Add biomes!
06f11e44aaeb99bc73522e86a08abd61a9da2e58 0e4387490e18cef0bccda5e7233d6949845e9620 759b4c6c744d4a7f44efb656ab8c5e66d178283c af8b9e06e7935d17153c8603d2dcaf281de753c3
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7 changed files with 635245 additions and 386343 deletions
1024415
planet.ron
1024415
planet.ron
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127
planet/src/biome.rs
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127
planet/src/biome.rs
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@ -0,0 +1,127 @@
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use serde::{Deserialize, Serialize};
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#[cfg(feature = "render")]
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use bevy::render::color::Color;
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use crate::World;
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#[derive(Debug, Clone, Default)]
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pub struct Biome {
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pub name: String,
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#[cfg(feature = "render")]
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pub color: Color,
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pub min_altitude: f32,
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pub max_altitude: f32,
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pub min_rainfall: f32,
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pub max_rainfall: f32,
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pub min_temperature: f32,
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pub max_temperature: f32,
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}
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macro_rules! biome_enum {
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($($Variant:ident),*$(,)?) =>
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{
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#[derive(Debug, Copy, Clone, Deserialize, Serialize)]
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pub enum BiomeType {
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$($Variant),*,
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}
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impl BiomeType {
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pub const BIOMES: &'static [BiomeType] = &[$(BiomeType::$Variant),*];
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}
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}
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}
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biome_enum!(IceCap, Ocean, Grassland, Forest, Taiga, Tundra, Desert, Rainforest);
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impl From<BiomeType> for Biome {
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fn from(biome_type: BiomeType) -> Biome {
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match biome_type {
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BiomeType::IceCap => Biome {
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name: "Ice Cap".into(),
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color: Color::rgb_u8(253, 244, 235),
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min_altitude: World::MIN_ALTITUDE,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: World::MIN_RAINFALL,
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max_rainfall: World::MAX_RAINFALL,
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min_temperature: World::MIN_TEMPERATURE,
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max_temperature: -15.0,
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},
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BiomeType::Ocean => Biome {
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name: "Ocean".into(),
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color: Color::rgb_u8(28, 66, 84),
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min_altitude: World::MIN_ALTITUDE,
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max_altitude: 0.0,
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min_rainfall: World::MIN_RAINFALL,
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max_rainfall: World::MAX_RAINFALL,
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min_temperature: -15.0,
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max_temperature: World::MAX_TEMPERATURE,
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},
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BiomeType::Grassland => Biome {
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name: "Grassland".into(),
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color: Color::rgb_u8(167, 177, 84),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: 25.0,
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max_rainfall: 1475.0,
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min_temperature: -5.0,
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max_temperature: World::MAX_TEMPERATURE,
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},
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BiomeType::Forest => Biome {
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name: "Forest".into(),
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color: Color::rgb_u8(76, 132, 55),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: 975.0,
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max_rainfall: 2475.0,
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min_temperature: -5.0,
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max_temperature: World::MAX_TEMPERATURE,
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},
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BiomeType::Taiga => Biome {
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name: "Taiga".into(),
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color: Color::rgb_u8(43, 63, 40),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: 475.0,
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max_rainfall: World::MAX_RAINFALL,
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min_temperature: -15.0,
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max_temperature: -0.0,
