Change prettier config
This commit is contained in:
parent
579c6624ce
commit
569f6db40b
18 changed files with 58 additions and 219 deletions
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@ -0,0 +1,3 @@
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{
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"printWidth": 120
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}
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@ -16,16 +16,9 @@
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<meta property="og:url" content="https://cirri.al/sharks/" />
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<meta property="og:url" content="https://shark.tobot.tech/" />
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-->
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<meta
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property="og:url"
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content="https://spencers145.github.io/SharkGame/"
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/>
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<meta property="og:url" content="https://spencers145.github.io/SharkGame/" />
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<meta
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property="og:image"
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itemprop="image"
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content="https://spencers145.github.io/SharkGame/img/sharkgame.png"
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/>
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<meta property="og:image" itemprop="image" content="https://spencers145.github.io/SharkGame/img/sharkgame.png" />
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<meta
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property="og:image:secure_url"
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@ -41,14 +34,8 @@
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/>
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<link rel="shortcut icon" href="favicon.png" type="image/x-icon" />
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<link
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rel="image_src"
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href="https://spencers145.github.io/SharkGame/img/sharkgame.png"
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/>
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<link
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rel="apple-touch-icon"
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href="https://spencers145.github.io/SharkGame/img/sharkgame.png"
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/>
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<link rel="image_src" href="https://spencers145.github.io/SharkGame/img/sharkgame.png" />
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<link rel="apple-touch-icon" href="https://spencers145.github.io/SharkGame/img/sharkgame.png" />
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<link rel="stylesheet" type="text/css" href="./build/bundle.css" />
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<script defer type="module" src="./build/bundle.js"></script>
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@ -69,13 +56,9 @@
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<h1>Shark Game??</h1>
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<span
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>Oh dear! It seems you have Javascript disabled, or that your current
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browser does not support scripts.</span
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>
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<span
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>Shark Game requires scripts to work. Otherwise it's just a static
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webpage that doesn't do much.</span
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>Oh dear! It seems you have Javascript disabled, or that your current browser does not support scripts.</span
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>
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<span>Shark Game requires scripts to work. Otherwise it's just a static webpage that doesn't do much.</span>
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<span>In fact, it only displays this Shark asking you for scripts.</span>
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<pre>
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@ -17,15 +17,9 @@
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root = document.documentElement;
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SharkGame.Settings.settings.subscribe((settings) => {
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root.classList.toggle(
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"no-theme",
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!settings.appearance.enableThemes.current
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);
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root.classList.toggle("no-theme", !settings.appearance.enableThemes.current);
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settings.appearance.theme.options.forEach((theme) => {
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root.classList.toggle(
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theme,
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theme === settings.appearance.theme.current
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);
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root.classList.toggle(theme, theme === settings.appearance.theme.current);
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});
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});
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});
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@ -14,11 +14,7 @@
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game.SaveHandler.save(game);
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},
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settings() {
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openModal(
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SettingsModal,
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{ settings: game.Settings.settings },
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{ replace: true }
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);
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openModal(SettingsModal, { settings: game.Settings.settings }, { replace: true });
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},
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help() {
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console.log("help");
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@ -6,11 +6,7 @@
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import type { Writable } from "svelte/store";
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import { slide } from "svelte/transition";
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import type {
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AddMessageEvent,
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ResetMessagesEvent,
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Message,
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} from "../shark/Message";
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import type { AddMessageEvent, ResetMessagesEvent, Message } from "../shark/Message";
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import { MessageType } from "../shark/Message";
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export let messages: Writable<Message[]>;
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@ -14,18 +14,10 @@
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<h4>{categoryName.toUpperCase()}</h4>
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<div class="settings-category" id={`settings-category-${categoryName}`}>
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{#each Object.entries(categorySettings) as [settingId, setting] (settingId)}
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<div
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class="settings-row"
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id={`settings-row-${categoryName}-${settingId}`}
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>
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<div
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class="settings-description"
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id={`settings-description-${categoryName}-${settingId}`}
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>
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<div class="settings-row" id={`settings-row-${categoryName}-${settingId}`}>
