Better settings
This commit is contained in:
parent
7b4be2f1e2
commit
126f918082
7 changed files with 224 additions and 95 deletions
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@ -37,12 +37,18 @@
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root = document.documentElement;
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SharkGame.Settings.subscribe((settings) => {
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root.classList.toggle("no-theme", !settings.enableThemes.current);
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settings.theme.options.forEach((theme) => {
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root.classList.toggle(theme, theme === settings.theme.current);
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root.classList.toggle(
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"no-theme",
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!settings.appearance.enableThemes.current
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);
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settings.appearance.theme.options.forEach((theme) => {
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root.classList.toggle(
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theme,
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theme === settings.appearance.theme.current
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);
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});
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if (settings.updateCheck.current && updateInterval === undefined) {
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if (settings.other.updateCheck.current && updateInterval === undefined) {
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updateInterval = setInterval(async () => {
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if (
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CURRENT_HASH !== undefined &&
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@ -52,7 +58,7 @@
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}
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}, 6 * 60 * 1000);
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} else if (
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!settings.updateCheck.current &&
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!settings.other.updateCheck.current &&
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updateInterval !== undefined
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) {
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clearInterval(updateInterval);
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@ -53,6 +53,11 @@
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padding: 16px;
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background: var(--color-darker);
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pointer-events: auto;
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max-width: 80%;
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max-height: 80%;
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overflow-y: auto;
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}
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}
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</style>
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@ -1,76 +1,83 @@
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<script lang="ts">
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import type { Writable } from "svelte/store";
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import type { Settings } from "../../shark/Settings";
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import BaseModal from "./BaseModal.svelte";
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export let isOpen: boolean;
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type SettingsUnkownOptions = typeof Settings extends Writable<infer X>
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? Writable<
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Record<
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keyof X,
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Omit<X[keyof X], "options" | "current"> & {
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current: unknown;
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options: readonly unknown[];
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}
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>
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>
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: never;
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export let settings: typeof Settings;
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$: usableSettings = settings as SettingsUnkownOptions;
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</script>
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<BaseModal {isOpen}>
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<table id="settings-modal">
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<colgroup>
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<col style="text-align: left;" />
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<col />
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</colgroup>
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<tbody>
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{#each Object.entries($usableSettings) as [settingName, setting] (settingName)}
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<tr>
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<td>
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<div id="settings-modal">
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{#each Object.entries($settings) as [categoryName, categorySettings]}
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<h4>{categoryName.toUpperCase()}</h4>
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<div class="settings-category" id={`settings-category-${categoryName}`}>
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{#each Object.entries(categorySettings) as [settingId, setting] (settingId)}
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<div
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class="settings-row"
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id={`settings-row-${categoryName}-${settingId}`}
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>
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<div
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class="settings-description"
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id={`settings-description-${categoryName}-${settingId}`}
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>
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{setting.name}<br />
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<span class="setting-description">({setting.description}) </span>
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</td>
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{#each setting.options as option}
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<td
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><button
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<span class="settings-small-description"
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>({setting.description})</span
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>
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</div>
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{#each setting.options as option}<button
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disabled={setting.current === option}
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on:click={() => {
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setting.current = option;
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}}>{option}</button
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></td
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>
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{/each}
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</tr>
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{/each}</tbody
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>
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</table>
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</div>
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{/each}
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</div>
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{/each}
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</div>
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</BaseModal>
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<style lang="scss">
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#settings-modal {
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display: flex;
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flex-direction: column;
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max-width: 100%;
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max-height: 100%;
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> tbody > tr {
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> td:nth-child(1) {
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user-select: none;
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overflow-y: scroll;
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overflow-wrap: break-word;
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> .settings-category {
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width: auto;
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display: flex;
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flex-direction: column;
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> .settings-row {
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display: inline-flex;
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flex-direction: row;
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align-items: center;
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> .settings-description {
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text-align: left;
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width: 20em;
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> .setting-description {
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> .settings-small-description {
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color: var(--color-lighter);
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font-size: 80%;
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}
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}
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> td > button {
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> button {
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font-size: 1em;
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width: 6.5em;
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width: 7em;
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height: 2em;
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}
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}
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}
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}
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</style>
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@ -21,7 +21,7 @@
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let logLength: number;
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game.Settings.subscribe((settings) => {
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logLength = settings.logLength.current;
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logLength = settings.layout.logLength.current;
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});
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</script>
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@ -81,7 +81,7 @@
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padding: 0;
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// Subtract footer and header size (and footer padding)
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height: calc(100% - 2em - 2em - 2px);
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height: calc(100% - 2em - 2em - 4px);
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overflow-y: hidden;
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@ -10,7 +10,7 @@ export class Log extends StaticClass {
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static init(): void {
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Settings.subscribe((settings) => {
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Log.#maxLogLength = Math.max(...settings.logLength.options);
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Log.#maxLogLength = Math.max(...settings.layout.logLength.options);
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})();
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}
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@ -3,27 +3,30 @@
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import { writable } from "svelte/store";
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export const Settings = writable({
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layout: {
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logLength: {
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current: 30,
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defaultValue: 30 as const,
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name: "Max Log Messages" as const,
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description: "Max number of messages kept in the log." as const,
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category: "LAYOUT" as const,
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name: "Log Messages" as const,
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description: "The number of messages shown in the log" as const,
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options: [5, 10, 15, 20, 30, 60] as const,
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},
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},
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appearance: {
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enableThemes: {
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current: true,
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defaultValue: true as const,
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name: "Enable Planet-dependent Styles" as const,
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description: "Should page colors change for different planets?" as const,
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description:
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"Whether page colors should change for different planets" as const,
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options: [true, false] as const,
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category: "APPEARANCE" as const,
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},
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theme: {
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current: "marine",
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defaultValue: "marine" as const,
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name: "Currently enabled theme" as const,
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description: "Changes the colors of the game" as const,
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description:
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"Only applied if planet-dependent styles are enabled" as const,
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options: [
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"abandoned",
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"chaotic",
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@ -34,14 +37,120 @@ export const Settings = writable({
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"tempestuous",
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"violent",
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],
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category: "APPEARANCE" as const,
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},
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},
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other: {
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updateCheck: {
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current: true,
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defaultValue: true as const,
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name: "Check for updates" as const,
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description: "Whether to notify you of new updates." as const,
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category: "OTHER" as const,
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description: "Whether to notify you of new updates" as const,
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options: [true, false] as const,
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},
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},
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// To test scrolling of the settings modal (gonna use them to test saving later, too)
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nil: {
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nil1: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil2: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil3: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil4: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil5: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil6: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil7: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil8: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil9: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil10: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil11: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil12: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil13: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil14: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil15: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil16: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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nil17: {
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defaultValue: true as const,
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name: "placeholder" as const,
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description: "placeholder." as const,
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options: [true, false] as const,
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},
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},
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});
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@ -62,9 +62,11 @@ export class SharkGame extends StaticClass {
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static init(): void {
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Settings.update((settings) => {
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for (const setting of Object.values(settings)) {
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for (const settingsCategory of Object.values(settings)) {
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for (const setting of Object.values(settingsCategory)) {
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setting.current = setting.defaultValue;
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}
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}
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return settings;
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});
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Log.init();
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