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},
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BiomeType::Tundra => Biome {
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name: "Tundra ".into(),
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color: Color::rgb_u8(139, 139, 128),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: World::MIN_RAINFALL,
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max_rainfall: 725.0,
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min_temperature: -20.0,
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max_temperature: -0.0,
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},
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BiomeType::Desert => Biome {
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name: "Desert ".into(),
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color: Color::rgb_u8(253, 225, 171),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: World::MIN_RAINFALL,
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max_rainfall: 125.0,
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min_temperature: -5.0,
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max_temperature: World::MAX_TEMPERATURE,
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},
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BiomeType::Rainforest => Biome {
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name: "Rainforest".into(),
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color: Color::rgb_u8(59, 103, 43),
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min_altitude: 0.0,
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max_altitude: World::MAX_ALTITUDE,
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min_rainfall: 1975.0,
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max_rainfall: World::MAX_RAINFALL,
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min_temperature: -5.0,
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max_temperature: World::MAX_TEMPERATURE,
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},
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}
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}
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}
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impl From<&BiomeType> for Biome {
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fn from(biome_type: &BiomeType) -> Biome {
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(*biome_type).into()
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}
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}
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@ -34,6 +34,8 @@
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pub mod world;
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pub use world::*;
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pub mod biome;
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pub use biome::Biome;
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pub mod world_manager;
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pub use world_manager::*;
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pub mod math_util;
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@ -7,7 +7,7 @@ use std::{
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// TODO: Logging doesn't seem to work here? Figure out why and fix
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use crate::perlin;
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use crate::{biome::BiomeType, perlin, Biome};
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use bevy::{log::info, math::Vec3A, prelude::Vec2, utils::default};
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use rand::{rngs::StdRng, Rng, SeedableRng};
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@ -65,23 +65,13 @@ pub struct World {
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pub rng: StdRng,
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}
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#[derive(Debug, Clone, Default, Deserialize, Serialize)]
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pub struct Biome {
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pub altitude: f32,
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pub rainfall: f32,
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pub temperature: f32,
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}
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#[derive(Debug, Clone, Default, Deserialize, Serialize)]
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pub struct TerrainCell {
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pub altitude: f32,
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pub rainfall: f32,
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pub temperature: f32,
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#[serde(skip)]
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pub rain_accumulated: f32,
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#[serde(skip)]
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pub previous_rain_accumulated: f32,
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pub biome_presences: Vec<(BiomeType, f32)>,
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}
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impl World {
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@ -106,33 +96,32 @@ impl World {
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}
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}
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pub const NUM_CONTINENTS: u8 = 7;
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pub const CONTINENT_FACTOR: f32 = 0.75;
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pub const CONTINENT_MIN_WIDTH_FACTOR: f32 = 3.0;
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pub const CONTINENT_MAX_WIDTH_FACTOR: f32 = 7.0;
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const NUM_CONTINENTS: u8 = 7;
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const CONTINENT_MIN_WIDTH_FACTOR: f32 = 3.0;
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const CONTINENT_MAX_WIDTH_FACTOR: f32 = 7.0;
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pub const MIN_ALTITUDE: f32 = -10000.0;