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<div class="settings-description" id={`settings-description-${categoryName}-${settingId}`}>
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{setting.name}<br />
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<span class="settings-small-description"
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>({setting.description})</span
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>
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<span class="settings-small-description">({setting.description})</span>
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</div>
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{#each setting.options as option}<button
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disabled={setting.current === option}
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@ -16,11 +16,7 @@
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</tr>
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{#if !collapsed}
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{#each resources as [resourceName, resource], index}
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<tr
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transition:fade
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class:even={index % 2 === 0}
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class:odd={index % 2 === 1}
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>
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<tr transition:fade class:even={index % 2 === 0} class:odd={index % 2 === 1}>
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<td colspan="2">{resourceName}</td>
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<td>{resource.amount}</td>
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<td>{Math.round(100 * (resource.change + Number.EPSILON)) / 100}/s</td>
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@ -10,9 +10,7 @@
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function homeActionClick(homeAction: HomeAction) {
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if (homeAction.effect.resource) {
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const resources = Resources.getResources(
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Object.keys(homeAction.effect.resource)
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);
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const resources = Resources.getResources(Object.keys(homeAction.effect.resource));
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if (resources !== null) {
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for (const [resourceName, resource] of Object.entries(resources)) {
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@ -23,10 +21,7 @@
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if (homeAction.outcomes) {
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dispatch("addMessage", {
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message:
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homeAction.outcomes[
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Math.floor(Math.random() * homeAction.outcomes.length)
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],
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message: homeAction.outcomes[Math.floor(Math.random() * homeAction.outcomes.length)],
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});
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}
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}
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@ -26,18 +26,9 @@
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</script>
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<main>
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<div
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id="left-column"
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class:expanded={sidebarExpanded}
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class:collapsed={!sidebarExpanded}
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>
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<div id="left-column" class:expanded={sidebarExpanded} class:collapsed={!sidebarExpanded}>
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<ResourceTable resources={game.Resources.Resources} />
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<Log
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{logLength}
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messages={game.Log.messages}
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on:addMessage={handleAddMessage}
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on:resetLog={handleResetLog}
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/>
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<Log {logLength} messages={game.Log.messages} on:addMessage={handleAddMessage} on:resetLog={handleResetLog} />
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</div>
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<div id="right-column" on:click={() => toggleSidebar(false)}>
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<div id="right-top">
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<line x1="0" y1="1em" x2="1em" y2="1em" />
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</svg>
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</div>
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<TabSelector
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tabs={game.TabHandler.AllTabs}
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bind:selectedTab={game.TabHandler.currentTab}
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/>
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<TabSelector tabs={game.TabHandler.AllTabs} bind:selectedTab={game.TabHandler.currentTab} />
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</div>
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<div id="tab-content">
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<svelte:component
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@ -1,12 +1,9 @@
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import { StaticClass } from "./StaticClass";
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export class LZString extends StaticClass {
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static readonly #KeyStrBase64 =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
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static readonly #KeyStrBase64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
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static readonly #KeyStrBase64Dict = LZString.#createBaseDict(
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LZString.#KeyStrBase64
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);
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static readonly #KeyStrBase64Dict = LZString.#createBaseDict(LZString.#KeyStrBase64);
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static #createBaseDict(alphabet: string): Record<string, number> {
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const dict: Record<string, number> = {};
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@ -17,29 +14,19 @@ export class LZString extends StaticClass {
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}
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static compressToBase64(input: string): string {
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const result = LZString.#compress(input, 6, (a) =>
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LZString.#KeyStrBase64.charAt(a)
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);
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const result = LZString.#compress(input, 6, (a) => LZString.#KeyStrBase64.charAt(a));
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return result + "=".repeat((4 - (result.length % 4)) % 4);
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}
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static decompressFromBase64(input: string | null): string | null {
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if (input === null || input === "") return null;
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return LZString.#decompress(
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input.length,
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32,
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(index) => LZString.#KeyStrBase64Dict[input.charAt(index)]
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);
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return LZString.#decompress(input.length, 32, (index) => LZString.#KeyStrBase64Dict[input.charAt(index)]);
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}
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static compress(uncompressed: string): string {
