(not(feature = "render"))]
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{
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|
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@ -11,6 +11,13 @@ impl Display for CursorMapPosition {
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}
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}
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pub(crate) struct ShouldRedraw(pub(crate) bool);
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impl Default for ShouldRedraw {
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fn default() -> Self {
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Self(true)
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}
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}
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#[derive(Default)]
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pub(crate) struct OpenedWindows(HashSet<WindowId>);
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