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pub const MAX_ALTITUDE: f32 = 10000.0;
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pub const ALTITUDE_SPAN: f32 = World::MAX_ALTITUDE - World::MIN_ALTITUDE;
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pub(crate) const MIN_ALTITUDE: f32 = -15000.0;
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pub(crate) const MAX_ALTITUDE: f32 = 15000.0;
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const ALTITUDE_SPAN: f32 = World::MAX_ALTITUDE - World::MIN_ALTITUDE;
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pub const MOUNTAIN_RANGE_MIX_FACTOR: f32 = 0.075;
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pub const MOUNTAIN_RANGE_WIDTH_FACTOR: f32 = 25.0;
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const MOUNTAIN_RANGE_MIX_FACTOR: f32 = 0.075;
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const MOUNTAIN_RANGE_WIDTH_FACTOR: f32 = 25.0;
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pub const TERRAIN_NOISE_FACTOR_1: f32 = 0.2;
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pub const TERRAIN_NOISE_FACTOR_2: f32 = 0.15;
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pub const TERRAIN_NOISE_FACTOR_3: f32 = 0.1;
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const TERRAIN_NOISE_FACTOR_1: f32 = 0.15;
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const TERRAIN_NOISE_FACTOR_2: f32 = 0.15;
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const TERRAIN_NOISE_FACTOR_3: f32 = 0.1;
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const TERRAIN_NOISE_FACTOR_4: f32 = 2.5;
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pub const MIN_RAINFALL: f32 = 0.0;
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pub const MAX_RAINFALL: f32 = 5000.0;
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pub const RAINFALL_SPAN: f32 = World::MAX_RAINFALL - World::MIN_RAINFALL;
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pub const RAINFALL_ALTITUDE_FACTOR: f32 = 1.0;
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pub const RAINFALL_DRYNESS_FACTOR: f32 = 0.001;
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pub const RAINFALL_DRYNESS_OFFSET: f32 = World::RAINFALL_DRYNESS_FACTOR * World::MAX_RAINFALL;
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pub(crate) const MIN_RAINFALL: f32 = 0.0;
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pub(crate) const MAX_RAINFALL: f32 = 7500.0;
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const RAINFALL_SPAN: f32 = World::MAX_RAINFALL - World::MIN_RAINFALL;
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const RAINFALL_DRYNESS_FACTOR: f32 = 0.005;
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const RAINFALL_DRYNESS_OFFSET: f32 = World::RAINFALL_DRYNESS_FACTOR * World::MAX_RAINFALL;
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pub const MIN_TEMPERATURE: f32 = -50.0;
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pub const MAX_TEMPERATURE: f32 = 30.0;
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pub const TEMPERATURE_SPAN: f32 = World::MAX_TEMPERATURE - World::MIN_RAINFALL;
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pub const TEMPERATURE_ALTITUDE_FACTOR: f32 = 1.0;
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pub(crate) const MIN_TEMPERATURE: f32 = -60.0;
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pub(crate) const MAX_TEMPERATURE: f32 = 30.0;
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const TEMPERATURE_SPAN: f32 = World::MAX_TEMPERATURE - World::MIN_TEMPERATURE;
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const TEMPERATURE_ALTITUDE_FACTOR: f32 = 1.0;
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pub fn generate(&mut self) -> Result<(), WorldGenError> {
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if let Err(err) = self.generate_altitude() {
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return Err(WorldGenError::CartesianError(err));
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}
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self.generate_biomes();
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Ok(())
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}
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World::MOUNTAIN_RANGE_MIX_FACTOR,
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)),
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value_3,
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World::TERRAIN_NOISE_FACTOR_1 * 1.5,
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) * mix_values(1.0, value_4, World::TERRAIN_NOISE_FACTOR_2 * 1.5)
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* mix_values(1.0, value_5, World::TERRAIN_NOISE_FACTOR_3 * 1.5);
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World::TERRAIN_NOISE_FACTOR_1 * World::TERRAIN_NOISE_FACTOR_4,
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) * mix_values(
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1.0,
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value_4,
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World::TERRAIN_NOISE_FACTOR_2 * World::TERRAIN_NOISE_FACTOR_4,
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) * mix_values(
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1.0,
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value_5,
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World::TERRAIN_NOISE_FACTOR_3 * World::TERRAIN_NOISE_FACTOR_4,
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);
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let mut value_d = mix_values(value_a, value_c, 0.25);
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value_d = mix_values(value_d, value_c, 0.1);
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(altitude - (offset_altitude * 1.5) - (offset_altitude_2 * 1.5))
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/ World::MAX_ALTITUDE;
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let normalized_rainfall = mix_values(latitude_modifier_1, altitude_modifier, 0.6);
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let rainfall_value = mix_values(latitude_modifier_1, altitude_modifier, 0.63);
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let rainfall = f32::min(
