Modals, settings
This commit is contained in:
parent
a385305127
commit
7b4be2f1e2
12 changed files with 308 additions and 356 deletions
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@ -46,6 +46,7 @@
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"sirv-cli": "^1.0.0",
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"svelte": "^3.0.0",
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"svelte-check": "^2.0.0",
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"svelte-modals": "^1.0.4",
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"svelte-preprocess": "^4.0.0",
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"tslib": "^2.0.0",
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"typescript": "^4.0.0"
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@ -1,12 +1,81 @@
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<script lang="ts" context="module">
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async function getCurrentHash(): Promise<string> {
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const response = await fetch(
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"https://api.github.com/repos/Toby222/svelte-sharg/commits/main",
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{
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mode: "cors",
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}
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);
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if (response.status < 200 || response.status > 299) {
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throw new Error(response.statusText);
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} else {
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const result = (await response.json()).sha;
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return result;
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}
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}
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let CURRENT_HASH: string;
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getCurrentHash().then((hash) => (CURRENT_HASH = hash));
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</script>
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<script lang="ts">
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import Footer from "./components/Footer.svelte";
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import Header from "./components/Header.svelte";
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import Wrapper from "./components/Wrapper.svelte";
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import { SharkGame } from "./shark/SharkGame";
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import { Modals, closeModal } from "svelte-modals";
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import { onDestroy, onMount } from "svelte";
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import type { Unsubscriber } from "svelte/store";
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SharkGame.init();
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let root: HTMLElement;
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let unsubscribeSettings: Unsubscriber;
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let updateInterval: ReturnType<typeof setInterval> | undefined;
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onMount(() => {
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root = document.documentElement;
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SharkGame.Settings.subscribe((settings) => {
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root.classList.toggle("no-theme", !settings.enableThemes.current);
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settings.theme.options.forEach((theme) => {
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root.classList.toggle(theme, theme === settings.theme.current);
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});
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if (settings.updateCheck.current && updateInterval === undefined) {
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updateInterval = setInterval(async () => {
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if (
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CURRENT_HASH !== undefined &&
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CURRENT_HASH !== (await getCurrentHash())
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) {
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console.log("Updoot");
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}
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}, 6 * 60 * 1000);
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} else if (
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!settings.updateCheck.current &&
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updateInterval !== undefined
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) {
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clearInterval(updateInterval);
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}
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});
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});
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onDestroy(() => {
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unsubscribeSettings();
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});
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function handleKeyUp(event: KeyboardEvent) {
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if (event.key === "Escape") {
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closeModal();
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}
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}
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</script>
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<Header title={SharkGame.title} />
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<svelte:body on:keyup={handleKeyUp} />
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<Modals>
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<div slot="backdrop" id="modal-backdrop" on:click={closeModal} />
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</Modals>
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<Header game={SharkGame} title={SharkGame.title} />
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<Wrapper game={SharkGame} />
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<Footer />
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@ -1,5 +1,11 @@
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<script lang="ts">
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import { openModal } from "svelte-modals";
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import type { SharkGame } from "../shark/SharkGame";
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import SettingsModal from "./Modals/SettingsModal.svelte";
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export let title: string;
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export let game: typeof SharkGame;
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const discordLink = "https://discord.gg/eYqApFkFPY";
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@ -8,7 +14,7 @@
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console.log("save");
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},
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settings() {
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console.log("settings");
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openModal(SettingsModal, { settings: game.Settings }, { replace: true });
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},
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help() {
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console.log("help");
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58
src/components/Modals/BaseModal.svelte
Normal file
58
src/components/Modals/BaseModal.svelte
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<script lang="ts">
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import { closeModal } from "svelte-modals";