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return LZString.#compress(uncompressed);
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}
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static #compress(uncompressed: string): string;
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static #compress(
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uncompressed: string,
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bitsPerChar: number,
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getCharFromInt: (index: number) => string
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): string;
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static #compress(uncompressed: string, bitsPerChar: number, getCharFromInt: (index: number) => string): string;
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static #compress(
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uncompressed: string,
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bitsPerChar = 16,
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@ -255,15 +242,9 @@ export class LZString extends StaticClass {
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static decompress(compressed: string | null): string | null {
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if (compressed === null || compressed === "") return null;
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return LZString.#decompress(compressed.length, 32768, (index) =>
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compressed.charCodeAt(index)
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);
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return LZString.#decompress(compressed.length, 32768, (index) => compressed.charCodeAt(index));
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}
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static #decompress(
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length: number,
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resetValue: number,
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getNextValue: (index: number) => number
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): string | null {
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static #decompress(length: number, resetValue: number, getNextValue: (index: number) => number): string | null {
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const dictionary: (number | string)[] = [];
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let enlargeIn = 4;
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@ -14,14 +14,9 @@ export class Log extends StaticClass {
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})();
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}
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static addMessage(
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message: string,
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messageType: MessageType = MessageType.message
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): void {
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static addMessage(message: string, messageType: MessageType = MessageType.message): void {
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this.messages.update((oldMessages) =>
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[...oldMessages, new Message(message, messageType)].slice(
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-Log.#maxLogLength
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)
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[...oldMessages, new Message(message, messageType)].slice(-Log.#maxLogLength)
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);
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}
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@ -29,15 +29,11 @@ export class SaveHandler extends StaticClass {
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})();
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});
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const allTabsEntries = Object.entries(
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game.TabHandler.AllTabs
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) as unknown as [
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const allTabsEntries = Object.entries(game.TabHandler.AllTabs) as unknown as [
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keyof typeof TabHandler["AllTabs"],
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typeof TabHandler["AllTabs"][keyof typeof TabHandler["AllTabs"]]
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][];
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const selectedTabIndex = allTabsEntries.findIndex(
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([, tab]) => tab === game.TabHandler.currentTab
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);
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const selectedTabIndex = allTabsEntries.findIndex(([, tab]) => tab === game.TabHandler.currentTab);
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const selectedTabName = allTabsEntries[selectedTabIndex][0];
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const currentSettings = game.Settings.getSaveable();
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@ -65,11 +61,8 @@ export class SaveHandler extends StaticClass {
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const stringifiedSave = JSON.stringify(save);
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const encodedSave = LZString.compressToBase64(stringifiedSave);
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console.debug(
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`${new Date(
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Date.now()
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).toISOString()} - saving ${stringifiedSave} - encoded to ${
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Math.round((encodedSave.length / stringifiedSave.length) * 100 * 100) /
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100
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`${new Date(Date.now()).toISOString()} - saving ${stringifiedSave} - encoded to ${
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Math.round((encodedSave.length / stringifiedSave.length) * 100 * 100) / 100
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}% size`
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);
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@ -77,9 +70,7 @@ export class SaveHandler extends StaticClass {
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}
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static async load(game: typeof SharkGame): Promise<unknown> {
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const localSave = LZString.decompressFromBase64(
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localStorage.getItem(SaveHandler.saveName)
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);
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const localSave = LZString.decompressFromBase64(localStorage.getItem(SaveHandler.saveName));
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const loadedSave = JSON.parse(localSave ?? "{}");
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const saveVersion = loadedSave.version ?? 0;
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@ -91,11 +82,7 @@ export class SaveHandler extends StaticClass {
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let save = loadedSave;
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for (let i = 0; i < migrators.length; i++) {
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console.debug(
|
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`Executing save migrator ${i + 1} / ${migrators.length} (${
|
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saveVersion + i + 1
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})`
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);
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console.debug(`Executing save migrator ${i + 1} / ${migrators.length} (${saveVersion + i + 1})`);
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save = migrators[i](save);
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}
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@ -104,9 +91,7 @@ export class SaveHandler extends StaticClass {
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game.Settings.settings.update((settings) => {
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Object.entries(settings).forEach(([categoryName, categorySettings]) => {
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Object.entries(categorySettings).forEach(([settingName, setting]) => {
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setting.current =
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fullSave.settings[`${categoryName};${settingName}`] ??