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World::MAX_RAINFALL,
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World::calculate_rainfall(normalized_rainfall),
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World::calculate_rainfall(rainfall_value),
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);
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cell.rainfall = rainfall;
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@ -408,17 +406,14 @@ impl World {
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let cell = &mut self.terrain[y][x];
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let latitude_modifer = mix_values(alpha, random_noise * PI, 0.1);
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let altitude_factor = f32::max(
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0.0,
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(cell.altitude / World::MAX_ALTITUDE)
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* 2.5
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* World::TEMPERATURE_ALTITUDE_FACTOR,
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(cell.altitude / World::MAX_ALTITUDE) * World::TEMPERATURE_ALTITUDE_FACTOR,
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);
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let temperature =
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World::calculate_temperature(f32::sin(latitude_modifer) - altitude_factor);
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let latitude_modifer = (alpha * 0.8) + (random_noise * 0.2 * PI);
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let base_temperature = World::calculate_temperature(f32::sin(latitude_modifer));
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let temperature = base_temperature * (1.0 - altitude_factor);
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cell.temperature = temperature;
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if temperature > self.max_temperature {
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@ -440,4 +435,83 @@ impl World {
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World::MAX_TEMPERATURE,
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)
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}
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fn generate_biomes(&mut self) {
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for y in 0..self.terrain.len() {
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for x in 0..self.terrain[y].len() {
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let cell = &self.terrain[y][x];
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let mut total_presence = 0.0;
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let mut biome_presences = vec![];
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for biome_type in BiomeType::BIOMES {
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let presence = self.biome_presence(cell, &biome_type.into());
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if presence <= 0.0 {
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continue;
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}
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biome_presences.push((*biome_type, presence));
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total_presence += presence;
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}
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self.terrain[y][x].biome_presences = biome_presences
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.iter()
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.map(|(biome_type, presence)| (*biome_type, presence / total_presence))
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.collect();
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}
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}
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}
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fn biome_presence(&self, cell: &TerrainCell, biome: &Biome) -> f32 {
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let mut presence = 0.0;
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let altitude_diff = cell.altitude - biome.min_altitude;
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if altitude_diff < 0.0 {
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return 0.0;
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}
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let altitude_factor = altitude_diff / (biome.max_altitude - biome.min_altitude);
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if altitude_factor > 1.0 {
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return 0.0;
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};
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presence += if altitude_factor > 0.5 {
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1.0 - altitude_factor
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} else {
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altitude_factor
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};
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let rainfall_diff = cell.rainfall - biome.min_rainfall;
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if rainfall_diff < 0.0 {
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return 0.0;
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}
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let rainfall_factor = rainfall_diff / (biome.max_rainfall - biome.min_rainfall);
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if rainfall_factor > 1.0 {
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return 0.0;
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}
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presence += if rainfall_factor > 0.5 {
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1.0 - rainfall_factor
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} else {
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rainfall_factor
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};
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let temperature_diff = cell.temperature - biome.min_temperature;
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if temperature_diff < 0.0 {
