Some love for homeactions (icons)
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commit
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7 changed files with 77 additions and 16 deletions
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public/img/homeActions/catchFish.png
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public/img/homeActions/catchFish.png
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public/img/homeActions/getShark.png
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public/img/homeActions/getShark.png
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@ -1,11 +1,14 @@
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<script lang="ts">
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<script lang="ts">
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import { createEventDispatcher } from "svelte";
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import { createEventDispatcher } from "svelte";
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import type { HomeAction } from "../../shark/data/HomeActions";
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import type { HomeAction, HomeActions } from "../../shark/data/HomeActions";
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import { HomeActions } from "../../shark/data/HomeActions";
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import { Resources } from "../../shark/data/Resources";
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import type { AddMessageEvent } from "../../shark/Message";
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import type { AddMessageEvent } from "../../shark/Message";
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import { Resources } from "../../shark/data/Resources";
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export let homeActions: ReturnType<typeof HomeActions["getActionTable"]>;
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export let showIcons: boolean;
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const dispatch = createEventDispatcher<{ addMessage: AddMessageEvent }>();
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const dispatch = createEventDispatcher<{ addMessage: AddMessageEvent }>();
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function homeActionClick(homeAction: HomeAction) {
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function homeActionClick(homeAction: HomeAction) {
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@ -28,16 +31,46 @@
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</script>
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</script>
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<div>
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<div>
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{#each Object.entries(HomeActions.getActionTable()) as [homeActionId, homeAction]}
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{#each Object.entries(homeActions) as [homeActionId, homeAction]}
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<button on:click={() => homeActionClick(homeAction)} id={homeActionId}>
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{#each Array(50).fill(homeAction) as homeActionClone}
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<button class:no-icons={!showIcons} on:click={() => homeActionClick(homeActionClone)} id={homeActionId}>
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{#if showIcons}
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<img
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width="50"
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height="50"
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class="homeaction-icon"
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alt="A decorative icon representing the home action"
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src={"img/homeActions/" + homeAction.image}
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/>
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{/if}
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{homeAction.name}
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{homeAction.name}
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</button>
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</button>
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{/each}
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{/each}
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{/each}
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</div>
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</div>
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<style lang="scss">
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<style lang="scss">
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div {
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div {
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display: flex;
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display: flex;
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flex-direction: row;
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flex-direction: row;
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flex-wrap: wrap;
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> button {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-size: 1em;
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width: 8em;
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&:not(.no-icons) {
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height: 6em;
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}
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&.no-icons {
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height: calc(6em - 50px);
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}
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}
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}
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}
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</style>
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</style>
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@ -20,8 +20,10 @@
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}
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}
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let logLength: number;
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let logLength: number;
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let showIcons: boolean;
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game.Settings.settings.subscribe((settings) => {
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game.Settings.settings.subscribe((settings) => {
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logLength = settings.layout.logLength.current;
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logLength = settings.layout.logLength.current;
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showIcons = settings.appearance.showIcons.current;
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});
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});
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</script>
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</script>
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@ -50,12 +52,23 @@
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<TabSelector tabs={game.TabHandler.AllTabs} bind:selectedTab={game.TabHandler.currentTab} />
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<TabSelector tabs={game.TabHandler.AllTabs} bind:selectedTab={game.TabHandler.currentTab} />
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</div>
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</div>
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<div id="tab-content">
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<div id="tab-content">
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{#if game.TabHandler.currentTab === game.TabHandler.AllTabs.Home}
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<svelte:component
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this={game.TabHandler.AllTabs.Home}
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on:addMessage={handleAddMessage}
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{showIcons}
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homeActions={game.Data.HomeActions.getActionTable()}
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/>
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{:else if game.TabHandler.currentTab === game.TabHandler.AllTabs.Lab}
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<svelte:component this={game.TabHandler.AllTabs.Lab} />
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{:else}
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<svelte:component
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<svelte:component
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this={game.TabHandler.currentTab}
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this={game.TabHandler.currentTab}
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on:addMessage={handleAddMessage}
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on:addMessage={handleAddMessage}
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on:openModal
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on:openModal
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on:closeModal
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on:closeModal
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/>
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/>
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{/if}
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</div>
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</div>
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</div>
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</div>
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</main>
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</main>
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@ -28,7 +28,14 @@ export class Settings extends StaticClass {
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default: "marine" as const,
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default: "marine" as const,
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name: "Currently enabled theme" as const,
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name: "Currently enabled theme" as const,
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description: "Only applied if planet-dependent styles are enabled" as const,
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description: "Only applied if planet-dependent styles are enabled" as const,
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options: ["abandoned", "chaotic", "frigid", "haven", "marine", "shrouded", "tempestuous", "violent"],
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options: ["abandoned", "chaotic", "frigid", "haven", "marine", "shrouded", "tempestuous", "violent"] as const,
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},
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showIcons: {
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current: true,
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default: true as const,
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name: "Show icons" as const,
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description: "Whether to show decorative icons in various places" as const,
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options: [true, false] as const,
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},
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},
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},
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},
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};
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};
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@ -5,6 +5,8 @@ import { Settings } from "./Settings";
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import { StaticClass } from "./StaticClass";
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import { StaticClass } from "./StaticClass";
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import { TabHandler } from "./TabHandler";
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import { TabHandler } from "./TabHandler";
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import { HomeActions } from "./data/HomeActions";
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export class SharkGame extends StaticClass {
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export class SharkGame extends StaticClass {
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static readonly #GAME_NAMES = [
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static readonly #GAME_NAMES = [
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"Five Seconds A Shark",
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"Five Seconds A Shark",
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static readonly Resources = Resources;
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static readonly Resources = Resources;
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static readonly TabHandler = TabHandler;
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static readonly TabHandler = TabHandler;
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static readonly SaveHandler = SaveHandler;
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static readonly SaveHandler = SaveHandler;
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static readonly Data = Object.seal({
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HomeActions,
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});
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static init(): void {
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static init(): void {
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Log.init();
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Log.init();
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@ -7,6 +7,7 @@ export type HomeAction = {
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};
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};
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outcomes: string[];
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outcomes: string[];
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multiOutcomes?: string[];
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multiOutcomes?: string[];
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image?: string;
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};
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};
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export class HomeActions extends StaticClass {
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export class HomeActions extends StaticClass {
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static readonly actionTable = Object.seal({
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static readonly actionTable = Object.seal({
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catchFish: {
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catchFish: {
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name: "Catch fish",
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image: "catchFish.png",
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name: "Steal fish",
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effect: {
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effect: {
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resource: {
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resource: {
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fish: 1,
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fish: 1,
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],
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],
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},
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},
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catchShark: {
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catchShark: {
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name: "Catch shark",
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image: "getShark.png",
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name: "Kidnap shark",
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effect: {
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effect: {
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resource: {
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resource: {
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shark: 1,
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shark: 1,
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