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// provided by Modals
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export let isOpen: boolean;
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</script>
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{#if isOpen}
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<div role="dialog" class="modal">
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<button class="close-modal" on:click={closeModal} />
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<div class="modal-content">
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<slot />
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</div>
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</div>
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{/if}
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<style lang="scss">
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.modal {
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position: fixed;
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top: 0;
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bottom: 0;
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right: 0;
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left: 0;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 1;
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/* allow click-through to backdrop */
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pointer-events: none;
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> .close-modal {
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position: fixed;
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top: 5em;
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right: 5em;
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height: 4em;
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width: 4em;
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padding: 0;
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pointer-events: auto;
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&:before {
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content: "✕";
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font-size: 3em;
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}
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}
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> .modal-content {
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box-shadow: 0 0 5px 5px var(--color-darker);
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border-radius: 6px;
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padding: 16px;
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background: var(--color-darker);
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pointer-events: auto;
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}
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}
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</style>
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76
src/components/Modals/SettingsModal.svelte
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76
src/components/Modals/SettingsModal.svelte
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<script lang="ts">
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import type { Writable } from "svelte/store";
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import type { Settings } from "../../shark/Settings";
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import BaseModal from "./BaseModal.svelte";
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export let isOpen: boolean;
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type SettingsUnkownOptions = typeof Settings extends Writable<infer X>
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? Writable<
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Record<
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keyof X,
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Omit<X[keyof X], "options" | "current"> & {
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current: unknown;
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options: readonly unknown[];
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}
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>
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>
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: never;
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export let settings: typeof Settings;
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$: usableSettings = settings as SettingsUnkownOptions;
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</script>
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<BaseModal {isOpen}>
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<table id="settings-modal">
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<colgroup>
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<col style="text-align: left;" />
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<col />
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</colgroup>
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<tbody>
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{#each Object.entries($usableSettings) as [settingName, setting] (settingName)}
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<tr>
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<td>
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{setting.name}<br />
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<span class="setting-description">({setting.description}) </span>
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</td>
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{#each setting.options as option}
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<td
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><button
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disabled={setting.current === option}
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on:click={() => {
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setting.current = option;
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}}>{option}</button
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></td
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>
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{/each}
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</tr>
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{/each}</tbody
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>
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</table>
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</BaseModal>
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<style lang="scss">
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#settings-modal {
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display: flex;
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flex-direction: column;
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> tbody > tr {
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> td:nth-child(1) {
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text-align: left;
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> .setting-description {
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color: var(--color-lighter);
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font-size: 80%;
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}
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}
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> td > button {
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font-size: 1em;
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width: 6.5em;
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height: 2em;
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}
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}
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}
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</style>
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import TabSelector from "./TabSelector.svelte";
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export let game: typeof SharkGame;
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$: Game = game;