|
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setting.default;
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setting.current = fullSave.settings[`${categoryName};${settingName}`] ?? setting.default;
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});
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});
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return settings;
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|
|
|
@ -20,26 +20,15 @@ export class Settings extends StaticClass {
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current: true,
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default: true as const,
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name: "Enable Planet-dependent Styles" as const,
|
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description:
|
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"Whether page colors should change for different planets" as const,
|
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description: "Whether page colors should change for different planets" as const,
|
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options: [true, false] as const,
|
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},
|
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theme: {
|
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current: "marine",
|
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default: "marine" as const,
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name: "Currently enabled theme" as const,
|
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description:
|
||||
"Only applied if planet-dependent styles are enabled" as const,
|
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options: [
|
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"abandoned",
|
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"chaotic",
|
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"frigid",
|
||||
"haven",
|
||||
"marine",
|
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"shrouded",
|
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"tempestuous",
|
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"violent",
|
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],
|
||||
description: "Only applied if planet-dependent styles are enabled" as const,
|
||||
options: ["abandoned", "chaotic", "frigid", "haven", "marine", "shrouded", "tempestuous", "violent"],
|
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},
|
||||
},
|
||||
};
|
||||
|
@ -67,8 +56,4 @@ export type Setting = {
|
|||
readonly description: unknown;
|
||||
readonly options: readonly unknown[];
|
||||
};
|
||||
export type SettingsRecord = typeof Settings["settings"] extends Writable<
|
||||
infer X
|
||||
>
|
||||
? X
|
||||
: never;
|
||||
export type SettingsRecord = typeof Settings["settings"] extends Writable<infer X> ? X : never;
|
||||
|
|
|
@ -75,10 +75,7 @@ export class SharkGame extends StaticClass {
|
|||
|
||||
SaveHandler.load(this);
|
||||
|
||||
SharkGame.title =
|
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SharkGame.#GAME_NAMES[
|
||||
Math.floor(Math.random() * SharkGame.#GAME_NAMES.length)
|
||||
];
|
||||
SharkGame.title = SharkGame.#GAME_NAMES[Math.floor(Math.random() * SharkGame.#GAME_NAMES.length)];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,5 @@ export class TabHandler extends StaticClass {
|
|||
Home,
|
||||
Lab,
|
||||
} as const;
|
||||
static currentTab: typeof TabHandler.AllTabs[keyof typeof TabHandler.AllTabs] =
|
||||
TabHandler.AllTabs.Home;
|
||||
static currentTab: typeof TabHandler.AllTabs[keyof typeof TabHandler.AllTabs] = TabHandler.AllTabs.Home;
|
||||
}
|
||||
|
|
|
@ -10,11 +10,11 @@ export type HomeAction = {
|
|||
};
|
||||
|
||||
export class HomeActions extends StaticClass {
|
||||
static getActionTable(): { [actionName: string]: HomeAction } {
|
||||
static getActionTable(): Record<string, HomeAction> {
|
||||
return HomeActions.actionTable;
|
||||
}
|
||||
|
||||
static actionTable = {
|
||||
static readonly actionTable = Object.seal({
|
||||
catchFish: {
|
||||
name: "Catch fish",
|
||||
effect: {
|
||||
|
@ -72,13 +72,7 @@ export class HomeActions extends StaticClass {
|
|||
shark: 1,
|
||||
},
|
||||
},
|
||||
outcomes: [
|
||||
"S h a r k",
|
||||
"s.h.a.r.k.",
|
||||
"shark",
|
||||
"sharg",
|
||||
"that was probably a shark",
|
||||
],
|
||||
outcomes: ["S h a r k", "s.h.a.r.k.", "shark", "sharg", "that was probably a shark"],
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
|
|
@ -38,20 +38,15 @@ export class Resources extends StaticClass {