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return 0.0;
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}
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let temperature_factor = temperature_diff / (biome.max_temperature - biome.min_temperature);
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if temperature_factor > 1.0 {
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return 0.0;
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}
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presence += if temperature_factor > 0.5 {
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1.0 - temperature_factor
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} else {
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temperature_factor
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};
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presence
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}
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}
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@ -1,6 +1,6 @@
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#[cfg(feature = "render")]
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use crate::TerrainCell;
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use crate::{World, WorldGenError};
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use crate::{Biome, World, WorldGenError};
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#[cfg(all(feature = "debug", feature = "render"))]
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use bevy::log::debug;
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use bevy::log::warn;
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@ -94,6 +94,8 @@ pub struct WorldManager {
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#[cfg(feature = "render")]
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temperature_visible: bool,
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#[cfg(feature = "render")]
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biomes_visible: bool,
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#[cfg(feature = "render")]
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contours: bool,
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}
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@ -108,6 +110,8 @@ impl WorldManager {
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#[cfg(feature = "render")]
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temperature_visible: false,
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#[cfg(feature = "render")]
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biomes_visible: false,
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#[cfg(feature = "render")]
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contours: true,
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}
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}
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@ -208,6 +212,17 @@ impl WorldManager {
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self.temperature_visible = !self.temperature_visible;
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}
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#[cfg(feature = "render")]
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pub fn toggle_biomes(&mut self) {
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#[cfg(feature = "debug")]
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if self.temperature_visible {
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debug!("Turning biomes off");
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} else {
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debug!("Turning biomes on");
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}
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self.biomes_visible = !self.biomes_visible;
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}
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#[cfg(feature = "render")]
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pub fn toggle_contours(&mut self) {
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#[cfg(feature = "debug")]
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@ -237,6 +252,10 @@ impl WorldManager {
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#[cfg(feature = "render")]
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fn generate_color(&self, cell: &TerrainCell) -> Color {
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if self.biomes_visible {
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return WorldManager::biome_color(cell);
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}
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let altitude_color = if self.contours {
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WorldManager::altitude_contour_color(cell.altitude)
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} else {
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|
@ -245,9 +264,9 @@ impl WorldManager {
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let mut layer_count = 1.0;
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let mut r = altitude_color.r();
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||||
let mut g = altitude_color.g();
|
||||
let mut b = altitude_color.b();
|
||||
let mut red = altitude_color.r();
|
||||
let mut green = altitude_color.g();
|
||||
let mut blue = altitude_color.b();
|
||||
|
||||
if self.rainfall_visible {
|
||||
layer_count += 1.0;
|
||||
|
@ -258,9 +277,9 @@ impl WorldManager {
|
|||
// WorldManager::rainfall_color(cell.rainfall)
|
||||
// };
|
||||
|
||||
r += rainfall_color.r();
|
||||
g += rainfall_color.g();
|
||||
b += rainfall_color.b();
|
||||
red += rainfall_color.r();
|
||||
green += rainfall_color.g();
|
||||
blue += rainfall_color.b();
|
||||
}
|
||||
|
||||
if self.temperature_visible {
|
||||
|
@ -272,12 +291,12 @@ impl WorldManager {
|
|||
// WorldManager::temperature_color(cell.temperature)
|
||||
// };
|
||||
|
||||
r += temperature_color.r();
|
||||
g += temperature_color.g();
|
||||
b += temperature_color.b();
|
||||
red += temperature_color.r();
|
||||
green += temperature_color.g();
|
||||
blue += temperature_color.b();
|