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let sidebarExpanded = false;
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sidebarExpanded = to ?? !sidebarExpanded;
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}
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function handleAddMessage(event: CustomEvent<AddMessageEvent>) {
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Game.Log.addMessage(event.detail.message, event.detail.messageType);
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game.Log.addMessage(event.detail.message, event.detail.messageType);
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}
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function handleResetLog() {
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Game.Log.reset();
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game.Log.reset();
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}
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let logLength: number;
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game.Settings.subscribe((settings) => {
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logLength = settings.logLength.current;
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});
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</script>
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<main>
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<div id="left-column" class={sidebarExpanded ? "expanded" : "collapsed"}>
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<ResourceTable bind:resources={Game.Resources.Resources} />
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<div
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id="left-column"
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class:expanded={sidebarExpanded}
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class:collapsed={!sidebarExpanded}
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>
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<ResourceTable resources={game.Resources.Resources} />
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<Log
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bind:logLength={Game.Settings.logLength.current}
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bind:messages={Game.Log.messages}
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{logLength}
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messages={game.Log.messages}
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on:addMessage={handleAddMessage}
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on:resetLog={handleResetLog}
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/>
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<div id="right-top">
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<div
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role="button"
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name="sidebar toggle"
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id="sidebar-toggle"
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on:click={(ev) => {
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ev.cancelBubble = true;
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}}
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>
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<svg width="1em" height="1em">
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<line id="top" x1="0" y1="1px" x2="1em" y2="1px" />
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<line id="middle" x1="0" y1="0.5em" x2="1em" y2="0.5em" />
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<line
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id="bottom"
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x1="0"
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y1="calc(1em - 1px)"
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x2="1em"
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y2="calc(1em - 1px)"
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/>
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<line x1="0" y1="0" x2="1em" y2="0" />
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<line x1="0" y1="0.5em" x2="1em" y2="0.5em" />
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<line x1="0" y1="1em" x2="1em" y2="1em" />
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</svg>
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</div>
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<TabSelector
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bind:tabs={Game.Tabs.AllTabs}
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bind:selectedTab={Game.Tabs.currentTab}
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tabs={game.Tabs.AllTabs}
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bind:selectedTab={game.Tabs.currentTab}
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/>
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</div>
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<div id="tab-content">
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<svelte:component
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this={Game.Tabs.currentTab}
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this={game.Tabs.currentTab}
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on:addMessage={handleAddMessage}
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on:openModal
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on:closeModal
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/>
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</div>
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</div>
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@ -6,6 +6,13 @@ import { StaticClass } from "./StaticClass";
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export class Log extends StaticClass {
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static messages = writable<Message[]>([]);
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static #maxLogLength: number;
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static init(): void {
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Settings.subscribe((settings) => {
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Log.#maxLogLength = Math.max(...settings.logLength.options);
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})();
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}
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static addMessage(
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message: string,
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): void {
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this.messages.update((oldMessages) =>
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[...oldMessages, new Message(message, messageType)].slice(
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-Math.max(...Settings.logLength.options)
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-Log.#maxLogLength
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)
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);
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}
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@ -1,342 +1,47 @@
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// How to make current just be undefined here, but keep the type of defaultValue?
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export const Settings = {
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// Internal / No category
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buyAmount: {
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current: 1,
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defaultValue: 1 as const,
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options: [1, 10, 100, -3, -2, -1, "custom"] as const,
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},
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grottoMode: {
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current: "simple",
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defaultValue: "simple" as const,
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options: ["simple", "advanced"] as const,
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},