|
|||
static getResource(resourceName: string): Resource | null {
|
||||
let result: null | Resource = null;
|
||||
Resources.Resources.update((res) => {
|
||||
if (Object.hasOwnProperty.call(res, resourceName))
|
||||
result = res[resourceName];
|
||||
if (Object.hasOwnProperty.call(res, resourceName)) result = res[resourceName];
|
||||
return res;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
static getResources(resourceNames: string[]): Record<string, Resource> | null;
|
||||
static getResources(
|
||||
...resourceNames: string[]
|
||||
): Record<string, Resource> | null;
|
||||
static getResources(
|
||||
...resourceNames: string[] | string[][]
|
||||
): Record<string, Resource> | null {
|
||||
static getResources(...resourceNames: string[]): Record<string, Resource> | null;
|
||||
static getResources(...resourceNames: string[] | string[][]): Record<string, Resource> | null {
|
||||
if (Array.isArray(resourceNames[0])) {
|
||||
resourceNames = resourceNames[0];
|
||||
}
|
||||
|
|
|
@ -82,12 +82,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-marine};
|
||||
--color-dark: #{$color-dark-marine};
|
||||
--color-darker: #{$color-darker-marine};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-marine),
|
||||
green($color-med-marine),
|
||||
blue($color-med-marine),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-marine), green($color-med-marine), blue($color-med-marine), 0.2)};
|
||||
|
||||
&:not(.no-theme) {
|
||||
&.abandoned {
|
||||
|
@ -96,12 +91,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-abandoned};
|
||||
--color-dark: #{$color-dark-abandoned};
|
||||
--color-darker: #{$color-darker-abandoned};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-abandoned),
|
||||
green($color-med-abandoned),
|
||||
blue($color-med-abandoned),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-abandoned), green($color-med-abandoned), blue($color-med-abandoned), 0.2)};
|
||||
}
|
||||
&.chaotic {
|
||||
--color-lighter: #{$color-lighter-chaotic};
|
||||
|
@ -109,12 +99,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-chaotic};
|
||||
--color-dark: #{$color-dark-chaotic};
|
||||
--color-darker: #{$color-darker-chaotic};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-chaotic),
|
||||
green($color-med-chaotic),
|
||||
blue($color-med-chaotic),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-chaotic), green($color-med-chaotic), blue($color-med-chaotic), 0.2)};
|
||||
}
|
||||
&.frigid {
|
||||
--color-lighter: #{$color-lighter-frigid};
|
||||
|
@ -122,12 +107,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-frigid};
|
||||
--color-dark: #{$color-dark-frigid};
|
||||
--color-darker: #{$color-darker-frigid};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-frigid),
|
||||
green($color-med-frigid),
|
||||
blue($color-med-frigid),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-frigid), green($color-med-frigid), blue($color-med-frigid), 0.2)};
|
||||
}
|
||||
&.haven {
|
||||
--color-lighter: #{$color-lighter-haven};
|
||||
|
@ -135,12 +115,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-haven};
|
||||
--color-dark: #{$color-dark-haven};
|
||||
--color-darker: #{$color-darker-haven};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-haven),
|
||||
green($color-med-haven),
|
||||
blue($color-med-haven),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-haven), green($color-med-haven), blue($color-med-haven), 0.2)};
|
||||
}
|
||||
&.shrouded {
|
||||
--color-lighter: #{$color-lighter-shrouded};
|
||||
|
@ -148,12 +123,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-shrouded};
|
||||
--color-dark: #{$color-dark-shrouded};
|
||||
--color-darker: #{$color-darker-shrouded};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-shrouded),
|
||||
green($color-med-shrouded),
|
||||
blue($color-med-shrouded),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-shrouded), green($color-med-shrouded), blue($color-med-shrouded), 0.2)};
|
||||
}
|
||||
&.tempestuous {
|
||||
--color-lighter: #{$color-lighter-tempestuous};
|
||||
|
@ -174,12 +144,7 @@ $color-text: white;
|
|||
--color-med: #{$color-med-violent};
|
||||
--color-dark: #{$color-dark-violent};
|
||||
--color-darker: #{$color-darker-violent};
|
||||
--color-title: #{rgba(
|
||||
red($color-med-violent),
|
||||
green($color-med-violent),
|
||||
blue($color-med-violent),
|
||||
0.2
|
||||
)};
|
||||
--color-title: #{rgba(red($color-med-violent), green($color-med-violent), blue($color-med-violent), 0.2)};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Reference in a new issue