||||
}
|
||||
|
||||
Color::rgb(r / layer_count, g / layer_count, b / layer_count)
|
||||
Color::rgb(red / layer_count, green / layer_count, blue / layer_count)
|
||||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
|
@ -318,15 +337,6 @@ impl WorldManager {
|
|||
Color::rgb(0.0, shade_value, 0.0)
|
||||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
fn rainfall_color(rainfall: f32) -> Color {
|
||||
if rainfall <= 0.0 {
|
||||
Color::BLACK
|
||||
} else {
|
||||
Color::rgb(0.0, rainfall / World::MAX_RAINFALL, 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
fn temperature_contour_color(&self, temperature: f32) -> Color {
|
||||
let mut shade_value = 1.0;
|
||||
|
@ -341,14 +351,19 @@ impl WorldManager {
|
|||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
fn temperature_color(temperature: f32) -> Color {
|
||||
let normalized_temperature = WorldManager::normalize_temperature(temperature);
|
||||
Color::rgb(normalized_temperature, 1.0 - normalized_temperature, 0.0)
|
||||
}
|
||||
fn biome_color(cell: &TerrainCell) -> Color {
|
||||
cell.biome_presences
|
||||
.iter()
|
||||
.fold(Color::BLACK, |color, (biome_type, presence)| {
|
||||
let biome: Biome = (*biome_type).into();
|
||||
let biome_color = biome.color;
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
fn normalize_temperature(temperature: f32) -> f32 {
|
||||
(temperature - World::MIN_TEMPERATURE) / World::TEMPERATURE_SPAN
|
||||
Color::rgb(
|
||||
color.r() + (biome_color.r() * presence),
|
||||
color.g() + (biome_color.g() * presence),
|
||||
color.b() + (biome_color.b() * presence),
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
|
|
|
@ -2,28 +2,29 @@
|
|||
use bevy::ecs::component::Component;
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
macro_rules! define_enum {
|
||||
($Name:ident { $($Variant:ident),* $(,)* }) =>
|
||||
macro_rules! toolbar_enum {
|
||||
($($Variant:ident),*$(,)?) =>
|
||||
{
|
||||
#[derive(Debug, Component, Copy, Clone)]
|
||||
pub enum $Name {
|
||||
pub enum ToolbarButton {
|
||||
$($Variant),*,
|
||||
}
|
||||
impl $Name {
|
||||
pub const ITEMS: &'static [$Name] = &[$($Name::$Variant),*];
|
||||
impl ToolbarButton {
|
||||
pub const BUTTONS: &'static [ToolbarButton] = &[$(ToolbarButton::$Variant),*];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
define_enum!(ToolbarButton {
|
||||
toolbar_enum!(
|
||||
GenerateWorld,
|
||||
SaveWorld,
|
||||
LoadWorld,
|
||||
Rainfall,
|
||||
Temperature,
|
||||
Biomes,
|
||||
Contours,
|
||||
});
|
||||
);
|
||||
|
||||
#[cfg(feature = "render")]
|
||||
impl From<ToolbarButton> for &'static str {
|
||||
|
@ -32,6 +33,7 @@ impl From<ToolbarButton> for &'static str {
|
|||
ToolbarButton::Rainfall => "Toggle rainfall",
|
||||
ToolbarButton::Temperature => "Toggle temperature",
|
||||
ToolbarButton::Contours => "Toggle contours",
|
||||
ToolbarButton::Biomes => "Toggle biomes",
|
||||
ToolbarButton::GenerateWorld => "Generate new world",
|
||||
ToolbarButton::SaveWorld => "Save",
|
||||
ToolbarButton::LoadWorld => "Load",
|
||||
|
@ -41,14 +43,7 @@ impl From<ToolbarButton> for &'static str {
|
|||
#[cfg(feature = "render")]
|
||||
impl From<&ToolbarButton> for &'static str {
|
||||
fn from(button: &ToolbarButton) -> Self {
|
||||
match button {
|
||||
ToolbarButton::Rainfall => "Toggle rainfall",
|
||||
ToolbarButton::Temperature => "Toggle temperature",
|
||||
ToolbarButton::Contours => "Toggle contours",
|
||||
ToolbarButton::GenerateWorld => "Generate new world",
|
||||
ToolbarButton::SaveWorld => "Save",
|
||||
ToolbarButton::LoadWorld => "Load",
|
||||
}
|
||||
(*button).into()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
42
src/main.rs
42
src/main.rs
|
@ -82,6 +82,7 @@ use bevy::{
|
|||
window::{CursorIcon, WindowDescriptor, Windows},
|
||||
winit::WinitSettings,
|
||||
};
|
||||
use planet::Biome;
|
||||
|
||||
#[cfg(all(feature = "debug", feature = "render"))]
|
||||
use bevy::{
|
||||
|
@ -154,6 +155,12 @@ fn handle_toolbar_button(
|
|||
world_manager.toggle_temperature();
|
||||
refresh_world_texture(&mut images, &world_manager);
|
||||
}
|
||||
ToolbarButton::Biomes => {
|
||||
#[cfg(feature = "debug")]
|
||||
debug!("Toggling biomes");
|
||||
world_manager.toggle_biomes();
|
||||
refresh_world_texture(&mut images, &world_manager);
|
||||
}
|
||||
ToolbarButton::Contours => {
|
||||
#[cfg(feature = "debug")]
|
||||
debug!("Toggling contours");
|
||||
|
@ -250,7 +257,7 @@ fn update_info_panel(
|
|||
#[cfg(feature = "debug")]
|
||||
{
|
||||
format!(
|
||||
"FPS: ~{}\nMouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}",
|
||||
"FPS: ~{}\nMouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}\n\n{}",
|
||||
match diagnostics.get_measurement(FrameTimeDiagnosticsPlugin::FPS) {
|
||||
None => f64::NAN,
|
||||
Some(fps) => fps.value.round(),
|
||||
|
@ -258,15 +265,40 @@ fn update_info_panel(
|
|||
*cursor_position,
|
||||
cell.altitude,
|
||||
cell.rainfall,
|
||||
cell.temperature
|
||||
cell.temperature,
|
||||
cell.biome_presences
|
||||
.iter()
|
||||
.map(|(biome_type, presence)| {
|
||||
format!(
|
||||
"Biome: {} ({:.2}%)",
|
||||
(<Biome>::from(biome_type).name),
|
||||
presence * 100.0
|
||||
)
|
||||
})
|
||||
.collect::<Vec<String>>()
|
||||
.join("\n")
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "debug"))]
|
||||
{
|
||||
format!(
|
||||
"Mouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}",
|
||||
*cursor_position, cell.altitude, cell.rainfall, cell.temperature
|
||||
"Mouse position: {}\nAltitude: {}\nRainfall: {}\nTemperature: {}\n{}",
|
||||
*cursor_position,
|
||||
cell.altitude,
|
||||
cell.rainfall,
|
||||
cell.temperature,
|
||||
cell.biome_presences
|
||||
.iter()
|
||||
.map(|(biome_type, presence)| {
|
||||
format!(
|
||||
"Biome: {} ({:.2}%)",
|
||||
(<Biome>::from(biome_type).name),
|
||||
presence * 100.0
|
||||
)
|
||||
})
|
||||
.collect::<Vec<String>>()
|
||||
.join("\n")
|
||||
)
|
||||
}
|
||||
} else {
|
||||
|
@ -422,7 +454,7 @@ fn generate_graphics(
|
|||
..default()
|
||||
})
|
||||
.with_children(|button_box| {
|
||||
ToolbarButton::ITEMS.iter().for_each(|&button_type| {
|
||||
ToolbarButton::BUTTONS.iter().for_each(|&button_type| {
|
||||
_ = button_box
|
||||
.spawn_bundle(toolbar_button())
|
||||
.with_children(|button| {
|
||||
|
|
Loading…
Reference in a new issue