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showPercentages: {
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current: "absolute",
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defaultValue: "absolute" as const,
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options: ["absolute", "percentage"] as const,
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},
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// PERFORMANCE
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framerate: {
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current: 20,
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defaultValue: 20 as const,
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name: "Framerate/TPS" as const,
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desc: "How fast to update the game." as const,
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category: "PERFORMANCE" as const,
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options: [1, 2, 5, 10, 20, 30] as const,
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onChange(): void {
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// main.applyFramerate();
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console.warn("TODO");
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},
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},
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showAnimations: {
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current: true,
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defaultValue: true as const,
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name: "Show Animations" as const,
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desc: "Whether to show animated transitions." as const,
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category: "PERFORMANCE" as const,
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options: [true, false] as const, // might remove this option? could be a pain to continue supporting it
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},
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// LAYOUT
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minimizedTopbar: {
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current: true,
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defaultValue: true as const,
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name: "Minimized Title Bar" as const,
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desc: "Whether to minimize the title bar at the top." as const,
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category: "LAYOUT" as const,
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options: [true, false] as const,
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onChange(): void {
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// if (SharkGame.Settings.current["minimizedTopbar"]) {
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// document.querySelector("body").classList.add("top-bar");
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// $("#wrapper").removeClass("notMinimized");
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// } else {
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// document.querySelector("body").classList.remove("top-bar");
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// $("#wrapper").addClass("notMinimized");
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// }
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console.warn("TODO");
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},
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},
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groupResources: {
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current: true,
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defaultValue: true as const,
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name: "Group Resources" as const,
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desc: "Whether to categorize resources in the table." as const,
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category: "LAYOUT" as const,
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options: [true, false] as const,
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onChange(): void {
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// res.rebuildTable = true;
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console.warn("TODO");
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},
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},
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smallTable: {
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current: false,
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defaultValue: false as const,
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name: "Smaller Table" as const,
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desc: "Whether to make the stuff table smaller." as const,
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category: "LAYOUT" as const,
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options: [true, false] as const,
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onChange(): void {
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// res.rebuildTable = true;
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console.warn("TODO");
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},
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},
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buttonDisplayType: {
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current: "pile",
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defaultValue: "pile" as const,
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name: "Home Sea Button Display" as const,
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desc: "How to arrange buttons." as const,
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category: "LAYOUT" as const,
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options: ["list", "pile"] as const,
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onChange(): void {
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// SharkGame.TabHandler.changeTab(SharkGame.Tabs.current);
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console.warn("TODO");
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},
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},
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import { writable } from "svelte/store";
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export const Settings = writable({
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logLength: {
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current: 30,
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defaultValue: 30 as const,
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name: "Max Log Messages" as const,
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desc: "Max number of messages kept in the log." as const,
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description: "Max number of messages kept in the log." as const,
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category: "LAYOUT" as const,
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options: [5, 10, 15, 20, 30, 60] as const,
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onChange(): void {
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// log.correctLogLength();
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},
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},
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sidebarWidth: {
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current: "30%",
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defaultValue: "30%" as const,
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name: "Sidebar Width" as const,
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desc: "How much screen space the sidebar should take." as const,
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category: "LAYOUT" as const,
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options: ["25%", "30%", "35%"] as const,
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onChange(): void {
