#![warn(absolute_paths_not_starting_with_crate)]
// #![warn(box_pointers)]
#![warn(elided_lifetimes_in_paths)]
#![warn(explicit_outlives_requirements)]
#![warn(keyword_idents)]
#![warn(macro_use_extern_crate)]
#![warn(meta_variable_misuse)]
#![warn(missing_abi)]
#![warn(missing_copy_implementations)]
#![warn(missing_debug_implementations)]
// #![warn(missing_docs)]
#![warn(non_ascii_idents)]
#![warn(noop_method_call)]
#![warn(pointer_structural_match)]
#![warn(rust_2021_incompatible_closure_captures)]
#![warn(rust_2021_incompatible_or_patterns)]
#![warn(rust_2021_prefixes_incompatible_syntax)]
#![warn(rust_2021_prelude_collisions)]
#![warn(single_use_lifetimes)]
#![warn(trivial_casts)]
#![warn(trivial_numeric_casts)]
#![warn(unreachable_pub)]
#![warn(unsafe_code)]
#![warn(unsafe_op_in_unsafe_fn)]
#![warn(unstable_features)]
#![warn(unused_crate_dependencies)]
#![warn(unused_extern_crates)]
#![warn(unused_import_braces)]
#![warn(unused_lifetimes)]
#![warn(unused_macro_rules)]
#![warn(unused_qualifications)]
#![warn(unused_results)]
#![warn(variant_size_differences)]

mod plugins;

use bevy::app::App;
#[cfg(feature = "render")]
use bevy::{
    asset::Assets,
    core_pipeline::core_2d::Camera2dBundle,
    ecs::{
        change_detection::ResMut,
        system::{Commands, Res},
    },
    render::{
        render_resource::{
            Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
        },
        texture::{Image, ImageSettings},
    },
    ui::{entity::ImageBundle, Size, Style, UiImage, Val},
    utils::default,
    window::WindowDescriptor,
    winit::WinitSettings,
};
use plugins::WorldPlugins;
use save::*;

#[cfg(feature = "render")]
fn generate_texture(
    mut commands: Commands<'_, '_>,
    mut images: ResMut<'_, Assets<Image>>,
    world_manager: Res<'_, WorldManager>,
) {
    let world = world_manager.get_world().unwrap();

    let image_handle = images.add(Image {
        data: world_manager.world_color_bytes(),
        texture_descriptor: TextureDescriptor {
            label: None,
            size: Extent3d {
                width: world.width as u32,
                height: world.height as u32,
                ..default()
            },
            dimension: TextureDimension::D2,
            format: TextureFormat::Rgba32Float,
            mip_level_count: 1,
            sample_count: 1,
            usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING,
        },
        ..default()
    });

    _ = commands.spawn_bundle(Camera2dBundle::default());
    _ = commands.spawn_bundle(ImageBundle {
        style: Style {
            size: Size::new(Val::Auto, Val::Auto),
            ..default()
        },
        image: UiImage(image_handle),
        ..default()
    });
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut app = App::new();
    let mut manager = WorldManager::new();
    #[cfg(feature = "render")]
    {
        let world = manager.new_world()?;
        _ = app
            // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
            .insert_resource(WinitSettings::desktop_app())
            // Use nearest-neighbor rendering for cripsier pixels
            .insert_resource(ImageSettings::default_nearest())
            .insert_resource(WindowDescriptor {
                width: world.width as f32,
                height: world.height as f32,
                title: String::from("World-RS"),
                resizable: true,
                ..default()
            })
            .add_startup_system(generate_texture);
    }
    #[cfg(not(feature = "render"))]
    {
        _ = manager.new_world()?
    }
    app.insert_resource(manager).add_plugins(WorldPlugins).run();

    Ok(())
}