Harmony & directory fix
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4 changed files with 25 additions and 28 deletions
2
.vscode/launch.json
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.vscode/launch.json
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@ -10,8 +10,6 @@
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"request": "launch",
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"request": "launch",
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"preLaunchTask": "build dll",
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"preLaunchTask": "build dll",
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"args": [],
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"args": [],
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// [Windows] C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64.exe
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// [Linux]
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"program": "../../RimWorldWin64.exe",
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"program": "../../RimWorldWin64.exe",
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"cwd": "${workspaceFolder}",
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"cwd": "${workspaceFolder}",
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"console": "internalConsole",
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"console": "internalConsole",
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@ -1,6 +1,6 @@
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# Rimworld mod template
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# Rimworld Mod Template
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This template is created for Rimworld modders who don't want to use Visual Studio Code Community IDE.
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This template is created for Rimworld moders who don't want to use Visual Studio Code Community IDE.
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### Why Visual Studio Code?
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### Why Visual Studio Code?
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// ----------------------------------------------------------------------
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using System;
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// These are basic usings. Always let them be here.
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// ----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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// ----------------------------------------------------------------------
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using UnityEngine;
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// These are RimWorld-specific usings. Activate/Deactivate what you need:
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using Verse;
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// ----------------------------------------------------------------------
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using Verse.AI;
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using UnityEngine; // Always needed
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using Verse; // RimWorld universal objects are here (like 'Building')
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using Verse.AI; // Needed when you do something with the AI
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using Verse.AI.Group;
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using Verse.AI.Group;
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using Verse.Sound; // Needed when you do something with Sound
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using Verse.Sound;
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using Verse.Noise; // Needed when you do something with Noises
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using Verse.Noise;
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using RimWorld; // RimWorld specific functions are found here (like 'Building_Battery')
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using Verse.Grammar;
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using RimWorld.Planet; // RimWorld specific functions for world creation
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using RimWorld;
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using RimWorld.Planet;
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//using System.Reflection;
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//using HarmonyLib;
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namespace Template
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namespace Template
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{
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{
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[DefOf]
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[DefOf]
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public class TemplateDefOf
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public class TemplateDefOf
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{
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{
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<TargetFramework>net472</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<!-- Modify these 3 variables to your needs -->
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<!-- Modify [RootNamespace], [AssemblyName], [OutputPath] according to your needs -->
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<RootNamespace>Template</RootNamespace>
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<RootNamespace>Template</RootNamespace>
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<AssemblyName>Template</AssemblyName>
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<AssemblyName>Template</AssemblyName>
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<OutputPath>../1.1/Assemblies</OutputPath>
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<OutputPath>../1.1/Assemblies</OutputPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<!-- [Windows] C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\*.dll -->
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<!-- [Linux] -->
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<Reference Include="../../../RimWorldWin64_Data/Managed/*.dll">
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<Reference Include="../../../RimWorldWin64_Data/Managed/*.dll">
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<!-- HARMONY!
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<Reference Include="../../Harmony/v1.1/Assemblies/0Harmony.dll">
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<Private>False</Private>
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</Reference>
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-->
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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