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// const sidebar = $("#sidebar");
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// if (SharkGame.Settings.current.showAnimations) {
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// sidebar.animate(
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// { width: SharkGame.Settings.current.sidebarWidth },
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// 100
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// );
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// } else {
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// sidebar.width(SharkGame.Settings.current.sidebarWidth);
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// }
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console.warn("TODO");
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},
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},
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// APPEARANCE
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colorCosts: {
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current: "color",
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defaultValue: "color" as const,
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name: "Color Resource Names" as const,
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desc: "How to color names of resources." as const,
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category: "APPEARANCE" as const,
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options: ["color", "bright", "none"] as const,
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onChange(): void {
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// res.rebuildTable = true;
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// stats.recreateIncomeTable = true;
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console.warn("TODO");
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},
|
||||
},
|
||||
|
||||
boldCosts: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Bold Resource Names" as const,
|
||||
desc: "Should resource names be bolded?" as const,
|
||||
options: [true, false] as const,
|
||||
category: "APPEARANCE" as const,
|
||||
onChange(): void {
|
||||
// res.rebuildTable = true;
|
||||
// stats.recreateIncomeTable = true;
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
alwaysSingularTooltip: {
|
||||
current: false,
|
||||
defaultValue: false as const,
|
||||
name: "Tooltip Always Singular" as const,
|
||||
desc: "Should the tooltip only show what one of each thing produces?" as const,
|
||||
category: "APPEARANCE" as const,
|
||||
options: [true, false] as const,
|
||||
},
|
||||
|
||||
tooltipQuantityReminders: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Tooltip Amount Reminder" as const,
|
||||
desc: "Should tooltips tell you much you own of stuff?" as const,
|
||||
category: "APPEARANCE" as const,
|
||||
options: [true, false] as const,
|
||||
},
|
||||
|
||||
enableThemes: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Enable Planet-dependent Styles" as const,
|
||||
desc: "Should page colors change for different planets?" as const,
|
||||
description: "Should page colors change for different planets?" as const,
|
||||
options: [true, false] as const,
|
||||
category: "APPEARANCE" as const,
|
||||
onChange(): void {
|
||||
// if (SharkGame.Settings.enableThemes.current) {
|
||||
// document.querySelector("body").classList.remove("no-theme");
|
||||
// } else {
|
||||
// document.querySelector("body").classList.add("no-theme");
|
||||
// }
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
showIcons: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Show Action Button icons" as const,
|
||||
desc: "Show button icons?" as const,
|
||||
theme: {
|
||||
current: "marine",
|
||||
defaultValue: "marine" as const,
|
||||
name: "Currently enabled theme" as const,
|
||||
description: "Changes the colors of the game" as const,
|
||||
options: [
|
||||
"abandoned",
|
||||
"chaotic",
|
||||
"frigid",
|
||||
"haven",
|
||||
"marine",
|
||||
"shrouded",
|
||||
"tempestuous",
|
||||
"violent",
|
||||
],
|
||||
category: "APPEARANCE" as const,
|
||||
options: [true, false] as const,
|
||||
},
|
||||
|
||||
showTabImages: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Show Tab Header Images" as const,
|
||||
desc: "Show art?" as const,
|
||||
category: "APPEARANCE" as const,
|
||||
options: [true, false] as const,
|
||||
onChange(): void {
|
||||
// SharkGame.TabHandler.changeTab(SharkGame.Tabs.current);
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
// ACCESSIBILITY
|
||||
|
||||
doAspectTable: {
|
||||
current: "tree",
|
||||
defaultValue: "tree" as const,
|
||||
name: "Aspect Table or Tree" as const,
|
||||
desc: "Draw a visual aspect tree or a more accessible aspect table?" as const,
|
||||
category: "ACCESSIBILITY" as const,
|
||||
options: ["tree", "table"] as const,
|
||||
},
|
||||
|
||||
verboseTokenDescriptions: {
|
||||
current: false,
|
||||
defaultValue: false as const,
|
||||
name: "Verbose Token" as const,
|
||||
desc: "Should tokens display text saying where they are?" as const,
|
||||
category: "ACCESSIBILITY" as const,
|
||||
options: [true, false] as const,
|
||||
onChange(): void {
|
||||
// res.tokens.updateTokenDescriptions();
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
minuteHandEffects: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Minute Hand Special Effects" as const,
|
||||
desc: "Should the minute hand glow a ton?" as const,
|
||||
category: "ACCESSIBILITY" as const,
|
||||
options: [true, false] as const,
|
||||
onChange(): void {
|
||||
// res.minuteHand.updatePowers();
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
// OTHER
|
||||
|
||||
idleEnabled: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Stored Offline Progress" as const,
|
||||
desc: "Should the game store idle progress for later use? (otherwise, it will not go idle and will have real offline progress)" as const,
|
||||
category: "OTHER" as const,
|
||||
options: [true, false] as const,
|
||||
onChange(): void {
|
||||
// res.minuteHand.init();
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
showTooltips: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Tooltips" as const,
|
||||
desc: "Whether to show informational tooltips when hovering over certain stuff." as const,
|
||||
category: "OTHER" as const,
|
||||
options: [true, false] as const,
|
||||
},
|
||||
|
||||
updateCheck: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Check for updates" as const,
|
||||
desc: "Whether to notify you of new updates." as const,
|
||||
category: "OTHER" as const,
|
||||
options: [true, false] as const,
|
||||
onChange(): void {
|
||||
// clearInterval(SharkGame.Main.checkForUpdateHandler);
|
||||
// if (SharkGame.Settings.current.updateCheck) {
|
||||
// SharkGame.Main.checkForUpdateHandler = setInterval(
|
||||
// main.checkForUpdates,
|
||||
// 300000
|
||||
// );
|
||||
// }
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
|
||||
offlineModeActive: {
|
||||
current: true,
|
||||
defaultValue: true as const,
|
||||
name: "Offline Progress" as const,
|
||||
desc: "Should there be ANY offline progress?" as const,
|
||||
description: "Whether to notify you of new updates." as const,
|
||||
category: "OTHER" as const,
|
||||
options: [true, false] as const,
|
||||
},
|
||||
|
||||
// SAVES (Needs to come last due to hard-coded import/export/wipe buttons at the bottom)
|
||||
|
||||
autosaveFrequency: {
|
||||
// times given in minutes
|
||||
current: 5,
|
||||
defaultValue: 5 as const,
|
||||
name: "Autosave Frequency" as const,
|
||||
desc: "Number of minutes between autosaves." as const,
|
||||
category: "SAVES" as const,
|
||||
options: [1, 2, 5, 10, 30] as const,
|
||||
onChange(): void {
|
||||
// clearInterval(main.autosaveHandler);
|
||||
// main.autosaveHandler = setInterval(
|
||||
// main.autosave,
|
||||
// SharkGame.Settings.current.autosaveFrequency * 60000
|
||||
// );
|
||||
// log.addMessage(
|
||||
// "Now autosaving every " +
|
||||
// SharkGame.Settings.current.autosaveFrequency +
|
||||
// " minute" +
|
||||
// sharktext.plural(SharkGame.Settings.current.autosaveFrequency) +
|
||||
// "."
