Remove redundant setting initialization (done in SaveHandler.load)
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1 changed files with 0 additions and 8 deletions
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@ -63,14 +63,6 @@ export class SharkGame extends StaticClass {
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static readonly SaveHandler = SaveHandler;
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static readonly SaveHandler = SaveHandler;
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static init(): void {
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static init(): void {
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Settings.settings.update((settings) => {
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for (const settingsCategory of Object.values(settings)) {
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for (const setting of Object.values(settingsCategory)) {
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setting.current = setting.default;
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}
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}
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return settings;
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});
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Log.init();
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Log.init();
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SaveHandler.load(this);
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SaveHandler.load(this);
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