edit
This commit is contained in:
parent
7cd046c112
commit
3694217956
1 changed files with 13 additions and 3 deletions
16
README.md
16
README.md
|
@ -1,10 +1,20 @@
|
||||||
# Rimworld Mod Template
|
# Rimworld Mod Template
|
||||||
|
|
||||||
This template is created for Rimworld moders who use [Visual Studio Code (VSC)](https://code.visualstudio.com/) instead od Visual Studio IDE.
|
This template is created for Rimworld moders who use [Visual Studio Code](https://code.visualstudio.com/) instead od Visual Studio IDE.
|
||||||
|
|
||||||
|
* __No virtual folders__. Easy to manage and edit both `xml` and `cs` files.
|
||||||
|
* __Lightweight__. Visual Studio Code only takes up to 200 MB of storage space and is lighting fast.
|
||||||
|
* __Automation__. Integrated build, scripting and management tools to perform common tasks making everyday workflows faster.
|
||||||
|
* __Customization__. Almost every feature can be changed, whenever it is editor UI, keybinds or folder structure.
|
||||||
|
|
||||||
## Setup
|
## Setup
|
||||||
1. Download and install [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core) and [.Net Framework 4.7.2 Developer Pack]( https://dotnet.microsoft.com/download/dotnet-framework/net472). This step can be skipped if you already have C# packages from Visual Studio.
|
1. Download and install [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core) and [.Net Framework 4.7.2 Developer Pack]( https://dotnet.microsoft.com/download/dotnet-framework/net472). This step can be skipped if you already have C# packages from Visual Studio.
|
||||||
2. Instal [C# extension](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp).
|
2. Instal [C# extension](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp).
|
||||||
3. Clone or pull this template into your Rimworld `Mods` folder.
|
3. Clone or pull this template into your Rimworld `Mods` folder.
|
||||||
4. With all prerequisites open the project's folder with VSC and press `F5` key. If everything is okay Rimworld will boot and will print `Mod template: success` inside Rimworld developer console, assuming this mod is enabled.
|
|
||||||
5. Modify `About.xml` and `Mod.csproj` files to match your mod name and version.
|
## Additional notes
|
||||||
|
By pressing `F5` key VS Code will perform 2 operations: build assembly file and launch Rimworld executable.
|
||||||
|
|
||||||
|
Modify `About.xml` and `Mod.csproj` files to match your mod name and version.
|
||||||
|
|
||||||
|
All C# intermediate files are kept in `.vscode/obj` folder.
|
||||||
|
|
Loading…
Reference in a new issue