|
||||
// );
|
||||
console.warn("TODO");
|
||||
},
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
@ -61,9 +61,13 @@ export class SharkGame extends StaticClass {
|
|||
static readonly Tabs = Tabs;
|
||||
|
||||
static init(): void {
|
||||
for (const setting of Object.values(Settings)) {
|
||||
setting.current = setting.defaultValue;
|
||||
}
|
||||
Settings.update((settings) => {
|
||||
for (const setting of Object.values(settings)) {
|
||||
setting.current = setting.defaultValue;
|
||||
}
|
||||
return settings;
|
||||
});
|
||||
Log.init();
|
||||
|
||||
SharkGame.title =
|
||||
SharkGame.#GAME_NAMES[
|
||||
|
|
|
@ -35,13 +35,29 @@ button {
|
|||
&:hover {
|
||||
box-shadow: 0 0 2px 2px var(--color-lighter);
|
||||
}
|
||||
&:active {
|
||||
&:active,
|
||||
&:disabled {
|
||||
background-color: var(--color-dark);
|
||||
color: var(--color-light);
|
||||
box-shadow: 0 3px 7px 7px var(--color-darker) inset;
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
pointer-events: none;
|
||||
border-color: var(--color-med);
|
||||
}
|
||||
|
||||
&:not(:disabled) {
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
#modal-backdrop {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
left: 0;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
|
|
@ -27,11 +27,11 @@ $color-dark-haven: #053247;
|
|||
$color-darker-haven: #001d2b;
|
||||
|
||||
// marine theme (default)
|
||||
$color-lighter: #8e9fc0;
|
||||
$color-light: #536892;
|
||||
$color-med: #2e4372;
|
||||
$color-dark: #152a55;
|
||||
$color-darker: #061639;
|
||||
$color-lighter-marine: #8e9fc0;
|
||||
$color-light-marine: #536892;
|
||||
$color-med-marine: #2e4372;
|
||||
$color-dark-marine: #152a55;
|
||||
$color-darker-marine: #061639;
|
||||
|
||||
//shrouded theme
|
||||
$color-lighter-shrouded: #22bec3;
|
||||
|
@ -77,19 +77,19 @@ $color-discovery-dark4: darken(#ace3d1, 65%);
|
|||
$color-text: white;
|
||||
|
||||
:root {
|
||||
--color-lighter: #{$color-lighter};
|
||||
--color-light: #{$color-light};
|
||||
--color-med: #{$color-med};
|
||||
--color-dark: #{$color-dark};
|
||||
--color-darker: #{$color-darker};
|
||||
--color-lighter: #{$color-lighter-marine};
|
||||
--color-light: #{$color-light-marine};
|
||||
--color-med: #{$color-med-marine};
|
||||
--color-dark: #{$color-dark-marine};
|
||||
--color-darker: #{$color-darker-marine};
|
||||
--color-title: #{rgba(
|
||||
red($color-med),
|
||||
green($color-med),
|
||||
blue($color-med),
|
||||
red($color-med-marine),
|
||||
green($color-med-marine),
|
||||
blue($color-med-marine),
|
||||
0.2
|
||||
)};
|
||||
|
||||
:not(.no-theme) {
|
||||
&:not(.no-theme) {
|
||||
&.abandoned {
|
||||
--color-lighter: #{$color-lighter-abandoned};
|
||||
--color-light: #{$color-light-abandoned};
|
||||
|
|
|
@ -1688,6 +1688,11 @@ svelte-check@^2.0.0:
|
|||
svelte-preprocess "^4.0.0"
|
||||
typescript "*"
|
||||
|
||||
svelte-modals@^1.0.4:
|
||||
version "1.0.4"
|
||||
resolved "https://registry.yarnpkg.com/svelte-modals/-/svelte-modals-1.0.4.tgz#d1e7b2301f274417e03897ea6b76e3ddfb4be4fc"
|
||||
integrity sha512-nwYEF7PlxX4uqKU1zRCi+fcECxlEOEFGNGcazdyGsFK0LMngrxwqq3q77xBabGNU7DXYxGyDXq/9YHzyHyCAFg==
|
||||
|
||||
svelte-preprocess@^4.0.0:
|
||||
version "4.9.5"
|
||||
resolved "https://registry.yarnpkg.com/svelte-preprocess/-/svelte-preprocess-4.9.5.tgz#e11bdf3fcdacbd90188cdf29a7371030991f9eba"
|
||||
|
|
Reference in a new issue